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forked from 0ad/0ad

Replaces boost string general includes by more precise ones.

Differential Revision: https://code.wildfiregames.com/D5066
This was SVN commit r27746.
This commit is contained in:
Vladislav Belov 2023-06-30 19:10:13 +00:00
parent a9fc21fae7
commit 4e86f99fe2
10 changed files with 22 additions and 22 deletions

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@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -19,8 +19,6 @@
#include "ColladaManager.h"
#include <boost/algorithm/string.hpp>
#include "graphics/ModelDef.h"
#include "maths/MD5.h"
#include "ps/CacheLoader.h"
@ -29,6 +27,8 @@
#include "ps/DllLoader.h"
#include "ps/Filesystem.h"
#include <boost/algorithm/string/predicate.hpp>
namespace Collada
{
#include "collada/DLL.h"

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@ -33,7 +33,6 @@
#include "renderer/Renderer.h"
#include <algorithm>
#include <boost/algorithm/string.hpp>
#include <vector>
CTerrainTextureManager::CTerrainTextureManager(Renderer::Backend::IDevice* device)

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@ -33,8 +33,7 @@
#include "ps/Filesystem.h"
#include "ps/GameSetup/GameSetup.h"
#include <boost/algorithm/string.hpp>
#include <boost/concept_check.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <sstream>
#include <string>

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@ -1,4 +1,4 @@
/* Copyright (C) 2022 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -40,7 +40,8 @@
#include "lib/sysdep/os/win/wutil.h"
#if CONFIG_ENABLE_BOOST
# include <boost/algorithm/string.hpp>
# include <boost/algorithm/string/classification.hpp>
# include <boost/algorithm/string/split.hpp>
#endif
#include <string_view>

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@ -1,4 +1,4 @@
/* Copyright (C) 2022 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -27,7 +27,7 @@
#include "ps/XML/Xeromyces.h"
#include "renderer/backend/dummy/Device.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/predicate.hpp>
CArchiveBuilder::CArchiveBuilder(const OsPath& mod, const OsPath& tempdir) :
m_TempDir(tempdir), m_NumBaseMods(0)

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@ -1,4 +1,4 @@
/* Copyright (C) 2022 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -25,7 +25,7 @@
#include "ps/CStr.h"
#include "ps/Filesystem.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <mutex>
#include <unordered_set>

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@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -41,7 +41,9 @@
#include "scriptinterface/ScriptRequest.h"
#include "scriptinterface/JSON.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/algorithm/string/split.hpp>
#include <iomanip>
ModIo* g_ModIo = nullptr;

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@ -1,4 +1,4 @@
/* Copyright (C) 2022 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -33,8 +33,6 @@
#include "renderer/SceneRenderer.h"
#include "renderer/ShadowMap.h"
#include <boost/algorithm/string.hpp>
///////////////////////////////////////////////////////////////////////////////////////////////
// LitRenderModifier implementation

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@ -1,4 +1,4 @@
/* Copyright (C) 2022 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -27,11 +27,12 @@
#include "ps/XML/Xeromyces.h"
#include "scriptinterface/ScriptRequest.h"
#include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string/join.hpp>
#include <boost/algorithm/string/split.hpp>
#include <sstream>
#include <string_view>
#include <boost/algorithm/string.hpp>
static CParamNode g_NullNode(false);
CParamNode::CParamNode(bool isOk) :

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@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -17,7 +17,7 @@
#include "precompiled.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include "ActorEditor.h"