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forked from 0ad/0ad

Updated some Iberian unit animations.

This was SVN commit r9315.
This commit is contained in:
Michael D. Hafer 2011-04-24 05:55:29 +00:00
parent a39da292fe
commit 4f3fe0f64c
7 changed files with 22 additions and 11 deletions

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@ -10,8 +10,8 @@
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="405"/> <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="405"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="395"/> <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="395"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/> <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/> <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>
@ -25,5 +25,16 @@
<texture>skeletal/iber_csp_a_1.dds</texture> <texture>skeletal/iber_csp_a_1.dds</texture>
</variant> </variant>
</group> </group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

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@ -10,8 +10,8 @@
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="385"/> <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="385"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/> <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/> <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

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@ -10,8 +10,8 @@
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/> <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="395"/> <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="395"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/> <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/> <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

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@ -4,7 +4,7 @@
<group> <group>
<variant frequency="1" name="Base"> <variant frequency="1" name="Base">
<animations> <animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/> <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/> <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/> <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/> <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>

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@ -4,7 +4,7 @@
<group> <group>
<variant frequency="1" name="Base"> <variant frequency="1" name="Base">
<animations> <animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/> <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/> <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/> <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/> <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>

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@ -4,7 +4,7 @@
<group> <group>
<variant frequency="1" name="Base"> <variant frequency="1" name="Base">
<animations> <animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/> <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/> <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/> <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/> <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>

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