Updated some Iberian unit animations.
This was SVN commit r9315.
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@ -10,8 +10,8 @@
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="405"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="405"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="395"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="395"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -25,5 +25,16 @@
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<texture>skeletal/iber_csp_a_1.dds</texture>
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<texture>skeletal/iber_csp_a_1.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="carry_meat">
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<props>
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<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -10,8 +10,8 @@
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="385"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="385"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -10,8 +10,8 @@
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="395"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="395"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -4,7 +4,7 @@
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<group>
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<group>
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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@ -4,7 +4,7 @@
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<group>
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<group>
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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@ -4,7 +4,7 @@
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<group>
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<group>
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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BIN
binaries/data/mods/public/art/textures/skins/props/shuttle_meat.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shuttle_meat.png
(Stored with Git LFS)
Binary file not shown.
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