Gaul_civic_centre updated.
This was SVN commit r13831.
This commit is contained in:
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8b9a0e3919
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="gaul civic centre props">
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<mesh>props/gaul_civic_centre_props_1.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_civic_centre.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/gaul_civic_centre_props_new.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_civic_centre.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/gaul_civic_centre_wood_c.dae</mesh>
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<textures>
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<texture file="props/wood_c.png" name="baseTex"/>
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<texture file="structural/ao/gaul_civic_centre.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Celtic Great Hall">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/gaul_civic_centre_struct1.dae</mesh>
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<props>
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<prop actor="props/structures/gauls/civic_centre_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/civic_centre_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/civic_centre_wood_c.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_civic_centre.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_arch.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/gaul_civic_centre_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_civic_centre_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/gaul_civic_centre_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_civic_centre_props_new.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/props/gaul_civic_centre_wood_c.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/gaul_civic_centre_wood_c.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/gaul_civic_centre_struct1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/gaul_civic_centre_struct1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_civic_centre.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_civic_centre.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/celts/civic_centre.xml</Actor>
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<Actor>structures/gauls/civic_centre.xml</Actor>
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</VisualActor>
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</Entity>
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