Some more progress towards Michael's GUI design.
This was SVN commit r8213.
This commit is contained in:
parent
0be4b5858f
commit
54142e5ee8
@ -41,7 +41,7 @@ function layoutSelectionSingle(entState)
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function displayGeneralInfo(entState, template)
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{
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// Get general unit and player data
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var specificName = "[font=\"serif-bold-18\"]" + template.name.specific + "[/font]";
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var specificName = template.name.specific;
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var genericName = template.name.generic != template.name.specific? template.name.generic : "";
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var civName = getFormalCivName(toTitleCase(g_Players[entState.player].civ));
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@ -100,7 +100,7 @@ function displayGeneralInfo(entState, template)
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// Set Captions
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getGUIObjectByName("specific").caption = specificName;
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getGUIObjectByName("player").caption = civName == GAIA? playerName : playerName + " (" + civName + ")"; // Don't need civ tooltip for Gaia Player - redundant
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getGUIObjectByName("player").textcolor = playerColor;
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// getGUIObjectByName("player").textcolor = playerColor;
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// Icon image
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@ -150,6 +150,14 @@
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<action on="Press">togglePause();</action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Notification Area -->
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<!-- ================================ ================================ -->
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<object name="notificationPanel" type="image" size="50%-300 30 50%+300 90" ghost="true">
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<object name="notificationText" size="0 0 100% 100%" type="text" style="notificationPanel" ghost="true"/>
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</object>
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<!-- ================================ ================================ -->
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<!-- Chat -->
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<!-- ================================ ================================ -->
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@ -160,7 +168,7 @@
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</object>
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<!-- Chat window -->
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<object name="chatWindow" size="50%-200 50%-46 50%+200 50%+46" type="image" hidden="true" z="40" style="sessionPanel">
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<object name="chatWindow" size="50%-200 50%-46 50%+200 50%+46" type="image" hidden="true" z="40" style="sessionPanelDark">
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<object name="chatInput" size="16 12 100%-16 36" type="input" style="chatInput" max_length="80">
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<action on="Press">submitChatInput();</action>
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</object>
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@ -182,7 +190,7 @@
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<object name="menuPanel"
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size="50%-74 50%-180 50%+74 50%+20"
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type="image"
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style="sessionPanel"
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style="sessionPanelDark"
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hidden="true"
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z="60"
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>
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@ -254,7 +262,7 @@
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<!-- Settings Window -->
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<!-- ================================ ================================ -->
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<object name="settingsWindow"
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style="sessionPanel"
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style="sessionPanelDark"
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type="image"
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size="50%-180 50%-200 50%+180 50%+50"
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hidden="true"
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@ -264,7 +272,7 @@
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<object name="settingsOptions"
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size="30 36 100%-30 180"
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type="image"
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style="sessionPanel"
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style="sessionPanelDark"
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>
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<!-- Settings / shadows -->
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<object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object>
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@ -309,7 +317,7 @@
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<!-- ================================ ================================ -->
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<object name="topPanel"
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type="image"
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style="sessionPanel"
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sprite="topPanel"
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size="-3 0 100%+3 26"
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>
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<!-- ================================ ================================ -->
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@ -357,17 +365,17 @@
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<!-- ================================ ================================ -->
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<!-- Phase -->
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<!-- ================================ ================================ -->
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<object size="67%-100 1 67%+100 26" name="PhaseTitleBar" type="text" font="serif-bold-stroke-14" textcolor="white">Phase: Village</object>
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<object size="50%+50 1 50%+300 26" name="PhaseTitleBar" type="text" font="serif-bold-stroke-14" textcolor="white"> Death Match :: Village Phase</object>
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<!-- ================================ ================================ -->
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<!-- Menu Button -->
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<!-- ================================ ================================ -->
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<object type="button"
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name="menuButton"
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size="100%-100 0 100% 24"
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size="100%-80 4 100%-4 100%-4"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" style="largeBoldCenteredText" name="menuButtonText" ghost="true">MENU</object>
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<object size="0 0 100% 100%" type="image" sprite="menuButton" name="menuButtonText" ghost="true">MENU</object>
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<action on="Press">toggleMenu();</action>
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</object> <!-- END OF MENU -->
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@ -383,40 +391,35 @@
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<!-- ================================ ================================ -->
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<object
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name="minimapPanel"
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size="0 100%-180 180 100%"
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size="0 100%-212 212 100%"
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type="image"
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style="sessionPanel"
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sprite="mapPanel"
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z="20"
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>
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<object
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type="image"
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style="sessionPanel"
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size="6 6 100%-6 100%-6"
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<object name="minimap"
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type="minimap"
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size="10 10 100%-10 100%-10"
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>
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<object name="minimap"
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type="minimap"
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size="2 2 100%-2 100%-2"
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>
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<action on="WorldClick">handleMinimapEvent(arguments[0]);</action>
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</object>
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<action on="WorldClick">handleMinimapEvent(arguments[0]);</action>
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</object>
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<object size="10 10 100%-10 100%-10" type="image" sprite="glassSquareMap" ghost="true"/>
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</object>
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<!-- ================================ ================================ -->
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<!-- Supplemental Details Panel on Left -->
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<!-- ================================ ================================ -->
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<object size="177 100%-150 50%-109 100%+3" name="supplementalSelectionDetails" type="image" style="sessionPanel">
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<object size="208 100%-170 50%-110 100%" name="supplementalSelectionDetails" type="image" sprite="bottomLeft" z="20">
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<object name="unitFormationPanel"
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size="12 12 100% 100%"
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size="20 10 100% 100%"
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>
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<!--<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip" cell_id="5" tooltip="Formations"/>-->
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<object size="0 0 100% 100%">
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<repeat count="15">
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<object name="unitFormationButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40" z="100">
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<object name="unitFormationIcon[n]" type="image" style="formationIcon" ghost="true" size="1 1 39 39"/>
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<object name="unitFormationButton[n]" hidden="true" style="iconButton" type="button" size="0 0 38 38" z="100">
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<object name="unitFormationIcon[n]" type="image" style="formationIcon" ghost="true" size="1 1 37 37"/>
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</object>
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</repeat>
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</object>
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@ -429,8 +432,8 @@
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<object size="0 0 100% 100%">
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<repeat count="15">
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<object name="unitGarrisonButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40" z="100">
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<object name="unitGarrisonIcon[n]" type="image" ghost="true" size="1 1 39 39"/>
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<object name="unitGarrisonButton[n]" hidden="true" style="iconButton" type="button" size="0 0 38 38" z="100">
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<object name="unitGarrisonIcon[n]" type="image" ghost="true" size="1 1 37 37"/>
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<object name="unitGarrisonCount[n]" ghost="true" style="groupIconsText" type="text" size="0 0 100% 100%"/>
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</object>
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</repeat>
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@ -444,10 +447,9 @@
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<!-- ================================ ================================ -->
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<object name="selectionDetails"
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type="image"
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style="sessionPanel"
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size="50%-112 100%-170 50%+112 100%+3"
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sprite="bottomMiddle"
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size="50%-114 100%-205 50%+114 100%"
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hidden="true"
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z="20"
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>
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<object name="unitSelectionPanel"
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size="10 10 100%-20 100%"
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@ -465,10 +467,13 @@
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</object>
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<!-- Specific unit details -->
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<object size="50%-112 16 50%+112 100%" name="detailsArea">
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<object size="50%-112 0 50%+112 100%" name="detailsArea">
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<!-- Player Name -->
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<object size="0 8 100% 30" name="player" type="text" style="largeCenteredOutlinedText" tooltip_style="snToolTip"/>
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<!-- Stats -->
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<object size="6 0 50 100%" name="statsArea" type="image">
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<object size="6 44 50 100%" name="statsArea" type="image">
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<!-- Attack icon -->
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<object size="0 0 48 48" type="image" name="attackIcon" sprite="snIconSheetStance" cell_id="1" tooltip_style="snToolTip"/>
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@ -477,9 +482,10 @@
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</object>
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<!-- Big unit icon -->
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<object size= "50%-48 0 50%+48 96" type="image" name="iconBorder" style="sessionPanel" tooltip_style="snToolTip">
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<object size= "3 3 100%-3 100%-3" type="image" name="icon" ghost="true"/>
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<object size= "50%-48 44 50%+48 140" type="image" name="iconBorder" tooltip_style="snToolTip">
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<object size= "0 0 100% 100%" type="image" name="icon" ghost="true"/>
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<object size="100%-32 0 100% 32" name="rankIcon" type="image" cell_id="-1" sprite="snIconSheetRank" ghost="true"/>
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<object type="image" sprite="glassSquareIcon" ghost="true"/>
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<!-- Health bar -->
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<object size="100%+18 0 100%+30 100%" type="image" name="health" tooltip="Hitpoints" tooltip_style="snToolTip">
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@ -504,10 +510,7 @@
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</object>
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<!-- Specific Name -->
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<object size="0 96 100% 122" name="specific" type="text" style="centeredText" font="serif-bold-18" textcolor="white" tooltip_style="snToolTip"/>
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<!-- Player Name -->
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<object size="0 100%-34 100% 100%-8" name="player" type="text" style="centeredText" font="serif-bold-stroke-14" tooltip_style="snToolTip"/>
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<object size="0 144 100% 164" name="specific" type="text" style="largeCenteredOutlinedText" tooltip_style="snToolTip"/>
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</object>
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<!-- Unit Commands -->
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@ -518,8 +521,8 @@
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>
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<object size="0 4 100% 100%-2">
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<repeat count="9">
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<object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 24 24">
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<object name="unitCommandIcon[n]" ghost="true" type="image" size="1 1 23 23" style="commandIcon"/>
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<object name="unitCommandButton[n]" hidden="true" style="iconButton" type="button" size="0 0 28 28">
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<object name="unitCommandIcon[n]" ghost="true" type="image" size="1 1 25 25" style="commandIcon"/>
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</object>
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</repeat>
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</object>
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@ -532,28 +535,20 @@
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<!-- ================================ ================================ -->
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<object name="unitCommands"
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type="image"
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style="sessionPanel"
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size="621 100%-150 100%+3 100%+3"
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sprite="bottomRight"
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size="622 100%-170 100% 100%"
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hidden="true"
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>
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<!-- ================================ ================================ -->
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<!-- Notification Area -->
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<!-- ================================ ================================ -->
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<object name="notificationPanel" type="image" size="0 -60 100% 0" ghost="true">
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<object name="notificationText" size="0 0 100% 100%" type="text" style="notificationPanel" ghost="true"/>
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</object>
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<object name="unitConstructionPanel"
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size="12 12 100% 100%"
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size="6 10 100% 100%"
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>
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<!--<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="0" tooltip="Construction"/>-->
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<object size="0 0 100% 100%">
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<repeat count="18">
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<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40">
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<object name="unitConstructionIcon[n]" type="image" ghost="true" size="1 1 39 39"/>
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<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 48 48">
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<object name="unitConstructionIcon[n]" type="image" ghost="true" size="1 1 47 47"/>
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</object>
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</repeat>
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</object>
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@ -582,15 +577,15 @@
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</object>
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<object name="unitTrainingPanel"
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size="12 12 100% 100%"
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size="6 10 100% 100%"
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>
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<!--<object size="-2 -2 54 54" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="2" tooltip="Training"/>-->
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<object size="0 0 100% 100%">
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<repeat count="18">
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<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 40 40">
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<object name="unitTrainingIcon[n]" type="image" ghost="true" size="1 1 39 39"/>
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<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 48 48">
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<object name="unitTrainingIcon[n]" type="image" ghost="true" size="1 1 47 47"/>
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</object>
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</repeat>
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</object>
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@ -599,7 +594,7 @@
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<object name="unitQueuePanel"
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size="3 100%-51 100% 100%-3"
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type="image"
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style="sessionPanel"
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style="sessionPanelDark"
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>
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<object size="-4 -3 52 53" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip" cell_id="3" tooltip="Production queue">
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<object name="queueProgress" ghost="true" style="iconButtonProgress" type="text"/>
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@ -36,6 +36,294 @@
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/>
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</sprite>
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<sprite name="menuButton">
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<image
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texture="session/icons/single/menu.png"
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real_texture_placement="0 0 120 30"
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size="0 2 100%-8 100%-2"
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/>
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</sprite>
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<sprite name="glassSquareMap">
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<image backcolor="255 255 255 56" size="0 0 100% 1"/>
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<image backcolor="255 255 255 56" size="100%-1 1 100% 100%"/>
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<image backcolor="255 255 255 56" size="0 100%-1 100% 100%"/>
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<image backcolor="255 255 255 56" size="0 1 1 100%-1"/>
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<image backcolor="255 255 255 44" size="1 1 100%-1 2"/>
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<image backcolor="255 255 255 44" size="100%-2 2 100%-1 100%-1"/>
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<image backcolor="255 255 255 44" size="1 100%-2 100%-1 100%-1"/>
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<image backcolor="255 255 255 44" size="1 2 2 100%-2"/>
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<image backcolor="255 255 255 32" size="2 2 100%-2 3"/>
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<image backcolor="255 255 255 32" size="100%-3 3 100%-2 100%-2"/>
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<image backcolor="255 255 255 32" size="2 100%-3 100%-2 100%-2"/>
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<image backcolor="255 255 255 32" size="2 3 3 100%-3"/>
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</sprite>
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<sprite name="glassSquareIcon">
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<image backcolor="255 255 255 128" size="0 0 100% 1"/>
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<image backcolor="255 255 255 44" size="100%-1 1 100% 100%"/>
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<image backcolor="255 255 255 44" size="0 100%-1 100% 100%"/>
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<image backcolor="255 255 255 128" size="0 1 1 100%-1"/>
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<image backcolor="255 255 255 96" size="1 1 100%-1 2"/>
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<image backcolor="255 255 255 32" size="100%-2 2 100%-1 100%-1"/>
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<image backcolor="255 255 255 32" size="1 100%-2 100%-1 100%-1"/>
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<image backcolor="255 255 255 96" size="1 2 2 100%-2"/>
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<image backcolor="255 255 255 64" size="2 2 100%-2 3"/>
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<image backcolor="255 255 255 16" size="100%-3 3 100%-2 100%-2"/>
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<image backcolor="255 255 255 16" size="2 100%-3 100%-2 100%-2"/>
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<image backcolor="255 255 255 64" size="2 3 3 100%-3"/>
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</sprite>
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<!-- PANELS -->
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<!-- top -->
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<sprite name="topPanel">
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<image
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texture="session/ribbon_bg.png"
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texture_size="0 0 1024 32"
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size="0 0 100% 100%"
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/>
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<!-- Sides -->
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<image
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texture="global/border/line_horiz.png"
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texture_size="0 0 64 4"
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size="4 0 100%-4 4"
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/>
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<image
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texture="global/border/line_horiz.png"
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texture_size="0 0 64 4"
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size="4 100%-4 100%-4 100%"
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/>
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</sprite>
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<!-- Map -->
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<sprite name="mapPanel">
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<image
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texture="session/map_bg.png"
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texture_size="0 0 212 212"
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/>
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<!-- Sides -->
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<image
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texture="global/border/line_horiz.png"
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texture_size="0 0 64 4"
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size="4 0 100%-4 4"
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/>
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<image
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texture="global/border/line_vert.png"
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texture_size="0 0 4 64"
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size="100%-4 4 100% 100%-4"
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/>
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<image
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texture="global/border/line_horiz.png"
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texture_size="0 0 64 4"
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size="4 100%-4 100%-4 100%"
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/>
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<image
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texture="global/border/line_vert.png"
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texture_size="0 0 4 64"
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size="0 4 4 100%-4"
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/>
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<!-- Corners -->
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<image
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texture="global/border/line_corner_top_right.png"
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texture_size="0 0 4 4"
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size="100%-4 0 100% 4"
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/>
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<image
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texture="global/border/line_corner_bottom_right.png"
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texture_size="0 0 4 4"
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size="100%-4 100%-4 100% 100%"
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/>
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<image
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texture="global/border/line_corner_bottom_left.png"
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texture_size="0 0 4 4"
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size="0 100%-4 4 100%"
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/>
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<image
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texture="global/border/line_corner_top_left.png"
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texture_size="0 0 4 4"
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size="0 0 4 4"
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/>
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</sprite>
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<!-- bottomLeft -->
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<sprite name="bottomLeft">
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<image
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texture="global/tile/tile_dark.png"
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texture_size="0 0 256 256"
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/>
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<!-- Sides -->
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<image
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texture="global/border/line_horiz.png"
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texture_size="0 0 64 4"
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size="4 0 100%-4 4"
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/>
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<image
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texture="global/border/line_vert.png"
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texture_size="0 0 4 64"
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size="100%-4 4 100% 100%-4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_horiz.png"
|
||||
texture_size="0 0 64 4"
|
||||
size="4 100%-4 100%-4 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_vert.png"
|
||||
texture_size="0 0 4 64"
|
||||
size="0 4 4 100%-4"
|
||||
/>
|
||||
|
||||
<!-- Corners -->
|
||||
<image
|
||||
texture="global/border/line_corner_middle_left.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="100%-4 0 100% 4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_bottom_middle.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="100%-4 100%-4 100% 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_bottom_middle.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="0 100%-4 4 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_middle_right.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="0 0 4 4"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<!-- bottomMiddle-->
|
||||
<sprite name="bottomMiddle">
|
||||
<image
|
||||
texture="session/ui_bg.png"
|
||||
real_texture_placement="256 0 768 205"
|
||||
texture_size="0 0 224 256"
|
||||
/>
|
||||
|
||||
<!-- Sides -->
|
||||
<image
|
||||
texture="global/border/line_horiz.png"
|
||||
texture_size="0 0 64 4"
|
||||
size="4 0 100%-4 4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_vert.png"
|
||||
texture_size="0 0 4 64"
|
||||
size="100%-4 4 100% 100%-4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_horiz.png"
|
||||
texture_size="0 0 64 4"
|
||||
size="4 100%-4 100%-4 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_vert.png"
|
||||
texture_size="0 0 4 64"
|
||||
size="0 4 4 100%-4"
|
||||
/>
|
||||
|
||||
<!-- Corners -->
|
||||
<image
|
||||
texture="global/border/line_corner_top_right.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="100%-4 0 100% 4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_bottom_right.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="100%-4 100%-4 100% 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_bottom_left.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="0 100%-4 4 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_top_left.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="0 0 4 4"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<!-- bottomRight -->
|
||||
<sprite name="bottomRight">
|
||||
<image
|
||||
texture="global/tile/tile_dark.png"
|
||||
texture_size="0 0 256 256"
|
||||
/>
|
||||
|
||||
<!-- Sides -->
|
||||
<image
|
||||
texture="global/border/line_horiz.png"
|
||||
texture_size="0 0 64 4"
|
||||
size="4 0 100%-4 4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_vert.png"
|
||||
texture_size="0 0 4 64"
|
||||
size="100%-4 4 100% 100%-4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_horiz.png"
|
||||
texture_size="0 0 64 4"
|
||||
size="4 100%-4 100%-4 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_vert.png"
|
||||
texture_size="0 0 4 64"
|
||||
size="0 4 4 100%-4"
|
||||
/>
|
||||
|
||||
<!-- Corners -->
|
||||
<image
|
||||
texture="global/border/line_corner_top_right.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="100%-4 0 100% 4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_bottom_right.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="100%-4 100%-4 100% 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_bottom_middle.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="0 100%-4 4 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/line_corner_middle_right.png"
|
||||
texture_size="0 0 4 4"
|
||||
size="0 0 4 4"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<sprite name="lightPanel">
|
||||
<!-- (currently this is all a hack - need proper textures) -->
|
||||
<image
|
||||
|
@ -29,7 +29,14 @@
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="sessionPanel"
|
||||
<style name="sessionPanelLight"
|
||||
sprite="lightPanel"
|
||||
buffer_zone="2"
|
||||
text_align="left"
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="sessionPanelDark"
|
||||
sprite="darkPanel"
|
||||
buffer_zone="2"
|
||||
text_align="left"
|
||||
@ -59,9 +66,10 @@
|
||||
ghost="true"
|
||||
/>
|
||||
|
||||
<!--font="serif-bold-14"-->
|
||||
<style name="resourceText"
|
||||
textcolor="white"
|
||||
font="serif-bold-14"
|
||||
font="serif-bold-stroke-14"
|
||||
ghost="true"
|
||||
text_align="left"
|
||||
text_valign="center"
|
||||
@ -160,6 +168,13 @@
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="largeCenteredOutlinedText"
|
||||
font="serif-bold-stroke-14"
|
||||
textcolor="white"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="netStatus"
|
||||
font="serif-bold-18"
|
||||
@ -189,7 +204,6 @@
|
||||
buffer_zone="5"
|
||||
font="serif-bold-stroke-14"
|
||||
textcolor="white"
|
||||
textcolor_selected="black"
|
||||
text_align="center"
|
||||
text_valign="bottom"
|
||||
/>
|
||||
|
@ -8,8 +8,8 @@ const CONSTRUCTION = "Construction";
|
||||
const COMMAND = "Command";
|
||||
|
||||
// Constants used by the Queue or Garrison panel
|
||||
//const UNIT_PANEL_BASE = -48; // The offset above the main panel (will often be negative)
|
||||
//const UNIT_PANEL_HEIGHT = 41; // The height needed for a row of buttons
|
||||
const UNIT_PANEL_BASE = -48; // The offset above the main panel (will often be negative)
|
||||
const UNIT_PANEL_HEIGHT = 41; // The height needed for a row of buttons
|
||||
|
||||
// The number of currently visible buttons (used to optimise showing/hiding)
|
||||
var g_unitPanelButtons = {"Selection": 0, "Queue": 0, "Formation": 0, "Garrison": 0, "Training": 0, "Construction": 0, "Command": 0};
|
||||
@ -243,7 +243,7 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
|
||||
|
||||
var rowLength = 8;
|
||||
if (guiName == "Selection" || guiName == "Formation" || guiName == "Garrison")
|
||||
rowLength = 5;
|
||||
rowLength = 4;
|
||||
else if (guiName == "Command")
|
||||
rowLength = 4;
|
||||
|
||||
@ -251,7 +251,6 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
|
||||
var buttonSideLength = getGUIObjectByName("unit"+guiName+"Button[0]").size.bottom;
|
||||
var buttonSpacer = buttonSideLength+1;
|
||||
|
||||
/*
|
||||
// Resize Queue panel if needed
|
||||
if (guiName == "Queue") // or garrison
|
||||
{
|
||||
@ -260,12 +259,11 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
|
||||
size.top = (UNIT_PANEL_BASE - ((numRows-1)*UNIT_PANEL_HEIGHT));
|
||||
panel.size = size;
|
||||
}
|
||||
*/
|
||||
|
||||
// Layout buttons
|
||||
if (guiName == "Command")
|
||||
{
|
||||
layoutButtonRowCentered(0, guiName, 0, numButtons, 222);
|
||||
layoutButtonRowCentered(0, guiName, 0, numButtons, 230);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -340,13 +338,11 @@ function updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, s
|
||||
setupUnitPanel("Queue", usedPanels, entState, entState.training.queue,
|
||||
function (item) { removeFromTrainingQueue(entState.id, item.id); } );
|
||||
|
||||
getGUIObjectByName("player").hidden = true;
|
||||
supplementalDetailsPanel.hidden = false;
|
||||
commandsPanel.hidden = isInvisble;
|
||||
}
|
||||
else
|
||||
{
|
||||
getGUIObjectByName("player").hidden = false;
|
||||
getGUIObjectByName("stamina").hidden = true;
|
||||
supplementalDetailsPanel.hidden = true;
|
||||
commandsPanel.hidden = true;
|
||||
|
@ -216,7 +216,7 @@ function getEntityCost(template)
|
||||
|
||||
function getEntityName(template)
|
||||
{
|
||||
return "[font=\"serif-bold-16\"]" + (template.name.specific || template.name.generic || "???") + "[/font]";
|
||||
return (template.name.specific || template.name.generic || "???");
|
||||
}
|
||||
|
||||
function getEntityNameWithGenericType(template)
|
||||
|
Loading…
Reference in New Issue
Block a user