Some more Seleucid units.
Tweaked maps. This was SVN commit r14255.
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binaries/data/mods/public/maps/scenarios/Sandbox - Romans.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Romans.xml
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binaries/data/mods/public/maps/skirmishes/Alpine Valleys (2).pmp
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binaries/data/mods/public/maps/skirmishes/Alpine Valleys (2).pmp
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binaries/data/mods/public/maps/skirmishes/Alpine Valleys (2).xml
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binaries/data/mods/public/maps/skirmishes/Alpine Valleys (2).xml
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binaries/data/mods/public/maps/skirmishes/Cycladic Archipelago (3).xml
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binaries/data/mods/public/maps/skirmishes/Cycladic Archipelago (3).xml
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@ -18,8 +18,6 @@
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units/sele_hero_seleucus_victor
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units/sele_hero_antiochus_great
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units/sele_hero_antiochus_righteous
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units/sele_champion_cavalry
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units/sele_champion_chariot
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units/sele_champion_elephant
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units/sele_mechanical_siege_lithobolos_packed
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units/sele_mechanical_siege_tower
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@ -52,7 +52,7 @@
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<Identity>
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<GenericName>Female Citizen</GenericName>
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<History>Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilization. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.</History>
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<Tooltip>Classes: Support Female.
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<Tooltip>Classes: Citizen Support Worker Female.
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Gather resources, build civic structures, and inspire nearby males to work faster. Bonused at foraging and farming.</Tooltip>
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<Classes datatype="tokens">Worker Female Citizen</Classes>
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<Formations disable=""/>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_cavalry_ranged_javelinist">
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<Identity>
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<Civ>sele</Civ>
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<SelectionGroupName>units/sele_cavalry_javelinist_b</SelectionGroupName>
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<GenericName>Citizen-Militia Cavalry</GenericName>
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<SpecificName>Hippakontistès Politès</SpecificName>
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<History>.</History>
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<Icon>units/hele_cavalry_javelinist.png</Icon>
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</Identity>
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<Promotion disable=""/>
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<VisualActor>
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<Actor>units/athenians/cavalry_javelinist_b.xml</Actor>
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</VisualActor>
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</Entity>
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@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/sele_cavalry_javelinist_b">
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<Armour>
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<Hack>2</Hack>
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<Pierce>4</Pierce>
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<Crush>2</Crush>
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</Armour>
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<Attack>
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<Ranged>
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<Spread>1.3</Spread>
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<MaxRange>48</MaxRange>
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</Ranged>
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</Attack>
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<Health>
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<Max>160</Max>
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</Health>
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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<Promotion>
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<Entity>units/sele_cavalry_javelinist_e</Entity>
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</Promotion>
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<ResourceGatherer>
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<BaseSpeed>0.75</BaseSpeed>
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</ResourceGatherer>
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<VisualActor>
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<Actor>units/persians/cavalry_javelinist_a.xml</Actor>
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</VisualActor>
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</Entity>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_cavalry_ranged_javelinist">
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<Identity>
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<Civ>pers</Civ>
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<SelectionGroupName>units/pers_cavalry_javelinist_b</SelectionGroupName>
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<GenericName>Median Light Cavalry</GenericName>
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<SpecificName>Hippeus Medikos</SpecificName>
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<History>.</History>
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<Icon>units/pers_cavalry_javelinist.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Promotion>
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<Entity>units/sele_cavalry_javelinist_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/persians/cavalry_javelinist_b.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/sele_cavalry_javelinist_a">
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<Armour>
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<Hack>3</Hack>
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<Pierce>5</Pierce>
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<Crush>3</Crush>
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</Armour>
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<Attack>
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<Ranged>
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<Spread>1.0</Spread>
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<MaxRange>52</MaxRange>
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</Ranged>
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</Attack>
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<Health>
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<Max>170</Max>
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</Health>
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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<Promotion disable=""/>
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<ResourceGatherer>
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<BaseSpeed>0.5</BaseSpeed>
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</ResourceGatherer>
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<VisualActor>
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<Actor>units/persians/cavalry_javelinist_e.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/sele_cavalry_spearman_b">
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<Armour>
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<Hack>2</Hack>
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<Pierce>4</Pierce>
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<Crush>5</Crush>
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</Armour>
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<Attack>
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<Melee>
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<Hack>12.0</Hack>
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</Melee>
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<Charge>
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<Hack>36.0</Hack>
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</Charge>
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</Attack>
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<Health>
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<Max>160</Max>
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</Health>
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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<Promotion>
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<Entity>units/sele_cavalry_spearman_e</Entity>
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</Promotion>
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<ResourceGatherer>
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<BaseSpeed>0.75</BaseSpeed>
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</ResourceGatherer>
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<UnitMotion>
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<WalkSpeed>12.5</WalkSpeed>
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<Run>
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<Speed>25.0</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/macedonians/cavalry_spearman_a.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_cavalry_melee_spearman">
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<Identity>
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<Civ>sele</Civ>
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<SelectionGroupName>units/sele_cavalry_spearman_b</SelectionGroupName>
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<GenericName>Companion Cavalry</GenericName>
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<SpecificName>Hippos Hetairike</SpecificName>
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<History>There were two guard cavalry regiments, each 1,000 strong. These were the Agema (the 'Guards') and the Hetairoi ('Companions'). The Hetairoi were recruited from the younger generation of military settlers and acted as the standing guard cavalry unit of the army, serving in peace and in war. However it seems that writers referred to them by several names other than just the 'companions'; the basilike ile ('royal squadron' or 'regia ala' according to Livy), and the hippos hetairike ('horse companions'). Their full title may well have been the 'royal ala of the companions'.</History>
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<RequiredTechnology>phase_town</RequiredTechnology>
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<Icon>units/mace_cavalry_spearman.png</Icon>
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</Identity>
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<Promotion>
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<Entity>units/sele_cavalry_spearman_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/macedonians/cavalry_spearman_b.xml</Actor>
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</VisualActor>
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</Entity>
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@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/sele_cavalry_spearman_a">
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<Armour>
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<Hack>3</Hack>
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<Pierce>6</Pierce>
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<Crush>6</Crush>
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</Armour>
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<Attack>
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<Melee>
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<Hack>14.0</Hack>
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</Melee>
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<Charge>
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<Hack>42.0</Hack>
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</Charge>
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</Attack>
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<Health>
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<Max>170</Max>
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</Health>
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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<Promotion disable=""/>
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<ResourceGatherer>
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<BaseSpeed>0.5</BaseSpeed>
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</ResourceGatherer>
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<UnitMotion>
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<WalkSpeed>12.0</WalkSpeed>
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<Run>
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<Speed>24.0</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/macedonians/cavalry_spearman_e.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/sele_infantry_archer_b">
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<Armour>
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<Hack>2</Hack>
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<Pierce>3</Pierce>
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<Crush>4</Crush>
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</Armour>
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<Attack>
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<Ranged>
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<Spread>1.3</Spread>
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<MaxRange>54.0</MaxRange>
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</Ranged>
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</Attack>
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<Health>
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<Max>95</Max>
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</Health>
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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<Promotion>
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<Entity>units/sele_infantry_archer_e</Entity>
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</Promotion>
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<ResourceGatherer>
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<BaseSpeed>0.75</BaseSpeed>
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</ResourceGatherer>
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<Stamina>
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<Max>700</Max>
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</Stamina>
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<VisualActor>
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<Actor>units/macedonians/infantry_archer_a.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_infantry_ranged_archer">
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<Builder>
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<Entities datatype="tokens">
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structures/sele_stables
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structures/sele_library
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structures/sele_wonder
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</Entities>
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</Builder>
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<Identity>
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<Civ>sele</Civ>
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<SelectionGroupName>units/sele_infantry_archer_b</SelectionGroupName>
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<GenericName>Syrian Archer</GenericName>
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<SpecificName>Toxótēs Syrías</SpecificName>
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<History>.</History>
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<Icon>units/hele_infantry_archer.png</Icon>
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</Identity>
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<Promotion>
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<Entity>units/sele_infantry_archer_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/macedonians/infantry_archer_b.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/sele_infantry_archer_a">
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<Armour>
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<Hack>3</Hack>
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<Pierce>4</Pierce>
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<Crush>5</Crush>
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</Armour>
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<Attack>
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<Ranged>
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<Spread>1.0</Spread>
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<MaxRange>58.0</MaxRange>
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</Ranged>
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</Attack>
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<Health>
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<Max>105</Max>
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</Health>
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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<Promotion disable=""/>
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<ResourceGatherer>
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<BaseSpeed>0.5</BaseSpeed>
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</ResourceGatherer>
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<Stamina>
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<Max>690</Max>
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</Stamina>
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<UnitMotion>
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<WalkSpeed>6.7</WalkSpeed>
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<Run>
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<Speed>16.75</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/macedonians/infantry_archer_e.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/sele_infantry_javelinist_b">
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<Armour>
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<Hack>2</Hack>
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<Pierce>3</Pierce>
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<Crush>4</Crush>
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</Armour>
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<Attack>
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<Ranged>
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<Spread>1.3</Spread>
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<MaxRange>44</MaxRange>
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</Ranged>
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</Attack>
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<Health>
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<Max>90</Max>
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</Health>
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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<Promotion>
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<Entity>units/sele_infantry_javelinist_e</Entity>
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</Promotion>
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<UnitMotion>
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<WalkSpeed>8.5</WalkSpeed>
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<Run>
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<Speed>21.25</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/persians/infantry_javelinist_a.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_infantry_ranged_javelinist">
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<Builder>
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<Entities datatype="tokens">
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structures/sele_stables
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structures/sele_library
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structures/sele_wonder
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</Entities>
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</Builder>
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<Identity>
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<Civ>sele</Civ>
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<SelectionGroupName>units/sele_infantry_javelinist_b</SelectionGroupName>
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<GenericName>Arab Javelineer</GenericName>
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<SpecificName>Pezakontistès Aravikós</SpecificName>
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<History>.</History>
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<Icon>units/pers_infantry_javelinist.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Promotion>
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<Entity>units/sele_infantry_javelinist_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/persians/infantry_javelinist_b.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/sele_infantry_javelinist_a">
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<Armour>
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<Hack>3</Hack>
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<Pierce>4</Pierce>
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<Crush>5</Crush>
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</Armour>
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<Attack>
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<Ranged>
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<Spread>1.0</Spread>
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<MaxRange>48</MaxRange>
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</Ranged>
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</Attack>
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<Health>
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<Max>100</Max>
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</Health>
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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<Promotion disable=""/>
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<ResourceGatherer>
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<BaseSpeed>0.5</BaseSpeed>
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</ResourceGatherer>
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<UnitMotion>
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<WalkSpeed>8.0</WalkSpeed>
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<Run>
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<Speed>20.0</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/persians/infantry_javelinist_e.xml</Actor>
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</VisualActor>
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</Entity>
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