Fix: Crash atlas in relation to Terrain.cpp CalcPosition
Patch by: @trompetin17 Differential revision: https://code.wildfiregames.com/D4900 Comments by: @Langbart, @Stan, @Vladislav Fixes #6550 This was SVN commit r27499.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -718,6 +718,11 @@ void MapSidebar::OnRandomGenerate(wxCommandEvent& WXUNUSED(evt))
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// Copy the old map settings, so we don't lose them if the map generation fails
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AtObj oldSettings = settings;
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// Deactivate tools, so they don't carry forwards into the new CWorld
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// and crash.
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m_ScenarioEditor.GetToolManager().SetCurrentTool(_T(""));
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// TODO: clear the undo buffer, etc
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AtlasMessage::qGenerateMap qry((std::wstring)scriptName.wc_str(), json);
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qry.Post();
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@ -729,6 +734,8 @@ void MapSidebar::OnRandomGenerate(wxCommandEvent& WXUNUSED(evt))
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}
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m_ScenarioEditor.NotifyOnMapReload();
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m_ScenarioEditor.GetCommandProc().ClearCommands();
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}
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void MapSidebar::OnOpenPlayerPanel(wxCommandEvent& WXUNUSED(evt))
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