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forked from 0ad/0ad

More shield changes.

Tweaked number of 5-pop houses on Sicilia skirmish map.

New "Sahel" Skirmish map.

This was SVN commit r14077.
This commit is contained in:
Michael D. Hafer 2013-11-03 14:01:45 +00:00
parent 34e09220a4
commit 5dc553bf91
6 changed files with 36 additions and 7 deletions

View File

@ -7,8 +7,23 @@
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/mace_round_e.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<group>
<variant frequency="1" name="Shield Bronze D2">
<textures>
<texture file="props/shield/mace_bronze_d_player2.png" name="baseTex"/>
<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield">
<textures>
<texture file="props/shield/mace_round_c_bronze.png" name="baseTex"/>
<texture file="props/shield/mace_round_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -7,8 +7,10 @@
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/mace_round_f.png" name="baseTex"/></textures>
<textures>
<texture file="props/shield/pelte_round_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>basic_spec.xml</material>
</actor>

View File

@ -13,18 +13,24 @@
<variant frequency="1" name="Shield Bronze B">
<textures>
<texture file="props/shield/mace_bronze_b_player.png" name="baseTex"/>
<texture file="props/shield/mace_bronze_b_norm.png" name="normTex"/>
<texture file="props/shield/mace_bronze_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Bronze C">
<textures>
<texture file="props/shield/mace_bronze_c_player.png" name="baseTex"/>
<texture file="props/shield/mace_silver_b_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Bronze D">
<textures>
<texture file="props/shield/mace_bronze_d_player.png" name="baseTex"/>
<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

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binaries/data/mods/public/maps/skirmishes/Sahel (2).pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/skirmishes/Sahel (2).xml (Stored with Git LFS) Normal file

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