1
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forked from 0ad/0ad

Some more player names for Carthage.

Player names for Seleucids.

Fixed names for Celtic docks and merchant ships.

Fixed cavalry health for a few units.

Name stuff for ships, specifically Carthage. Fixes #2106.

Started work on some Ptolemaic units, specifically the Cav Spearman.

Added LordGood's Sacred Band Cavalry portrait.

This was SVN commit r13957.
This commit is contained in:
Michael D. Hafer 2013-10-06 18:28:10 +00:00
parent b9b923be11
commit 5fc888fdcf
44 changed files with 554 additions and 69 deletions

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@ -0,0 +1,30 @@
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@ -0,0 +1,89 @@
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<variant frequency="100" name="Idle"/>
<variant name="Run">
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
<prop actor="props/units/shields/ptol_cav_spear_a.xml" attachpoint="shield"/>
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<texture file="skeletal/mace_bronzeshield_2.png" name="baseTex"/>
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<variant name="attack_melee">
<props>
<prop attachpoint="r_hand"/>
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<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
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<material>player_trans.xml</material>
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@ -0,0 +1,68 @@
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<actor version="1">
<castshadow/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_melee" speed="202"/>
<animation file="quadraped/horse_attack_b.psa" name="attack_melee" speed="215"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="202"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/ptolemies/cavalry_spearman_b_r.xml" attachpoint="rider"/>
</props>
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</group>
<group>
<variant frequency="3" name="horse texture black">
<textures>
<texture file="skeletal/horse_black_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="horse texture brown">
<textures>
<texture file="skeletal/horse_brown_a.dds" name="baseTex"/>
</textures>
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<variant frequency="4" name="horse texture chestnut">
<textures>
<texture file="skeletal/horse_chestnut_a.dds" name="baseTex"/>
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<textures>
<texture file="skeletal/horse_dun_a.dds" name="baseTex"/>
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<texture file="skeletal/horse_white_a.dds" name="baseTex"/>
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</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
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<material>objectcolor.xml</material>
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@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
</textures>
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</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="gather_meat">
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<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_melee" speed="202"/>
<animation file="quadraped/horse_attack_b.psa" name="attack_melee" speed="215"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="202"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/ptolemies/cavalry_spearman_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<textures>
<texture file="skeletal/horse_hele_csw_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-plain2">
<textures>
<texture file="skeletal/horse_hele_csw_e_2.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-blaze">
<textures>
<texture file="skeletal/horse_hele_csw_e_3.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<colour>228 107 27</colour>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<colour>207 132 109</colour>
</variant>
<variant frequency="1" name="horse-color-black-chestnut">
<colour>164 87 68</colour>
</variant>
<variant frequency="5" name="horse-color-gray">
<colour>255 255 255</colour>
</variant>
<variant frequency="2" name="horse-color-beige">
<colour>251 254 146</colour>
</variant>
<variant frequency="1" name="horse-color-black">
<colour>81 81 85</colour>
</variant>
<variant frequency="1" name="horse-color-chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="1" name="horse-color-chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="1" name="horse-color-roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="1" name="horse-color-liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>255 148 89</colour>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
<prop actor="props/units/shields/ptol_cav_spear_e.xml" attachpoint="shield"/>
</props>
<textures>
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -150,12 +150,19 @@
[
"Hannibal Barca",
"Hamilcar Barca",
"Hasdrubal Barca",
"Hasdrubal Gisco",
"Hanno the Elder",
"Maharbal",
"Mago Barca",
"Hasdrubal the Fair",
"Hanno the Great",
"Himilco",
"Hampsicora",
"Hannibal Gisco",
"Dido"
"Dido",
"Xanthippus",
"Himilco Phameas",
"Hasdrubal the Boetharch"
]
}

View File

@ -147,24 +147,36 @@
],
"AINames":
[
"Ptolemy Soter",
"Ptolemy Philadelphus",
"Ptolemy Epigone",
"Ptolemy Eurgetes",
"Ptolemy Philopater",
"Ptolemy Epiphanes",
"Ptolemy Philometor",
"Ptolemy Eupator",
"Ptolemy Alexander",
"Ptolemy Neos Dionysos",
"Ptolemy Neos Philopater",
"Berenice Philopater",
"Cleopatra Tryphaena",
"Berenice Epiphaneia",
"Cleopatra Philopater",
"Cleopatra Selene",
"Cleopatra II Philometora Soteira",
"Arisone IV"
"Seleucus I Nicator",
"Antiochus I Soter",
"Antiochus II Theos",
"Seleucus II Callinicus",
"Seleucus III Ceraunus",
"Antiochus III Megas",
"Seleucus IV Philopator",
"Antiochus IV Epiphanes",
"Antiochus V Eupator",
"Demetrius I Soter",
"Alexander I Balas",
"Demetrius II Nicator",
"Antiochus VI Dionysus",
"Diodotus Tryphon",
"Antiochus VII Sidetes",
"Demetrius II Nicator",
"Alexander II Zabinas",
"Cleopatra Thea",
"Seleucus V Philometor",
"Antiochus VIII Grypus",
"Antiochus IX Cyzicenus",
"Seleucus VI Epiphanes",
"Antiochus X Eusebes",
"Demetrius III Eucaerus",
"Antiochus XI Epiphanes",
"Philip I Philadelphus",
"Antiochus XII Dionysus",
"Seleucus VII Kybiosaktes",
"Antiochus XIII Asiaticus",
"Philip II Philoromaeus"
],
"SelectableInGameSetup": false
}

View File

@ -37,7 +37,7 @@
<TerritoryDecay disable=""/>
<ProductionQueue>
<Entities datatype="tokens">
units/cart_sacred_band_cavalry
units/cart_champion_cavalry
</Entities>
</ProductionQueue>
<Vision>

View File

@ -12,8 +12,8 @@
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Crannog</SpecificName>
<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
<SpecificName>Crannóc</SpecificName>
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="22.0"/>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_defense_tower">
<Footprint>
<Square width="9.0" depth="9.0"/>
<Square width="10.0" depth="10.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>

View File

@ -20,6 +20,7 @@
<SpecificName>Embassy</SpecificName>
<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
<Tooltip>Hire mercenaries.</Tooltip>
<Icon>structures/italian_embassy.png</Icon>
</Identity>
<Obstruction>
<Static width="28.0" depth="28.0"/>
@ -27,11 +28,21 @@
<ProductionQueue>
<Entities datatype="tokens">
units/cart_infantry_swordsman_b
units/cart_cavalry_swordsman_2_b
units/cart_infantry_javelinist_b
units/cart_infantry_slinger_b
units/cart_cavalry_swordsman_b
units/cart_infantry_swordsman_2_b
units/cart_cavalry_spearman_b
</Entities>
<Technologies datatype="tokens">
carthaginians/pair_celt_mercs_1
carthaginians/pair_celt_mercs_2
carthaginians/pair_iberian_mercs_1
carthaginians/pair_iberian_mercs_2
carthaginians/pair_italian_mercs_1
carthaginians/pair_italian_mercs_2
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/carthaginians/embassy.xml</Actor>

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@ -12,8 +12,8 @@
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Crannog</SpecificName>
<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
<SpecificName>Crannóc</SpecificName>
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="22.0"/>

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@ -12,8 +12,8 @@
</Health>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Crannog</SpecificName>
<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
<SpecificName>Crannóc</SpecificName>
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="22.0"/>

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@ -6,6 +6,6 @@
<History>?</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/blacksmith.xml</Actor>
<Actor>structures/carthaginians/blacksmith.xml</Actor>
</VisualActor>
</Entity>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_defense_tower">
<Footprint>
<Square width="10.0" depth="10.5"/>
<Height>15.0</Height>
<Square width="10.0" depth="10.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>ptol</Civ>
@ -10,7 +10,7 @@
<History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
</Identity>
<Obstruction>
<Static width="7.0" depth="8.0"/>
<Static width="9.0" depth="9.0"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>
@ -18,6 +18,6 @@
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/scout_tower.xml</Actor>
<Actor>structures/carthaginians/scout_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -25,7 +25,7 @@
<Height>7.5</Height>
</Footprint>
<Health>
<Max>130</Max>
<Max>150</Max>
</Health>
<Identity>
<Classes datatype="tokens">Cavalry CitizenSoldier Organic</Classes>

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@ -33,7 +33,7 @@
<Height>5.0</Height>
</Footprint>
<Health>
<Max>150</Max>
<Max>180</Max>
</Health>
<Identity>
<GenericName>Champion Cavalry</GenericName>

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@ -43,8 +43,8 @@
</Health>
<Identity>
<GenericName>Light Warship</GenericName>
<Tooltip>Light Warship.</Tooltip>
<Classes datatype="tokens">Warship</Classes>
<Tooltip>Classes: Light Warship Ranged</Tooltip>
<Classes datatype="tokens">Warship Light</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<ResourceGatherer disable=""/>

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@ -51,9 +51,10 @@
</Health>
<Identity>
<GenericName>Heavy Warship</GenericName>
<Tooltip>Classes: Heavy Warship.
Garrison with siege catapults to increase fire power.</Tooltip>
<Classes datatype="tokens">Warship</Classes>
<Tooltip>Classes: Heavy Warship Ranged Melee
Garrison with catapults to increase ranged fire power.
Secondary Attack: Ramming.</Tooltip>
<Classes datatype="tokens">Warship Heavy</Classes>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Sound>

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@ -43,8 +43,9 @@
</Health>
<Identity>
<GenericName>Medium Warship</GenericName>
<Tooltip>Medium Warship.</Tooltip>
<Classes datatype="tokens">Warship</Classes>
<Tooltip>Classes: Medium Warship Ranged Melee
Secondary Attack: Ramming.</Tooltip>
<Classes datatype="tokens">Warship Medium</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<ResourceGatherer disable=""/>

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@ -2,8 +2,9 @@
<Entity parent="template_unit_mechanical_ship_bireme">
<Identity>
<Civ>athen</Civ>
<GenericName>Penteconter</GenericName>
<SpecificName>Pentēkónteros</SpecificName>
<History>Pentekonters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.</History>
<History>Penteconters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.</History>
<Icon>units/hele_ship_bireme.png</Icon>
</Identity>
<VisualActor>

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@ -4,8 +4,6 @@
<Civ>athen</Civ>
<SpecificName>Triḗrēs Athēnaïkós</SpecificName>
<GenericName>Athenian Trireme</GenericName>
<Tooltip>Medium Warship.
Ramming Secondary Attack.</Tooltip>
<History>The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme, the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more maneuverable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.</History>
<Icon>units/hele_ship_trireme.png</Icon>
</Identity>

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@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>brit</Civ>
<SpecificName>Currach</SpecificName>
<SpecificName>Curach</SpecificName>
<History>These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof.</History>
<Icon>units/celt_ship_merchant.png</Icon>
</Identity>

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@ -16,7 +16,8 @@
<Identity>
<Civ>brit</Civ>
<SpecificName>Venetic Ponti</SpecificName>
<Tooltip>Transport many soldiers across the sea.</Tooltip>
<Tooltip>Classes: Medium Warship Ranged
Transport many soldiers across the sea.</Tooltip>
<History>The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.</History>
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>

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@ -6,8 +6,9 @@
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Bireme</SpecificName>
<History>The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.</History>
<GenericName>Bireme</GenericName>
<SpecificName>Du-Mašōt</SpecificName>
<History>.</History>
<Icon>units/cart_ship_bireme.png</Icon>
</Identity>
<VisualActor>

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@ -2,8 +2,9 @@
<Entity parent="template_unit_mechanical_ship_quinquereme">
<Identity>
<Civ>cart</Civ>
<SpecificName>Quinquereme</SpecificName>
<History>The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.</History>
<GenericName>Quinquereme</GenericName>
<SpecificName>Ḥameš-Mašōt</SpecificName>
<History>.</History>
<Icon>units/cart_ship_quinquereme.png</Icon>
</Identity>
<VisualActor>

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@ -2,7 +2,8 @@
<Entity parent="template_unit_mechanical_ship_trireme">
<Identity>
<Civ>cart</Civ>
<SpecificName>Trireme</SpecificName>
<GenericName>Trireme</GenericName>
<SpecificName>Tlat-Mašōt</SpecificName>
<History>The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.</History>
<Icon>units/cart_ship_trireme.png</Icon>
</Identity>

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@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>celt</Civ>
<SpecificName>Currach</SpecificName>
<SpecificName>Curach</SpecificName>
<History>These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof.</History>
<Icon>units/celt_ship_merchant.png</Icon>
</Identity>

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@ -16,7 +16,8 @@
<Identity>
<Civ>celt</Civ>
<SpecificName>Venetic Ponti</SpecificName>
<Tooltip>Transport many soldiers across the sea.</Tooltip>
<Tooltip>Classes: Medium Warship Ranged
Transport many soldiers across the sea.</Tooltip>
<History>The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.</History>
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>

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@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Currach</SpecificName>
<SpecificName>Curach</SpecificName>
<History>These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof.</History>
<Icon>units/celt_ship_merchant.png</Icon>
</Identity>

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@ -16,7 +16,8 @@
<Identity>
<Civ>gaul</Civ>
<SpecificName>Venetic Ponti</SpecificName>
<Tooltip>Transport many soldiers across the sea.</Tooltip>
<Tooltip>Classes: Medium Warship Ranged
Transport many soldiers across the sea.</Tooltip>
<History>The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.</History>
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>

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@ -14,7 +14,7 @@
</Charge>
</Attack>
<Health>
<Max>210</Max>
<Max>160</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>

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@ -14,7 +14,7 @@
</Charge>
</Attack>
<Health>
<Max>220</Max>
<Max>170</Max>
</Health>
<Identity>
<Rank>Elite</Rank>

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@ -14,7 +14,7 @@
</Charge>
</Attack>
<Health>
<Max>210</Max>
<Max>160</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>

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@ -14,7 +14,7 @@
</Charge>
</Attack>
<Health>
<Max>220</Max>
<Max>170</Max>
</Health>
<Identity>
<Rank>Elite</Rank>

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@ -11,9 +11,6 @@
<metal>100</metal>
</Resources>
</Cost>
<Health>
<Max>150</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<GenericName>Bactrian Heavy Cavalry Archer</GenericName>

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@ -14,7 +14,7 @@
</Charge>
</Attack>
<Health>
<Max>210</Max>
<Max>160</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
@ -32,6 +32,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/macedonians/cavalry_spearman_a.xml</Actor>
<Actor>units/ptolemies/cavalry_spearman_a.xml</Actor>
</VisualActor>
</Entity>

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@ -13,6 +13,6 @@
<Entity>units/ptol_cavalry_spearman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/macedonians/cavalry_spearman_b.xml</Actor>
<Actor>units/ptolemies/cavalry_spearman_b.xml</Actor>
</VisualActor>
</Entity>

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@ -14,7 +14,7 @@
</Charge>
</Attack>
<Health>
<Max>220</Max>
<Max>170</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
@ -30,6 +30,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/macedonians/cavalry_spearman_e.xml</Actor>
<Actor>units/ptolemies/cavalry_spearman_e.xml</Actor>
</VisualActor>
</Entity>