This was SVN commit r6367.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="boulder-01">
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<mesh>gaia/geo_desert_01.dae</mesh>
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</variant>
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<variant frequency="1" name="boulder-02">
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<mesh>gaia/geo_desert_02.dae</mesh>
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</variant>
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<variant frequency="1" name="boulder-04">
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<mesh>gaia/geo_desert_04.dae</mesh>
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</variant>
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<variant frequency="1" name="boulder-05">
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<mesh>gaia/geo_desert_05.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>gaia/stone_tropic_hi.dds</texture>
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</variant>
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</group>
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</actor>
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@ -10,6 +10,15 @@
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<variant frequency="1" name="bush-tropical-a2">
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<mesh>gaia/bush_dese_a_2.pmd</mesh>
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</variant>
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<variant frequency="1" name="bush-tropical-a3">
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<mesh>gaia/wrld_plant_bush_dry1.pmd</mesh>
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</variant>
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<variant frequency="1" name="bush-tropical-a4">
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<mesh>gaia/wrld_plant_bush_dry2.pmd</mesh>
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</variant>
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<variant frequency="1" name="bush-tropical-a5">
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<mesh>gaia/wrld_plant_bush_dry3.pmd</mesh>
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</variant>
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</group>
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<group>
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@ -13,14 +13,14 @@
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_pants.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/rome_su4_imperial_legion.dds</texture>
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<texture>temp/ConfederateInfantry-3a_brownie.dds</texture>
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</variant>
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</group>
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binaries/data/mods/official/art/textures/skins/gaia/stone_desert_a.dds
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binaries/data/mods/official/art/textures/skins/gaia/stone_desert_b.dds
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binaries/data/mods/official/art/textures/skins/temp/ConfederateInfantry-3a_brownie.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_cliff_a.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_cliff_b.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_cliff_snow.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_ice.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_snow_a.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_snow_ice.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_snow_ice.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_snow_rocks.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_snow_rocks.dds
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binaries/data/mods/official/art/textures/terrain/types/biome-polar/polar_tundra.dds
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binaries/data/mods/official/art/textures/terrain/types/cliff/cliff3.dds
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binaries/data/mods/official/art/textures/terrain/types/cliff/cliff3.dds
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