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forked from 0ad/0ad

.H => .h, compatability update for case-sensitive platforms

This was SVN commit r80.
This commit is contained in:
Simon Brenner 2003-11-24 22:52:23 +00:00
parent 6a16c4d766
commit 64850c9818
22 changed files with 39 additions and 39 deletions

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@ -10,7 +10,7 @@
//
//***********************************************************
#include "Camera.H"
#include "Camera.h"
#include "../ps/Prometheus.h"
CCamera::CCamera ()

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: Camera.H
// Name: Camera.h
// Last Update: 24/2/02
// Author: Poya Manouchehri
//
@ -13,8 +13,8 @@
#ifndef CAMERA_H
#define CAMERA_H
#include "Frustum.H"
#include "Matrix3D.H"
#include "Frustum.h"
#include "Matrix3D.h"
//view port
struct SViewPort

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@ -13,7 +13,7 @@
//
//***********************************************************
#include "Frustum.H"
#include "Frustum.h"
CFrustum::CFrustum ()
{

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: Frustum.H
// Name: Frustum.h
// Last Update: 24/2/02
// Author: Poya Manouchehri
//
@ -16,7 +16,7 @@
#ifndef FRUSTUM_H
#define FRUSTUM_H
#include "Plane.H"
#include "Plane.h"
//10 planes should be enough
#define MAX_NUM_FRUSTUM_PLANES (10)

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: MathUtil.H
// Name: MathUtil.h
// Last Update: 28/1/02
// Author: Poya Manouchehri
//

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@ -9,7 +9,7 @@
//
//***********************************************************
#include "Matrix3D.H"
#include "Matrix3D.h"
CMatrix3D::CMatrix3D ()
{

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: Matrix3D.H
// Name: Matrix3D.h
// Last Update: 31/1/02
// Author: Poya Manouchehri
//
@ -14,7 +14,7 @@
#include <math.h>
#include "Vector3D.H"
#include "Vector3D.h"
class CMatrix3D
{

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@ -1,4 +1,4 @@
#include "MiniPatch.H"
#include "MiniPatch.h"
CMiniPatch::CMiniPatch()
{

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@ -1,7 +1,7 @@
#ifndef MINIPATCH_H
#define MINIPATCH_H
#include "Vector3D.H"
#include "Vector3D.h"
#include "res.h"
struct STerrainVertex

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@ -10,7 +10,7 @@
//
//***********************************************************
#include "Patch.H"
#include "Patch.h"
CPatch::CPatch ()

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: Patch.H
// Name: Patch.h
// Last Update: 23/2/02
// Author: Poya Manouchehri
//
@ -12,10 +12,10 @@
#ifndef PATCH_H
#define PATCH_H
#include "Matrix3D.H"
#include "Camera.H"
#include "TerrGlobals.H"
#include "MiniPatch.H"
#include "Matrix3D.h"
#include "Camera.h"
#include "TerrGlobals.h"
#include "MiniPatch.h"
class CPatch
{

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@ -11,7 +11,7 @@
//
//***********************************************************
#include "Plane.H"
#include "Plane.h"
CPlane::CPlane ()
{

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: Plane.H
// Name: Plane.h
// Last Update: 17/2/02
// Author: Poya Manouchehri
//
@ -14,7 +14,7 @@
#ifndef PLANE_H
#define PLANE_H
#include "Vector3D.H"
#include "Vector3D.h"
enum PLANESIDE
{

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@ -1,6 +1,6 @@
#include "Renderer.H"
#include "Matrix3D.H"
#include "Camera.H"
#include "Renderer.h"
#include "Matrix3D.h"
#include "Camera.h"
#include "types.h"
#include "ogl.h"

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@ -3,7 +3,7 @@
#include "ogl.h"
#include "Terrain.H"
#include "Terrain.h"
extern bool g_WireFrame;
extern unsigned int g_FrameCounter;

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: TerrGlobals.H
// Name: TerrGlobals.h
// Last Update: 27/2/02
// Author: Poya Manouchehri
//

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@ -14,7 +14,7 @@
//
//***********************************************************
#include "Terrain.H"
#include "Terrain.h"
#include "tex.h"
#include "mem.h"

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: Terrain.H
// Name: Terrain.h
// Last Update: 23/2/02
// Author: Poya Manouchehri
//
@ -19,8 +19,8 @@
#include <stdio.h>
#include "Patch.H"
#include "Vector3D.H"
#include "Patch.h"
#include "Vector3D.h"
extern bool g_HillShading;

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: Types.H
// Name: Types.h
// Last Update: 25/1/02
// Author: Poya Manouchehri
//

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@ -9,7 +9,7 @@
//
//***********************************************************
#include "Vector3D.H"
#include "Vector3D.h"
CVector3D::CVector3D ()
{

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@ -1,6 +1,6 @@
//***********************************************************
//
// Name: Vector3D.H
// Name: Vector3D.h
// Last Update: 28/1/02
// Author: Poya Manouchehri
//
@ -13,8 +13,8 @@
#define VECTOR3D_H
#include <math.h>
#include "MathUtil.H"
#include "Types.H"
#include "MathUtil.h"
#include "Types.h"
class CVector3D
{

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@ -1,6 +1,6 @@
#include "Matrix3D.H"
#include "Renderer.H"
#include "Terrain.H"
#include "Matrix3D.h"
#include "Renderer.h"
#include "Terrain.h"
#include "../ps/Prometheus.h"
#include "time.h"