1
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forked from 0ad/0ad

Celtic docks, kennel, farmstead and temple upgrades

This was SVN commit r13856.
This commit is contained in:
Enrique 2013-09-15 16:09:23 +00:00
parent bdeb358c44
commit 65bddb7fa5
38 changed files with 126 additions and 52 deletions

View File

@ -8,8 +8,9 @@
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -4,8 +4,13 @@
<group>
<variant>
<mesh>props/celt_dock_shields.dae</mesh>
<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/celt_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -8,8 +8,9 @@
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,11 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_farmstead_hoe.dae</mesh>
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

View File

@ -4,8 +4,13 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_farmstead_shield.dae</mesh>
<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -3,8 +3,12 @@
<castshadow/>
<group>
<variant>
<mesh>structural/celt_kennel_props_beef.dae</mesh>
<textures><texture file="props/beefslab.png" name="baseTex"/></textures>
<mesh>props/celt_kennel_props_beef.dae</mesh>
<textures>
<texture file="props/beefslab.png" name="baseTex"/>
<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

View File

@ -3,13 +3,14 @@
<castshadow/>
<group>
<variant>
<mesh>structural/celt_kennel_props_1.dae</mesh>
<mesh>props/celt_kennel_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -3,9 +3,14 @@
<castshadow/>
<group>
<variant>
<mesh>structural/celt_kennel_props_new.dae</mesh>
<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
<mesh>props/celt_kennel_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -7,8 +7,10 @@
<textures>
<texture file="structural/celt_wall.dds" name="baseTex"/>
<texture file="structural/celt_wall_norm.png" name="normTex"/>
<texture file="structural/celt_wall_spec.png" name="specTex"/>
<texture file="structural/ao/celt_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -4,8 +4,13 @@
<group>
<variant>
<mesh>props/celt_temple_color.dae</mesh>
<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/celt_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,13 @@
<group>
<variant>
<mesh>props/celt_temple_palisade.dae</mesh>
<textures><texture file="props/celt_temple_palisade.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_temple_palisade.dds" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/celt_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -8,8 +8,9 @@
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,11 @@
<group>
<variant>
<mesh>props/celt_temple_turf.dae</mesh>
<textures><texture file="props/celt_wall_turf.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_wall_turf.dds" name="baseTex"/>
<texture file="structural/ao/celt_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

View File

@ -12,8 +12,9 @@
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_dock.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -10,7 +10,12 @@
<prop actor="props/structures/celts/farmstead_hoe.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -27,4 +32,5 @@
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -13,6 +13,7 @@
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
</textures>
</variant>
</group>
@ -29,5 +30,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -18,6 +18,7 @@
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
@ -43,5 +44,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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