Added Mauryan birreme from contributor Ndragu.
Added details to Mauryan Great Stupa fence. This was SVN commit r13202.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mauryan Bireme">
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<animations>
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</animations>
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<mesh>structural/maur_bireme.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
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<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
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<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
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<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
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<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
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<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
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<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
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<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
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<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
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<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
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<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Blue Eye">
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<textures>
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<texture file="structural/maur_bireme.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/maur_big_stupa_gates.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/maur_big_stupa_gates.dae
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binaries/data/mods/public/art/meshes/structural/maur_big_stupa_struct.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/maur_big_stupa_struct.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/maur_bireme.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/maur_bireme.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_big_stupa_ao.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_big_stupa_ao.png
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binaries/data/mods/public/art/textures/skins/structural/maur_bireme.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/maur_bireme.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/stupa_big_gate.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/stupa_big_gate.png
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binaries/data/mods/public/art/textures/skins/structural/stupa_gate_norm.png
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binaries/data/mods/public/art/textures/skins/structural/stupa_gate_norm.png
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binaries/data/mods/public/art/textures/skins/structural/stupa_gate_spec.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/stupa_gate_spec.png
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@ -1,33 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship_bireme">
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<Cost>
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<BuildTime>40</BuildTime>
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</Cost>
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<Footprint>
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<Square width="12.0" depth="36.0"/>
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<Height>8.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>40</Max>
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</GarrisonHolder>
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<Health>
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<Max>1200</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<GenericName>Light Warship</GenericName>
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<SpecificName>Yudhpot</SpecificName>
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<Tooltip>Transport many soldiers across the sea.</Tooltip>
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<History>Light Warship</History>
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<Icon>units/celt_ship_trireme.png</Icon>
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</Identity>
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<Obstruction>
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<Unit radius="6.0"/>
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</Obstruction>
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<UnitMotion>
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<WalkSpeed>12.5</WalkSpeed>
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</UnitMotion>
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<VisualActor>
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<Actor>structures/celts/warship.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship_bireme">
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<Cost>
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<BuildTime>40</BuildTime>
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</Cost>
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<Footprint>
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<Square width="12.0" depth="36.0"/>
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<Height>8.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>40</Max>
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</GarrisonHolder>
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<Health>
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<Max>1200</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<GenericName>Light Warship</GenericName>
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<SpecificName>Yudhpot</SpecificName>
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<Tooltip>Transport many soldiers across the sea.</Tooltip>
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<History>Light Warship</History>
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<Icon>units/celt_ship_trireme.png</Icon>
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</Identity>
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<Obstruction>
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<Unit radius="6.0"/>
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</Obstruction>
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<UnitMotion>
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<WalkSpeed>12.5</WalkSpeed>
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</UnitMotion>
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<VisualActor>
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<Actor>structures/mauryans/bireme.xml</Actor>
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</VisualActor>
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</Entity>
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