Tweaked a couple maps.
Made outpost last a little longer. Adjusted war dog cost again. This was SVN commit r10927.
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binaries/data/mods/public/maps/scenarios/Acropolis III.pmp
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binaries/data/mods/public/maps/scenarios/Acropolis III.pmp
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binaries/data/mods/public/maps/scenarios/Acropolis III.xml
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binaries/data/mods/public/maps/scenarios/Acropolis III.xml
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binaries/data/mods/public/maps/scenarios/Gambia River.pmp
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binaries/data/mods/public/maps/scenarios/Gambia River.pmp
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binaries/data/mods/public/maps/scenarios/Gambia River.xml
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binaries/data/mods/public/maps/scenarios/Gambia River.xml
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@ -2,8 +2,8 @@
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<Entity parent="template_structure_civic">
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<Armour>
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<Hack>5.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>10.0</Crush>
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<Pierce>5.0</Pierce>
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<Crush>5.0</Crush>
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</Armour>
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<Attack disable=""/>
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<BuildRestrictions>
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@ -22,7 +22,7 @@
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<Height>15.0</Height>
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</Footprint>
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<Health>
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<Max>500</Max>
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<Max>800</Max>
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</Health>
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<Identity>
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<GenericName>Outpost</GenericName>
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@ -20,7 +20,7 @@
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<BuildTime>10</BuildTime>
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<Population>1</Population>
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<Resources>
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<food>120</food>
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<food>110</food>
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<wood>0</wood>
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</Resources>
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</Cost>
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