Improves military-only-selection modifier, now filters fishing boat and merchant ship. Uses the same classes filter for find-idle-warrior. Reviewed by elexis. Fixes #4129.
This was SVN commit r18644.
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@ -56,7 +56,7 @@
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<!-- Find idle warrior - TODO: Potentially move this to own UI button? -->
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<object hotkey="selection.idlewarrior">
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<action on="Press">findIdleUnit(["Hero", "Champion", "CitizenSoldier", "Siege", "Warship", "Dog"]);</action>
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<action on="Press">findIdleUnit(g_MilitaryTypes);</action>
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</object>
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<object hotkey="selection.cancel">
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@ -449,13 +449,10 @@ var unitFilters = {
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var entState = GetEntityState(entity);
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return entState && hasClass(entState, "Defensive");
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},
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"isNotSupport": entity => {
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"isMilitary": entity => {
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var entState = GetEntityState(entity);
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return entState &&
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hasClass(entState, "Unit") &&
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!hasClass(entState, "Support") &&
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!hasClass(entState, "Domestic");
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g_MilitaryTypes.some(c => hasClass(entState, c));
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},
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"isIdle": entity => {
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var entState = GetEntityState(entity);
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@ -480,7 +477,7 @@ function getPreferredEntities(ents)
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// Handle hotkeys
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if (Engine.HotkeyIsPressed("selection.milonly"))
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filters = [unitFilters.isNotSupport];
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filters = [unitFilters.isMilitary];
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if (Engine.HotkeyIsPressed("selection.idleonly"))
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filters = [unitFilters.isIdle];
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@ -145,7 +145,10 @@ var g_Heroes = [];
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* Unit classes to be checked for the idle-worker-hotkey.
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*/
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var g_WorkerTypes = ["Female", "Trader", "FishingBoat", "CitizenSoldier"];
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/**
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* Unit classes to be checked for the military-only-selection modifier and for the idle-warrior-hotkey.
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*/
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var g_MilitaryTypes = ["Melee", "Ranged"];
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/**
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* Cache the idle worker status.
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*/
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