More Greek unit tweaks
This was SVN commit r3266.
This commit is contained in:
parent
1bedd9457a
commit
74b8c5b15f
@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<colour>138 97 60</colour>
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<mesh>props/helmet/head_philip.pmd</mesh>
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<texture>props/head/philip.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -5,7 +5,7 @@
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<group>
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<variant name="Base">
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<mesh>props/helmet/mace_helmet_n.pmd</mesh>
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<mesh>props/helmet/mace_helmet_i.pmd</mesh>
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<texture>props/helmet/hele_alexander.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/helmet/mace_helmet_a.pmd</mesh>
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<texture>props/helmet/hele_demetrius.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="b">
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<mesh>props/helmet/mace_helmet_b.pmd</mesh>
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<texture>props/helmet/mace_a.dds</texture>
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</variant>
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<variant name="c">
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<mesh>props/helmet/mace_helmet_c.pmd</mesh>
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<texture>props/helmet/mace_a.dds</texture>
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</variant>
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<variant name="d">
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<mesh>props/helmet/mace_helmet_d.pmd</mesh>
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<texture>props/helmet/mace_b.dds</texture>
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</variant>
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<variant name="e">
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<mesh>props/helmet/mace_helmet_e.pmd</mesh>
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<texture>props/helmet/mace_b.dds</texture>
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</variant>
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<variant name="f">
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<mesh>props/helmet/mace_helmet_f.pmd</mesh>
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<texture>props/helmet/mace_b.dds</texture>
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</variant>
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<variant name="g">
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<mesh>props/helmet/mace_helmet_g.pmd</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant name="h">
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<mesh>props/helmet/mace_helmet_h.pmd</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="q">
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<texture>props/shield/hele_round_q.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="b">
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<texture>props/shield/hele_round_b.dds</texture>
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</variant>
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<variant name="v">
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<texture>props/shield/hele_round_v.dds</texture>
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</variant>
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<variant name="w">
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<texture>props/shield/hele_round_w.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,29 +4,30 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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</animations>
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<mesh>skeletal/m_tunic_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_alexander.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_alexander.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_alexander.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/hele_alexander.dds</texture>
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<colour>0 0 0</colour>
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<mesh>skeletal/horse.pmd</mesh>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<group>
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<variant>
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<props>
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<prop actor="units/hellenes/alexander_r.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rr1.xml" attachpoint="rr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rl1.xml" attachpoint="rl_quarter"/>
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</props>
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<texture>skeletal/horse_hele_h.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="200"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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</animations>
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<mesh>skeletal/m_tunic_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_alexander.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_alexander.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_alexander.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/hele_alexander.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -17,6 +17,8 @@
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<props>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/hele_demetrius.dds</texture>
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</variant>
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@ -15,8 +15,8 @@
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_philip.dds</texture>
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</variant>
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_su3.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_pezhetairoi.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -8,12 +8,6 @@
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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binaries/data/mods/official/art/meshes/props/helmet/head_philip.pmd
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binaries/data/mods/official/art/meshes/props/helmet/head_philip.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_a.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_a.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_b.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_c.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_d.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_e.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_f.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_g.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_h.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_h.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_i.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_i.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_j.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_j.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_k.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_k.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_l.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_l.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_m.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_m.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_n.pmd
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_n.pmd
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binaries/data/mods/official/art/textures/skins/props/head/philip.dds
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binaries/data/mods/official/art/textures/skins/props/head/philip.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_a1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_a1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_b1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_b1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_c1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_c1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_d1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_d1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_e1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_e1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_f1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_f1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_g1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_g1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_h1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_h1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/mace_a.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/mace_a.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/mace_b.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/mace_b.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/mace_c.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/mace_c.dds
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binaries/data/mods/official/art/textures/skins/skeletal/hele_pezhetairoi.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_pezhetairoi.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -16,6 +16,6 @@
|
||||
</Id>
|
||||
</Traits>
|
||||
|
||||
<Actor>units/hellenes/super_unit_1.xml</Actor>
|
||||
<Actor>units/hellenes/super_unit_3.xml</Actor>
|
||||
|
||||
</Entity>
|
Loading…
Reference in New Issue
Block a user