Fix terrain overlay rendering
This was SVN commit r11163.
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@ -110,6 +110,7 @@ void TerrainOverlay::RenderOverlays()
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glPolygonOffset(-1.f, -1.f);
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glPolygonOffset(-1.f, -1.f);
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glEnable(GL_POLYGON_OFFSET_LINE);
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glEnable(GL_POLYGON_OFFSET_LINE);
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pglActiveTextureARB(GL_TEXTURE0);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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std::for_each(g_TerrainOverlayList.begin(), g_TerrainOverlayList.end(),
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std::for_each(g_TerrainOverlayList.begin(), g_TerrainOverlayList.end(),
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