Tweaks to some maps and entities. Added Celtic dog kennel for testing.
This was SVN commit r8183.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_kennel_mud.dae</mesh>
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<texture>props/decal_struct_mud_long.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_kennel_props_1.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_kennel_props_new.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Celtic dog kennel">
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<mesh>structural/celt_kennel_struct.dae</mesh>
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<props>
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<prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/kennel_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_mud.dae
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binaries/data/mods/public/art/meshes/structural/celt_kennel_mud.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_kennel_props_1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_kennel_props_1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_kennel_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_kennel_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_kennel_struct.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_kennel_struct.dae
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binaries/data/mods/public/maps/scenarios/Arcadia II.xml
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binaries/data/mods/public/maps/scenarios/Arcadia II.xml
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binaries/data/mods/public/maps/scenarios/Serengeti.pmp
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binaries/data/mods/public/maps/scenarios/Serengeti.pmp
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binaries/data/mods/public/maps/scenarios/Serengeti.xml
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binaries/data/mods/public/maps/scenarios/Serengeti.xml
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@ -14,6 +14,7 @@
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</Vision>
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<VisualActor>
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<Actor>structures/celts/fortress_briton.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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<Footprint replace="">
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<Circle radius="8.5"/>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Identity>
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<Civ>celt</Civ>
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<GenericName>Special Building</GenericName>
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<SpecificName>Kennel</SpecificName>
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<Tooltip>Train Celtic war dogs, who are excellent hunters.</Tooltip>
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</Identity>
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<Cost>
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<PopulationBonus>0</PopulationBonus>
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<BuildTime>60</BuildTime>
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<Resources>
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<wood>75</wood>
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<stone>75</stone>
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</Resources>
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</Cost>
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<VisualActor>
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<Actor>structures/celts/kennel.xml</Actor>
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</VisualActor>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/celt_cavalry_spearman_b
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</Entities>
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</TrainingQueue>
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<Footprint>
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<Square width="18.0" depth="16.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="16.5" depth="13.0"/>
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</Obstruction>
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</Entity>
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@ -7,9 +7,9 @@
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<Classes datatype="tokens">Village</Classes>
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</Identity>
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<Cost>
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<BuildTime>20</BuildTime>
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<BuildTime>40</BuildTime>
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<Resources>
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<wood>50</wood>
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<wood>100</wood>
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</Resources>
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</Cost>
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<ResourceSupply>
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<Actor>units/celts/cavalry_spearman_b.xml</Actor>
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</VisualActor>
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<Footprint>
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<Circle radius="0.6"/>
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<Height>3.0</Height>
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<Circle radius="1.5"/>
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<Height>1.5</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="1.0"/>
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</Obstruction>
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<Vision>
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<Range>40</Range>
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</Vision>
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<Builder>
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<Entities datatype="tokens">
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-structures/{civ}_fortress
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structures/celt_kennel
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structures/celt_sb1
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structures/celt_fortress_b
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structures/celt_fortress_g
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structures/celt_sb1
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</Entities>
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</Entities>
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</Builder>
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</Entity>
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<Builder>
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<Entities datatype="tokens">
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-structures/{civ}_fortress
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structures/celt_kennel
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structures/celt_sb1
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structures/celt_fortress_b
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structures/celt_fortress_g
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structures/celt_sb1
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</Entities>
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</Entities>
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</Builder>
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</Entity>
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