1
0
forked from 0ad/0ad

add garrison flag for wooden tower, patch from stanislas69, fixes #3059

This was SVN commit r16889.
This commit is contained in:
mimo 2015-07-29 17:15:40 +00:00
parent a07add11c6
commit 7b81f9a866
21 changed files with 262 additions and 2 deletions

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kart.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

Binary file not shown.

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>athen</Civ>
</Identity>
<VisualActor>
<Actor>structures/hellenes/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>brit</Civ>
</Identity>
<VisualActor>
<Actor>structures/celts/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>cart</Civ>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>gaul</Civ>
</Identity>
<VisualActor>
<Actor>structures/celts/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>iber</Civ>
</Identity>
<VisualActor>
<Actor>structures/iberians/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>mace</Civ>
</Identity>
<VisualActor>
<Actor>structures/hellenes/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>maur</Civ>
</Identity>
<VisualActor>
<Actor>structures/mauryans/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>pers</Civ>
</Identity>
<VisualActor>
<Actor>structures/persians/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>ptol</Civ>
</Identity>
<VisualActor>
<Actor>structures/ptolemies/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>rome</Civ>
</Identity>
<VisualActor>
<Actor>structures/romans/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>sele</Civ>
</Identity>
<VisualActor>
<Actor>structures/hellenes/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -3,4 +3,7 @@
<Identity>
<Civ>spart</Civ>
</Identity>
<VisualActor>
<Actor>structures/hellenes/wooden_tower.xml</Actor>
</VisualActor>
</Entity>