1
0
forked from 0ad/0ad

Delete some unused techs/ auras

detected by @Langbart
Fixes #6544

Differential revision: https://code.wildfiregames.com/D4663
This was SVN commit r26900.
This commit is contained in:
marder 2022-05-23 13:31:47 +00:00
parent ddb54bfe84
commit 7cbe8125f7
6 changed files with 0 additions and 99 deletions

View File

@ -1,11 +0,0 @@
{
"type": "range",
"radius": 60,
"affects": ["Worker"],
"modifications": [
{ "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 }
],
"auraDescription" : "Workers +25% grain gather rate.",
"auraName": "Farming bonus",
"overlayIcon": "art/textures/ui/session/auras/farming.png"
}

View File

@ -1,16 +0,0 @@
{
"affects": ["Builder"],
"auraDescription": "Builders +25% build rate.",
"auraName": "Elephant Workers",
"modifications": [
{ "value": "Builder/Rate", "multiply": 1.25 }
],
"overlayIcon": "art/textures/ui/session/auras/build_bonus.png",
"radius": 15,
"rangeOverlay" : {
"lineTexture": "outline_border.png",
"lineTextureMask": "outline_border_mask.png",
"lineThickness": 0.1
},
"type": "range"
}

View File

@ -1,14 +0,0 @@
{
"type": "global",
"affects": ["Minister"],
"modifications": [
{ "value": "Cost/Resources/food", "multiply": 1.2 },
{ "value": "Cost/Resources/wood", "multiply": 1.2 },
{ "value": "Cost/Resources/stone", "multiply": 1.2 },
{ "value": "Cost/Resources/metal", "multiply": 1.2 },
{ "value": "Cost/BuildTime", "multiply": 1.2 }
],
"auraDescription": "Cost +20% and build time +20% for each new Minister trained.",
"auraName": "The Cost of Splendor",
"stackable": true
}

View File

@ -1,11 +0,0 @@
{
"genericName": "Fire Arrows vs Poison Arrows",
"top": "fire_arrows",
"bottom": "poison_arrows",
"requirements": {
"all": [
{ "civ": "han" },
{ "tech": "phase_city", "tech": "unlock_champion_infantry" }
]
}
}

View File

@ -1,23 +0,0 @@
{
"genericName": "Advanced Crossbow Infantry and Cavalry",
"description": "Upgrade all of your citizen crossbowmen to Advanced rank.",
"cost": {
"food": 200,
"wood": 200
},
"requirements": {
"all": [
{ "tech": "phase_town" },
{ "civ": "han" }
]
},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "upgrade_advanced.png",
"researchTime": 40,
"tooltip": "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank.",
"modifications": [
{"value": "Promotion/RequiredXp", "replace": 0}
],
"affects": ["Crossbow Basic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

View File

@ -1,24 +0,0 @@
{
"supersedes": "upgrade_rank_advanced_crossbow",
"genericName": "Elite Crossbow Infantry and Cavalry",
"description": "Upgrade all of your citizen crossbowmen to Elite rank.",
"cost": {
"wood": 400,
"metal": 400
},
"requirements": {
"all": [
{ "tech": "phase_city" },
{ "civ": "han" }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "upgrade_elite.png",
"researchTime": 40,
"tooltip": "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank.",
"modifications": [
{"value": "Promotion/RequiredXp", "replace": 0}
],
"affects": ["Crossbow Advanced"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}