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forked from 0ad/0ad

A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.

Updated the Seleucid civ json.

Tweaked some tooltips to show their unit classes better.

Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.

This was SVN commit r14242.
This commit is contained in:
Michael D. Hafer 2013-11-29 04:04:10 +00:00
parent f54fe9a7d2
commit 7ea031964c
52 changed files with 571 additions and 83 deletions

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@ -5,7 +5,7 @@
<variant frequency="100" name="base">
<mesh>props/howdah_hannibal.dae</mesh>
<props>
<prop actor="units/seleucids/infantry_spearman_a.xml" attachpoint="root"/>
<prop actor="units/seleucids/champion_elephant_rider1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/turret_hannibal.png" name="baseTex"/>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Elephant Pikeman">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="100"/>
<animation file="biped/inf_hoplite_idle_a.psa" name="Walk" speed="10"/>
<animation file="biped/inf_hoplite_idle_a.psa" name="run" speed="2"/>
<animation event="" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="350"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armor bronze">
<textures>
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armor linen">
<textures>
<texture file="skeletal/mace_thorakites_2.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,146 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_run_01.dae" name="Run" speed="6"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="250"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="250"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<mesh>skeletal/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_maur_fem.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/ptol_fem_1.png" name="baseTex"/>
<texture file="skeletal/hele_fem_f_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="attack_melee">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>

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@ -24,7 +24,7 @@
{
"Name":"Hellenistic Metropolises",
"History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
"Description":"Civic Centres have double Health."
"Description":"Civic Centres have double Health and double default arrows."
}
],
"Heroes":

View File

@ -3,7 +3,7 @@
"Culture":"sele",
"Name":"Seleucids",
"Emblem":"session/portraits/emblems/emblem_seleucids.png",
"History":"The Macedonian Greek kingdom that ruled most of Alexander's former empire.",
"History":"The Macedonian-Greek dynasty that ruled most of Alexander's former empire.",
"Music":[
{"File":"Rise_of_Macedon.ogg", "Type":"peace"},
{"File":"In_the_Shadow_of_Olympus.ogg", "Type":"peace"},
@ -13,42 +13,42 @@
[
{
"Name":"Seleucids",
"Description":"The Macedonian Greek kingdom that ruled the Eastern part of Alexander's former empire.",
"Description":"The Macedonian-Greek dynasty that ruled the Eastern part of Alexander's former empire.",
"Technologies":
[
{
"Name":"Pharaonic Cult.",
"History":"The Macedonian-Greek rulers of the Ptolemaic dynasty observed many ancient Egyptian traditions in order to satiate the local populace and ingratiate themselves to the powerful priestly class in the country.",
"Description":"Hero aura range boosted by 50%."
"Name":"Hellenistic Metropolises",
"History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
"Description":"Civic Centers have double Health and double default arrows."
},
{
"Name":"Nile Delta",
"History":"The Nile Delta had rich soil for farming, due to centuries of seasonal floods from the Nile depositing rich silt across the landscape.",
"Description":"The Ptolemaic Egyptians receive 3 additional farming technologies above and beyond the maximum number of farming technologies usually available to a faction."
"Name":"Marriage Alliance",
"History":"Seleucus I Nicator invaded the Punjab region region of India in 305 BC, confronting Chandragupta Maurya (Sandrokottos), founder of the Mauryan empire. It is said that Chandragupta fielded an army of 600,000 men and 9,000 war elephants (Pliny, Natural History VI, 22.4). Seleucus met with no success and to establish peace between the two great powers and to formalize their alliance, he married his daughter to Chandragupta. In return, Chandragupta gifted Seleucus a corps of 500 war elephants, which would prove a decisive military asset for Seleucus as he fought the rest of Alexander's successors.",
"Description":"A one-time purchase of 20 Indian War Elephants from the Mauryan Empire."
}
],
"Heroes":
[
{
"Name":"Ptolemaios A' Soter",
"Name":"Seleukos A' Nikator",
"Class":"",
"Armament":"",
"Emblem":"",
"History":"."
"History":"Always lying in wait for the neighboring nations, strong in arms and persuasive in council, he (Seleucus) acquired Mesopotamia, Armenia, 'Seleucid' Cappadocia, Persis, Parthia, Bactria, Arabia, Tapouria, Sogdia, Arachosia, Hyrcania, and other adjacent peoples that had been subdued by Alexander, as far as the river Indus, so that the boundaries of his empire were the most extensive in Asia after that of Alexander. The whole region from Phrygia to the Indus was subject to Seleucus. — Appian, 'The Syrian Wars'."
},
{
"Name":"Ptolemaios D' Philopater",
"Name":"Antiokhos G' Megas",
"Class":"",
"Armament":"",
"Emblem":"",
"History":"."
"History":"Antiochus inherited a troubled kingdom upon the beginning of his reign. From the verge of collapse he managed to weld back together the empire Seleukus I so hard to found. The rebellious eastern satraps of Bactria and Parthia were brought to heel , temporarily securing his eastern borders. He then turned his attention to mother Greece, attempting to fulfill the dreams of his fathers by invading Greece under the pretext of liberation. The Achaean League and the Kingdom of Pergamon banded together with the Romans to defeat him at the Battle of Magnesia, forever burying the dream of reuniting Alexander's empire."
},
{
"Name":"Kleopatra H' Philopater",
"Name":"Antiokhos D' Epiphanes",
"Class":"",
"Armament":"",
"Emblem":"",
"History":"."
"History":"Antiochus IV Epiphanes was a son of Antiochus III the Great and brother of Seleucus IV Philopator. Originally named Mithridates, he assumed the name Antiochus either upon his accession to the throne or after the death of his elder brother Antiochus. Notable events during his reign include the near-conquest of Egypt (twice), which was halted by the threat of Roman intervention, and the beginning of the Jewish revolt of the Maccabees. He died of sudden illness while fighting off a Parthian invasion from the East."
}
]
}
@ -56,27 +56,22 @@
"CivBonuses":
[
{
"Name":"Cleruchy",
"History":"The Ptolemies invited Greeks and Galatians (Gauls) alike to settle in Egypt within military settlements called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the pharaoh's army when called to duty.",
"Description":"The Ptolemies receive a barracks structure that trains Greek and Galatian 'settler' soldiers."
"Name":"A Synergy of East and West ('Synergia')",
"History":".",
"Description":"Eastern (non-Greek) units are free of cost, but take 3x longer to train (subject to balancing)."
},
{
"Name":"Nile Delta",
"History":"Unknown.",
"Description":"The Ptolemaic Egyptians receive 3 additional farming technologies."
},
{
"Name":"Roundup",
"History":"Unknown.",
"Description":"Can capture gaia elephants and camels to reduce their training cost."
"Name":"Military Reforms",
"History":"Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible.",
"Description":"Champions automatically become available at the Barracks and Stables without needing to unlock them."
}
],
"TeamBonuses":
[
{
"Name":"Breadbasket of the Mediterranean",
"History":"Egypt was a net exporter of grain, so much so that large cities such as Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed their masses.",
"Description":"All allies automatically gain a slow trickle of food income."
"Name":"Syrian Tetrapolis",
"History":"The political core of the Seleucid Empire consisted of four 'sister' cities: Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea.",
"Description":"Allies can build Civic Centers 10% faster and within each others territory."
}
],
"Structures":
@ -91,43 +86,34 @@
"Special":"Maximum of 1 built. All Special Technologies and some regular city-phase technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%."
},
{
"Name":"Klēroukhia",
"Name":"Cavalry Stables",
"Class":"",
"Emblem":"",
"History":"The Ptolemies invited Greeks and Galatians (Gauls) alike to settle in Egypt within military settlements called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the pharaoh's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the pharaoh and helped grow the available manpower for the Egyptian army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's inevitable conquest by Rome.",
"History":".",
"Requirements":"",
"Phase":"Town",
"Special":" Must be constructed in neutral territory. Has no territory radius effect. Trains all 'settler' units: Galatian Settler Swordsman, Macedonian Settler Cavalry, Tarantine Settler Cavalry."
},
{
"Name":"Lighthouse",
"Class":"",
"Emblem":"",
"History":"The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.",
"Requirements":".",
"Phase":"City",
"Special":"When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1."
"Phase":"Village",
"Special":"Trains all cavalry units except Citizen-Militia Cavalry."
}
],
"StartEntities":
[
{
"Template": "structures/ptol_civil_centre"
"Template": "structures/sele_civil_centre"
},
{
"Template": "units/ptol_support_female_citizen",
"Template": "units/sele_support_female_citizen",
"Count": 4
},
{
"Template": "units/ptol_infantry_spearman_b",
"Template": "units/sele_infantry_spearman_b",
"Count": 2
},
{
"Template": "units/ptol_infantry_archer_b",
"Template": "units/sele_infantry_archer_b",
"Count": 2
},
{
"Template": "units/ptol_cavalry_swordsman_b"
"Template": "units/sele_cavalry_javelinist"
}
],
"Formations":

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@ -15,7 +15,7 @@
<Identity>
<Civ>ptol</Civ>
<SpecificName>Temple of Edfu</SpecificName>
<History>?</History>
<History>The Temple of Edfu is an ancient Egyptian temple located on the west bank of the Nile in the city of Edfu which was known in Greco-Roman times as Apollonopolis Magna, after the chief god Horus-Apollo.The temple, dedicated to the falcon god Horus, was built in the Ptolemaic period between 237 and 57 BCE. In modern times, it is one of the best preserved temples of Egypt.</History>
</Identity>
<Obstruction>
<Static width="27.0" depth="57.0"/>

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@ -28,6 +28,13 @@
units/sele_infantry_javelinist_b
units/sele_infantry_archer_b
</Entities>
<Technologies datatype="tokens">
persians/training_levy_infantry
persians/training_conscription_infantry
-pair_levy_01
-training_conscription
-unlock_champion_units
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/macedonians/barracks.xml</Actor>

View File

@ -15,7 +15,7 @@
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/sele_hero_seleuchus_victor
units/sele_hero_seleucus_victor
units/sele_hero_antiochus_great
units/sele_hero_antiochus_righteous
units/sele_champion_cavalry

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@ -33,8 +33,8 @@
units/sele_cavalry_spearman_b
units/sele_cavalry_javelinist_b
units/sele_cavalry_archer_b
units/sele_champion_cavalry_stables
units/sele_champion_chariot_stables
units/sele_champion_cavalry
units/sele_champion_chariot
</Entities>
<Technologies datatype="tokens">
-pair_levy_01

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_wonder">
<Footprint replace="">
<Square width="62.0" depth="62.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>4400</Max>
</Health>
<Identity>
<Civ>sele</Civ>
<SpecificName>Paradise of Daphne</SpecificName>
<History>About 6 kilometres West of the Seleucid capital city of Antioch lay the Paradise of Daphne, a park of woods and waters, in the midst of which rose a great temple to the Pythian Apollo, also founded by Seleucus I and enriched with a cult-statue of the god. The beauty and the lax morals of Daphne were celebrated all over the Western world; and indeed Antioch as a whole shared in both these titles to fame. Its amenities awoke both the enthusiasm and the scorn of many writers of antiquity.</History>
</Identity>
<Loot>
<xp>200</xp>
</Loot>
<Obstruction>
<Static width="59.0" depth="59.0"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<VisualActor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
<Actor>structures/persians/gardens_struct.xml</Actor>
</VisualActor>
</Entity>

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@ -35,7 +35,7 @@
<Classes datatype="tokens">Spear</Classes>
<GenericName>Cavalry Spearman</GenericName>
<History>This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.</History>
<Tooltip>Classes: Melee Cavalry Spearman.
<Tooltip>Classes: Citizen Melee Cavalry Spearman.
Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.
Countered by: Spearmen, Archers, Elephants.</Tooltip>
</Identity>

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@ -44,7 +44,7 @@
<Classes datatype="tokens">Sword</Classes>
<GenericName>Cavalry Swordsman</GenericName>
<History>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</History>
<Tooltip>Classes: Melee Cavalry Swordsman.
<Tooltip>Classes: Citizen Melee Cavalry Swordsman.
Counters: 2x vs. Archers, All Support Units, and Siege Weapons.
Countered by: Spearmen, Cavalry Skirmishers, and Elephants.</Tooltip>
</Identity>

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@ -36,7 +36,7 @@
<Classes datatype="tokens">Archer Bow</Classes>
<GenericName>Cavalry Archer</GenericName>
<History>A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2.</History>
<Tooltip>Classes: Ranged Cavalry Archer.
<Tooltip>Classes: Citizen Ranged Cavalry Archer.
Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen.
Countered by: Skirmishers and Elephants.</Tooltip>
</Identity>

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@ -36,7 +36,7 @@
<Classes datatype="tokens">Javelin</Classes>
<GenericName>Cavalry Skirmisher</GenericName>
<Rollover>The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.</Rollover>
<Tooltip>Classes: Ranged Cavalry Skirmisher.
<Tooltip>Classes: Citizen Ranged Cavalry Skirmisher.
Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen.
Countered by: Spearmen, Elephants.</Tooltip>
</Identity>

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@ -38,7 +38,7 @@
<Classes datatype="tokens">Spear Pike</Classes>
<GenericName>Pikeman</GenericName>
<History>Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.</History>
<Tooltip>Classes: Melee Infantry Spearman.
<Tooltip>Classes: Citizen Melee Infantry Spearman.
Counters: 2x vs. All Cavalry.
Countered by: Skirmishers, Swordsmen, Cavalry Archers.</Tooltip>
</Identity>

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@ -36,7 +36,7 @@
<Classes datatype="tokens">Spear</Classes>
<GenericName>Spearman</GenericName>
<History>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible.</History>
<Tooltip>Classes: Melee Infantry Spearman.
<Tooltip>Classes: Citizen Melee Infantry Spearman.
Counters: 2x vs. All Cavalry.
Countered by: Skirmishers, Swordsmen, Cavalry Archers.</Tooltip>
</Identity>

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@ -51,7 +51,7 @@
<Classes datatype="tokens">Sword</Classes>
<GenericName>Swordsman</GenericName>
<History>Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneuver. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armored, had shields, and tended to be nobles. A good sword was an expensive weapon.</History>
<Tooltip>Classes: Melee Infantry Swordsman.
<Tooltip>Classes: Citizen Melee Infantry Swordsman.
Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers, and 1.25x vs. Elephants.
Countered by: Archers, Cavalry Spearmen, and Cavalry Archers.</Tooltip>
</Identity>

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@ -38,7 +38,7 @@
<Classes datatype="tokens">Archer Bow</Classes>
<GenericName>Archer</GenericName>
<History>They tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.</History>
<Tooltip>Classes: Ranged Infantry Archer.
<Tooltip>Classes: Citizen Ranged Infantry Archer.
Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen.
Countered by: Cavalry Swordsmen, Cavalry Skirmishers.</Tooltip>
</Identity>

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@ -44,7 +44,7 @@
<Classes datatype="tokens">Javelin</Classes>
<GenericName>Skirmisher</GenericName>
<History>These were the skirmishers. These lightly armored units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armor, but more poorly if they fought hand to hand vs a well armored unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.</History>
<Tooltip>Classes: Ranged Infantry Skirmisher.
<Tooltip>Classes: Citizen Ranged Infantry Skirmisher.
Counters: 1.5x vs. Spearmen and Cavalry Archers, 1.25x vs. Elephants and Chariots.
Countered by: Swordsmen, Cavalry Spearmen.</Tooltip>
</Identity>

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@ -19,11 +19,11 @@
<Bonuses>
<BonusInfantryRanged>
<Classes>Infantry Ranged</Classes>
<Multiplier>2.0</Multiplier>
<Multiplier>1.5</Multiplier>
</BonusInfantryRanged>
<BonusInfantryMelee>
<Classes>Infantry Melee</Classes>
<Multiplier>1.5</Multiplier>
<Multiplier>1.25</Multiplier>
</BonusInfantryMelee>
</Bonuses>
</Ranged>
@ -36,8 +36,8 @@
<Identity>
<Classes datatype="tokens">Sling</Classes>
<GenericName>Slinger</GenericName>
<Tooltip>Classes: Ranged Infantry Slinger.
Counters: 2x vs. Ranged Infantry, 1.5x vs. Melee Infantry.
<Tooltip>Classes: Citizen Ranged Infantry Slinger.
Counters: 1.5x vs. Ranged Infantry, 1.25x vs. Melee Infantry.
Countered by: Cavalry.</Tooltip>
</Identity>
<Loot>

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@ -44,8 +44,8 @@
</Health>
<Identity>
<GenericName>Light Warship</GenericName>
<Tooltip>Classes: Light Warship Ranged</Tooltip>
<Classes datatype="tokens">Warship Light Bow</Classes>
<Tooltip>Classes: Mechanical Warship Light Ranged.</Tooltip>
<Classes datatype="tokens">Warship Light Bow Ranged</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<ResourceGatherer disable=""/>

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@ -32,7 +32,9 @@
</Health>
<Identity>
<GenericName>Fire Ship</GenericName>
<Tooltip>Rapidly drain the health of enemy ships. Slowly loses health, due to being on fire, so use the Fire Ship quickly.</Tooltip>
<Classes datatype="tokens">Warship Fireship Melee</Classes>
<Tooltip>Classes: Mechanical Warship Fireship Melee.
Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly.</Tooltip>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>

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@ -30,7 +30,8 @@
</GarrisonHolder>
<Identity>
<GenericName>Fishing Boat</GenericName>
<Tooltip>Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.</Tooltip>
<Tooltip>Classes: Mechanical Ship FishingBoat.
Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.</Tooltip>
<Classes datatype="tokens">FishingBoat</Classes>
</Identity>
<Obstruction>

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@ -25,7 +25,8 @@
</Health>
<Identity>
<GenericName>Merchantman</GenericName>
<Tooltip>Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.</Tooltip>
<Tooltip>Classes: Mechanical Ship Trader.
Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.</Tooltip>
<Classes datatype="tokens">Trader</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>

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@ -52,10 +52,10 @@
</Health>
<Identity>
<GenericName>Heavy Warship</GenericName>
<Tooltip>Classes: Heavy Warship Ranged Melee
<Tooltip>Classes: Mechanical Warship Heavy Ranged Melee.
Garrison with catapults to increase ranged fire power.
Secondary Attack: Ramming.</Tooltip>
<Classes datatype="tokens">Warship Heavy</Classes>
<Classes datatype="tokens">Warship Heavy Ranged</Classes>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Sound>

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@ -44,9 +44,9 @@
</Health>
<Identity>
<GenericName>Medium Warship</GenericName>
<Tooltip>Classes: Medium Warship Ranged Melee
<Tooltip>Classes: Mechanical Warship Medium Ranged Melee.
Secondary Attack: Ramming.</Tooltip>
<Classes datatype="tokens">Warship Medium</Classes>
<Classes datatype="tokens">Warship Medium Ranged</Classes>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<ResourceGatherer disable=""/>

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@ -49,8 +49,10 @@
</Health>
<Identity>
<GenericName>Bolt Shooter</GenericName>
<Classes datatype="tokens">Bolt Shooter</Classes>
<Tooltip>Bonused vs. Infantry and Cavalry units.</Tooltip>
<Classes datatype="tokens">BoltShooter Ranged</Classes>
<Tooltip>Classes: Siege Ranged BoltShooter.
Counters: 2x vs. Infantry and Cavalry units. Also useful vs. Buildings.
Countered by: Melee Cavalry.</Tooltip>
</Identity>
<Loot>
<xp>200</xp>

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@ -52,8 +52,10 @@
</Health>
<Identity>
<GenericName>Siege Catapult</GenericName>
<Tooltip>Bonused vs. Structures and Massed Infantry.</Tooltip>
<Classes datatype="tokens">Catapult</Classes>
<Tooltip>Classes: Siege Ranged Catapult.
Counters: Structures and Massed Infantry. Causes splash damage.
Countered by: Melee Cavalry.</Tooltip>
<Classes datatype="tokens">Ranged Catapult</Classes>
</Identity>
<Loot>
<xp>300</xp>

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@ -58,7 +58,10 @@
</Health>
<Identity>
<GenericName>Battering Ram</GenericName>
<Tooltip>Counters: 3x vs. gates, 2x vs. other structures. Countered by: Melee cavalry. Cannot attack organic units.</Tooltip>
<Classes datatype="tokens">Melee Ram</Classes>
<Tooltip>Classes: Siege Melee Ram.
Counters: 1.5x vs. Gates. Generally good vs. Buildings.
Countered by: Melee Cavalry. Cannot attack organic units (but can attack other siege and ships).</Tooltip>
</Identity>
<Sound>
<SoundGroups>

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@ -57,9 +57,10 @@
<Identity>
<GenericName>Siege Tower</GenericName>
<Classes datatype="tokens">Ranged SiegeTower</Classes>
<Tooltip>Classes: Ranged Siege Tower.
Garrison up to 20 infantry inside to increase arrow count by 10. Good vs. Buildings.
Counters: 2x vs. Buildings.</Tooltip>
<Tooltip>Classes: Ranged SiegeTower.
Garrison up to 20 infantry inside to increase arrow count from 0 to 10.
Counters: 2x vs. Buildings.
Countered by: Melee Cavalry.</Tooltip>
</Identity>
<Obstruction>
<Unit radius="4.0"/>

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@ -3,7 +3,7 @@
<Identity>
<Civ>sele</Civ>
<GenericName>Armored War Elephant</GenericName>
<SpecificName>Thorakisménos Polémou Eléfantos</SpecificName>
<SpecificName>Thorakisménos Eléphantos</SpecificName>
<Icon>units/maur_champion_elephant.png</Icon>
<History>The Seleucids, having access to the East, specifically India after the war with the Mauryans, imported gigantic war elephants to augment their phalanxes. The beasts were armoured and were used as giant battering rams to smash enemy infantry formations.</History>
<RequiredTechnology>phase_city</RequiredTechnology>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry_spearman">
<Identity>
<Civ>sele</Civ>
<GenericName>Antiochus III "The Great"</GenericName>
<SpecificName>Antiokhos G' Mégās</SpecificName>
<Tooltip>Classes: Hero Melee Cavalry Spear.
"Ilarchès" Aura: All cavalry trained during his lifetime gain +2 levels of all armour types. These cavalrymen retain their armour bonuses even after Antiochus is dead.
Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.
Countered by: Spearmen, Archers, and Elephants.</Tooltip>
<History>Antiochus inherited a troubled kingdom upon the beginning of his reign. From the verge of collapse he managed to weld back together the empire Seleukus I so hard to found. The rebellious eastern satraps of Bactria and Parthia were brought to heel , temporarily securing his eastern borders. He then turned his attention to mother Greece, attempting to fulfill the dreams of his fathers by invading Greece under the pretext of "liberation". The Achaean League and the Kingdom of Pergamon banded together with the Romans to defeat him at the Battle of Magnesia, forever burying the dream of reuniting Alexander's empire.</History>
<Icon>units/hele_hero_alexander.png</Icon>
</Identity>
<Vision>
<Range>77</Range>
</Vision>
<VisualActor>
<Actor>units/ptolemies/champion_cavalry.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry_swordsman">
<Identity>
<Civ>sele</Civ>
<GenericName>Antiochus IV "The Righteous"</GenericName>
<SpecificName>Antiokhos D' Epiphanes</SpecificName>
<Tooltip>Classes: Hero Melee Cavalry Sword.
"Hero" Aura: All nearby bipedal melee units gain a +2x attack versus buildings, siege engines, and ships. Building capture time reduced by 25% during his reign.
Counters: 2x vs. Archers, All Support Units, and Siege Weapons.
Countered by: Spearmen, Cavalry Skirmishers, and Elephants.</Tooltip>
<History>Antiochus IV Epiphanes was a son of Antiochus III the Great and brother of Seleucus IV Philopator. Originally named Mithridates, he assumed the name Antiochus either upon his accession to the throne or after the death of his elder brother Antiochus. Notable events during his reign include the near-conquest of Egypt (twice), which was halted by the threat of Roman intervention, and the beginning of the Jewish revolt of the Maccabees. He died of sudden illness while fighting off a Parthian invasion from the East.</History>
<Icon>units/mace_hero_philip.png</Icon>
</Identity>
<VisualActor>
<Actor>units/ptolemies/hero_ptolemy_IV.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_elephant_melee">
<Identity>
<Civ>sele</Civ>
<GenericName>Seleucus I "The Victor"</GenericName>
<SpecificName>Seleukos A' Nikator</SpecificName>
<History>"Always lying in wait for the neighboring nations, strong in arms and persuasive in council, he [Seleucus] acquired Mesopotamia, Armenia, 'Seleucid' Cappadocia, Persis, Parthia, Bactria, Arabia, Tapouria, Sogdia, Arachosia, Hyrcania, and other adjacent peoples that had been subdued by Alexander, as far as the river Indus, so that the boundaries of his empire were the most extensive in Asia after that of Alexander. The whole region from Phrygia to the Indus was subject to Seleucus." — Appian, "The Syrian Wars"</History>
<Icon>units/cart_hero_hannibal.png</Icon>
<Tooltip>Classes: Hero Melee Elephant.
"Zooiarchos" Aura: Boosts War Elephant attack and speed +20% within his vision.
Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates.
Countered by: Skirmishers and Swordsmen. Can run amok.</Tooltip>
</Identity>
<VisualActor>
<Actor>units/carthaginians/hero_hannibal_mount.xml</Actor>
</VisualActor>
</Entity>

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@ -18,6 +18,8 @@
</Health>
<Identity>
<Rank>Advanced</Rank>
<GenericName>Gold Shield Pikeman</GenericName>
<SpecificName>Chrysaspides</SpecificName>
</Identity>
<Promotion>
<Entity>units/sele_infantry_spearman_e</Entity>

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@ -4,6 +4,7 @@
<Entities datatype="tokens">
structures/sele_stables
structures/sele_library
structures/sele_wonder
</Entities>
</Builder>
<Identity>

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@ -18,6 +18,8 @@
</Health>
<Identity>
<Rank>Elite</Rank>
<GenericName>Silver Shield Pikeman</GenericName>
<SpecificName>Argyraspides</SpecificName>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_onager">
<Identity>
<Civ>sele</Civ>
<SpecificName>Lithóbolos</SpecificName>
</Identity>
<Obstruction>
<Unit radius="3.5"/>
</Obstruction>
<Vision>
<Range>88</Range>
</Vision>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/sele_mechanical_siege_lithobolos_common">
<Identity>
<Icon>units/hele_mechanical_siege_lithobolos_packed.png</Icon>
</Identity>
<Pack>
<Entity>units/sele_mechanical_siege_lithobolos_unpacked</Entity>
<Time>10000</Time>
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/hellenes/siege_rock_packed.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/sele_mechanical_siege_lithobolos_common">
<Identity>
<Icon>units/hele_mechanical_siege_lithobolos.png</Icon>
</Identity>
<Pack>
<Entity>units/sele_mechanical_siege_lithobolos_packed</Entity>
<Time>10000</Time>
<State>unpacked</State>
</Pack>
<UnitMotion>
<WalkSpeed>0.001</WalkSpeed>
<Run>
<Speed>0.001</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/hellenes/siege_rock.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_tower">
<Identity>
<Civ>sele</Civ>
<SpecificName>Helépolis</SpecificName>
<History>When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom.</History>
<Icon>units/hele_mechanical_siege_tower.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/hellenes/siege_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_bireme">
<Identity>
<Civ>sele</Civ>
<SpecificName>Biḗrēs</SpecificName>
<History>The design of the bireme was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side.</History>
<Icon>units/hele_ship_bireme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/bireme.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_fishing">
<Identity>
<Civ>sele</Civ>
<SpecificName>Ploîon Halieutikón</SpecificName>
<History>Need History</History>
<Icon>units/hele_ship_fishing.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/hellenes/fishing_boat.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_merchant">
<Footprint replace="">
<Square width="8.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>sele</Civ>
<SpecificName>Ploîon Phortēgikón</SpecificName>
<History>Need History</History>
<Icon>units/hele_ship_merchant.png</Icon>
</Identity>
<Obstruction>
<Unit radius="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/merchant_new.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_quinquereme">
<Identity>
<Civ>sele</Civ>
<SpecificName>Pentḗrēs</SpecificName>
<History>?</History>
<Icon>units/cart_ship_quinquereme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/quinquereme.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_trireme">
<Identity>
<Civ>sele</Civ>
<SpecificName>Triḗrēs</SpecificName>
<Tooltip>Medium Warship.
Ramming Secondary Attack.</Tooltip>
<History>.</History>
<Icon>units/hele_ship_trireme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/hellenes/trireme.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_female_citizen">
<Identity>
<Civ>sele</Civ>
<SpecificName>Syrías Gýnē</SpecificName>
<History>?</History>
<Icon>units/maur_support_female_citizen.png</Icon>
</Identity>
<VisualActor>
<Actor>units/seleucids/female_citizen.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/sele_support_female_citizen">
<Cost>
<BuildTime>30</BuildTime>
</Cost>
<Identity>
<RequiredTechnology>unlock_females_house</RequiredTechnology>
<SelectionGroupName>units/sele_support_female_citizen</SelectionGroupName>
</Identity>
</Entity>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/sele_support_healer_b">
<Heal>
<Range>15</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/sele_support_healer_e</Entity>
</Promotion>
</Entity>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_healer">
<Identity>
<Civ>sele</Civ>
<SelectionGroupName>units/sele_support_healer_b</SelectionGroupName>
<SpecificName>Hiereús</SpecificName>
<History>The Seleucids worshiped the Olympic Pantheon mixed with local Eastern gods and cults. The priests of the various sects were renown for "curing" various ailments.</History>
<Icon>units/hele_support_healer.png</Icon>
</Identity>
<Promotion>
<Entity>units/sele_support_healer_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/hellenes/healer.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/sele_support_healer_a">
<Heal>
<Range>20</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
</Entity>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_trader">
<Footprint replace="">
<Square width="4.0" depth="8.0"/>
<Height>3.0</Height>
</Footprint>
<Identity>
<Civ>sele</Civ>
<SpecificName>Émporos</SpecificName>
<History>Traders were private merchants who traveled from place to place buying and selling goods. Italy, Carthage, Egypt, Cyprus, Scythia, Phoenicia, and Asia Minor were all major ports of call for Hellenistic merchants. There they bought everything from grain and dates to rugs, pottery, spices, gems, and wool, even elephants from India and slaves from Scythia.</History>
<Icon>units/hele_support_trader.png</Icon>
</Identity>
<VisualActor>
<Actor>units/hellenes/trader.xml</Actor>
</VisualActor>
</Entity>