Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
Also added a skull eyecandy object. lol This was SVN commit r8685.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/dude_head.pmd</mesh>
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<texture>props/head/skull.png</texture>
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</variant>
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</group>
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</actor>
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@ -4,15 +4,11 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
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<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="110"/>
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<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="110"/>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="302"/>
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<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="291"/>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="288"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Idle" speed="296"/>
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<animation file="biped/not used/inf_salute_e.psa" name="Idle" speed="311"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
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binaries/data/mods/public/art/textures/skins/props/head/skull.png
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binaries/data/mods/public/art/textures/skins/props/head/skull.png
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago.xml
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago.xml
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binaries/data/mods/public/maps/scenarios/salute.pmp
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binaries/data/mods/public/maps/scenarios/salute.pmp
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binaries/data/mods/public/maps/scenarios/salute.xml
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binaries/data/mods/public/maps/scenarios/salute.xml
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