This was SVN commit r4947.
This commit is contained in:
parent
781e630b2c
commit
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@ -7,7 +7,7 @@
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="10"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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@ -8,7 +8,7 @@
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<animations>
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="10"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="10"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="10"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="melee" speed="300"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="melee" speed="300"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="300"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="300"/>
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</animations>
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</animations>
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@ -43,6 +43,9 @@
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<variant frequency="1" name="Dress-Player Tint">
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<variant frequency="1" name="Dress-Player Tint">
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<texture>skeletal/hele_fem_d.dds</texture>
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<texture>skeletal/hele_fem_d.dds</texture>
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</variant>
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</variant>
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<variant frequency="1">
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<texture>skeletal/hele_fem_e.dds</texture>
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</variant>
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</group>
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</group>
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<group>
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<group>
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@ -10,7 +10,6 @@
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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@ -10,8 +10,6 @@
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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@ -6,12 +6,11 @@
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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@ -17,12 +17,12 @@
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<props>
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@ -17,12 +17,12 @@
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<props>
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@ -17,12 +17,12 @@
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<props>
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@ -7,6 +7,12 @@
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<props>
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@ -43,7 +49,7 @@
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</variant>
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</variant>
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<variant name="Run">
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<variant name="Run">
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<animations>
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<animations>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="18"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="12"/>
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</animations>
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</animations>
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<props>
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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@ -7,7 +7,7 @@
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="12"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="12"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<props>
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<animations>
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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@ -13,12 +13,11 @@
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="250"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="250"/>
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@ -59,6 +58,7 @@
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<props>
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="shield"/>
|
||||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="gather_fruit">
|
<variant name="gather_fruit">
|
||||||
@ -66,6 +66,7 @@
|
|||||||
<prop actor="" attachpoint="shield"/>
|
<prop actor="" attachpoint="shield"/>
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
<prop actor="" attachpoint="l_hand"/>
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="gather_stone">
|
<variant name="gather_stone">
|
||||||
|
@ -13,17 +13,17 @@
|
|||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
<animation file="biped/hoe.psa" name="gather_grain" speed="350"/>
|
||||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="250"/>
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="275"/>
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="250"/>
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="282"/>
|
||||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="250"/>
|
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
|
||||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="250"/>
|
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="260"/>
|
||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="250"/>
|
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="320"/>
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="250"/>
|
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="290"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
@ -59,6 +59,7 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="" attachpoint="shield"/>
|
<prop actor="" attachpoint="shield"/>
|
||||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="gather_fruit">
|
<variant name="gather_fruit">
|
||||||
@ -66,6 +67,7 @@
|
|||||||
<prop actor="" attachpoint="shield"/>
|
<prop actor="" attachpoint="shield"/>
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
<prop actor="" attachpoint="l_hand"/>
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="gather_stone">
|
<variant name="gather_stone">
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||||
@ -59,6 +59,7 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="" attachpoint="shield"/>
|
<prop actor="" attachpoint="shield"/>
|
||||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="gather_fruit">
|
<variant name="gather_fruit">
|
||||||
@ -66,6 +67,7 @@
|
|||||||
<prop actor="" attachpoint="shield"/>
|
<prop actor="" attachpoint="shield"/>
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
<prop actor="" attachpoint="l_hand"/>
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="gather_stone">
|
<variant name="gather_stone">
|
||||||
|
@ -8,17 +8,19 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
|
||||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
|
||||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="100"/>
|
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="100"/>
|
||||||
|
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||||
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
|
@ -8,16 +8,19 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
|
||||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
|
||||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="150"/>
|
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="150"/>
|
||||||
|
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||||
|
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
|
@ -8,17 +8,24 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||||
|
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
|
||||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
|
||||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="100"/>
|
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="100"/>
|
||||||
|
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||||
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||||
|
<animation file=""/>
|
||||||
</animations>
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
|
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
|
||||||
|
@ -8,7 +8,6 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
|
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
|
||||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||||
|
@ -8,7 +8,6 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
|
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
|
||||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||||
|
@ -8,7 +8,6 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
|
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
|
||||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||||
|
BIN
binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit_flowering.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit_flowering.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_fem_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_fem_e.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_female_gorgo.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_female_gorgo.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user