Reimplemented session GUI refresh loop, with unit portrait as test subject. Fixed some broken things.
This was SVN commit r2666.
This commit is contained in:
parent
7b144a11ca
commit
84a980a344
@ -167,8 +167,8 @@ hotkey.dudemachine.random = "Ctrl+ForwardSlash" ; Create random Dude.
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; > OVERLAY KEYS
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hotkey.fps.toggle = "Shift+F" ; Toggle frame counter.
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hotkey.statusorb.toggle = "Shift+S" ; Toggle Status Orb.
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hotkey.maporb.toggle = "Shift+M" ; Toggle Map Orb.
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hotkey.session.statuspane.toggle = "Shift+S" ; Toggle Status Orb.
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hotkey.session.minimap.toggle = "Shift+M" ; Toggle Map Orb.
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hotkey.resourcepool.toggle = "Shift+R" ; Toggle Resource Pool.
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hotkey.grouppane.toggle = "Shift+G" ; Toggle Group Pane.
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hotkey.teamtray.toggle = "Shift+T" ; Toggle Team Tray.
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@ -46,6 +46,8 @@
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<script file="gui/test/functions_page_session.js"/>
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<script file="gui/test/functions_page_session_status_pane.js" />
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<!--
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==========================================
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- INCLUDE SCRIPT - SIMULATION FUNCTIONS
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@ -95,10 +95,7 @@
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sprite_over="pgCampaignsOver"
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sprite_disabled="pgCampaignsDisabled"
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tooltip="Want to play a campaign? Tough luck, buddy! That's right, go cry on your mamma's shoulder."
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font="verdana12"
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textcolor="white"
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>Iš Kidón RakhúvÀÁÂÃÄÅÈÉÊËÒÓÔÕÖàáâãäåèéêëìíî
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>
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<action on="Press"><![CDATA[
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openMainMenuSubWindow ("pgCampaigns");
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]]></action>
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@ -18,6 +18,7 @@
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guiToggle (this.name);
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]]></action>
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<!-- EMPTY OBJECT USED TO FLIP THE GUI TO VARIOUS ORIENTATIONS. -->
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<object name="snFlip"
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hotkey="session.gui.flip"
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>
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@ -26,9 +27,11 @@
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]]></action>
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</object>
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<!-- GROUP: MINIMAP -->
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<object name="snMiniMap"
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style="session_minimap"
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type="minimap"
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hotkey="session.minimap.toggle"
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>
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<action on="Load"><![CDATA[
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addCrd (this.name, rb, 100, 100, 0, 0, 180, 180);
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@ -36,6 +39,43 @@
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addCrd (this.name, lt, 0, 0);
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addCrd (this.name, rt, 100, 0);
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]]></action>
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<action on="Press"><![CDATA[
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guiToggle (this.name);
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]]></action>
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</object>
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<!-- GROUP: STATUS PANE -->
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<object name="snStatusPane"
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style="skin*Hele*Window"
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type="image"
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hotkey="session.statuspane.toggle"
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>
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<action on="Load"><![CDATA[
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addCrd (this.name, rb, 0, 100, 0, 0, 200, 120);
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addCrd (this.name, lb, 100, 100);
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addCrd (this.name, lt, 100, 0);
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addCrd (this.name, rt, 0, 0);
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]]></action>
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<action on="Press"><![CDATA[
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guiToggle (this.name);
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]]></action>
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<object name="snStatusPanePortrait"
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style="portrait"
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type="button"
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hotkey="selection.snap"
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>
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<action on="Load"><![CDATA[
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addCrd (this.name, rb, 0, 0, 5, 5, 64, 64);
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]]></action>
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<action on="Press"><![CDATA[
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// Focus the camera on the unit when his portrait is clicked.
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if (selection[0].position)
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setCameraTarget(selection[0].position);
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]]></action>
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</object>
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</object>
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</object>
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@ -137,7 +137,7 @@ function setupSession ()
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// will be replaced soon by native version that doesn't block.
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// Start refreshing the session controls.
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// setInterval( getObjectInfo, 1, 100 );
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setInterval( snRefresh, 1, 100 );
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}
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// ====================================================================
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@ -160,6 +160,9 @@ function endSession (closeType)
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// janwas: greatly accelerate this timesink;
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// will be replaced soon by native version that doesn't block.
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// Stop refreshing the session controls.
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cancelInterval();
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// Swap GUIs to display main menu.
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guiSwitch ("sn", "pg");
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break;
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@ -124,65 +124,6 @@ function setPortrait(objectName, portraitString, portraitSuffix, portraitCell)
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// ====================================================================
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function getObjectInfo()
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{
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// Updated each tick to extract entity information from selected unit(s).
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// Don't process GUI when we're full-screen.
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if (GUIType != "none")
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{
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if (!selection.length) // If no entity selected,
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{
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// Hide Status Orb
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getGUIObjectByName("session_status_orb").hidden = true;
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// Hide Group Pane.
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getGUIObjectByName("session_group_pane").hidden = true;
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getGlobal().MultipleEntitiesSelected = 0;
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}
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else // If at least one entity selected,
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{
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// Store globals for entity information.
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// strString = "" + selection[0].position;
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// EntityPos = strString.substring(20,strString.length-3);
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UpdateStatusOrb(); // (later, we need to base this on the selected unit's stats changing)
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// Check if a group of entities selected
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if (selection.length > 1)
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{
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// If a group pane isn't already open, and we don't have the same set as last time,
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// NOTE: This "if" is an optimisation because the game crawls if this set of processing occurs every frame.
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// It's quite possible for the player to select another group of the same size and for it to not be recognised.
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// Best solution would be to base this off a "new entities selected" instead of an on-tick.
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if (
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// getGUIObjectByName("session_group_pane").hidden == true ||
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selection.length != getGlobal().MultipleEntitiesSelected)
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{
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UpdateGroupPane(); // (later, we need to base this on the selection changing)
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getGlobal().MultipleEntitiesSelected = selection.length;
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}
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}
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else
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{
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getGlobal().MultipleEntitiesSelected = 0;
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// Hide Group Pane.
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getGUIObjectByName("session_group_pane").hidden = true;
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}
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}
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// Modify any resources given/taken (later, we need to base this on a resource-changing event).
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UpdateResourcePool();
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// Update Team Tray (later, we need to base this on the player creating a group).
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UpdateTeamTray();
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}
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}
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// ====================================================================
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function flipGUI (NewGUIType)
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{
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// Changes GUI to a different layout.
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@ -222,3 +163,169 @@ function flipGUI (NewGUIType)
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// ====================================================================
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// Update-on-alteration trickery...
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// We don't really want to update every single time we get a
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// selection-changed or property-changed event; that could happen
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// a lot. Instead, use this bunch of globals to cache any changes
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// that happened between GUI updates.
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// This boolean determines whether the selection has been changed.
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var selectionChanged = false;
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// This boolean determines what the template of the selected object
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// was when last we looked
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var selectionTemplate = null;
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// This array holds the name of all properties that need to be updated
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var selectionPropertiesChanged = new Array();
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// This array holds a list of all the objects we hold property-change
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// watches on
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var propertyWatches = new Array();
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// ====================================================================
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// This function resets all the update variables, above
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function resetUpdateVars()
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{
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if( selectionChanged )
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{
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for( watchedObject in propertyWatches )
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propertyWatches[watchedObject].unwatchAll( selectionWatchHandler ); // Remove the handler
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propertyWatches = new Array();
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if( selection[0] )
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{
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// Watch the object itself
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selection[0].watchAll( selectionWatchHandler );
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propertyWatches.push( selection[0] );
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// And every parent back up the tree (changes there will affect
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// displayed properties via inheritance)
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var parent = selection[0].template
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while( parent )
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{
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parent.watchAll( selectionWatchHandler );
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propertyWatches.push( selection[0] );
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parent = parent.parent;
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}
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}
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}
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selectionChanged = false;
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if( selection[0] )
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{
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selectionTemplate = selection[0].template;
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}
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else
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selectionTemplate = null;
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selectionPropertiesChanged = new Array();
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}
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// ====================================================================
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// This function returns whether we should update a particular statistic
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// in the GUI (e.g. "actions.attack") - this should happen if: the selection
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// changed, the selection had its template altered (changing lots of stuff)
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// or an assignment has been made to that stat or any property within that
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// stat.
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function shouldUpdateStat( statname )
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{
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if( selectionChanged || ( selectionTemplate != selection[0].template ) )
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return( true );
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for( var property in selectionPropertiesChanged )
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{
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// If property starts with statname
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if( selectionPropertiesChanged[property].substring( 0, statname.length ) == statname )
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return( true );
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}
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return( false );
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}
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// ====================================================================
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// This function is a handler for the 'selectionChanged' event,
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// it updates the selectionChanged flag
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function selectionChangedHandler()
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{
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selectionChanged = true;
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}
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// ====================================================================
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// Register it.
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addGlobalHandler( "selectionChanged", selectionChangedHandler );
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// ====================================================================
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// This function is a handler for a watch event; it updates the
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// selectionPropertiesChanged array.
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function selectionWatchHandler( propname, oldvalue, newvalue )
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{
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selectionPropertiesChanged.push( propname );
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// This bit's important (watches allow the handler to change the value
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// before it gets written; we don't want to affect things, so make sure
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// the value we send back is the one that was going to be written)
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return( newvalue );
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}
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// ====================================================================
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function snRefresh()
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{
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// Updated each tick to refresh session controls if necessary.
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// Don't process GUI when we're full-screen.
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if (getGUIObjectByName ("sn").hidden == false)
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{
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if (!selection.length) // If no entity selected,
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{
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// Hide Status Orb
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guiHide ("snStatusPane");
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// Hide Group Pane.
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// guiHide ("snGroupPane");
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getGlobal().MultipleEntitiesSelected = 0;
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}
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else // If at least one entity selected,
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{
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// Reveal Status Orb
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guiUnHide ("snStatusPane");
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// (later, we need to base this on the selected unit's stats changing)
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refreshStatusPane();
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// Check if a group of entities selected
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if (selection.length > 1)
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{
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// If a group pane isn't already open, and we don't have the same set as last time,
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if (selection.length != getGlobal().MultipleEntitiesSelected)
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{
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// (later, we need to base this on the selection changing)
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// refreshGroupPane();
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getGlobal().MultipleEntitiesSelected = selection.length;
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}
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}
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else
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{
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getGlobal().MultipleEntitiesSelected = 0;
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// Hide Group Pane.
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// guiHide ("snGroupPane");
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}
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}
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// Modify any resources given/taken
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// (later, we need to base this on a resource-changing event).
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// refreshResourcePool();
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// Update Team Tray
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// (later, we need to base this on the player creating a group).
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// refreshTeamTray();
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}
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}
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@ -0,0 +1,19 @@
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/*
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DESCRIPTION : Functions for the "Status Pane" section of the session GUI.
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NOTES :
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*/
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// ====================================================================
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function refreshStatusPane()
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{
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if ( shouldUpdateStat ( "traits.id.icon" ) )
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{
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// Update portrait
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if (selection[0].traits.id.icon)
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setPortrait ("snStatusPanePortrait", selection[0].traits.id.icon,
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selection[0].traits.id.civ_code, selection[0].traits.id.icon_cell);
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}
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}
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// ====================================================================
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@ -25,7 +25,7 @@ function initCoord()
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function addCrd (name, group, rx, ry, x, y, width, height)
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{
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// Create new coordinate if necessary (it doesn't exist, or we have a new name).
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if (!Crd[Crd.last])
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if (group == rb || !Crd[Crd.last])
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{
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Crd.last++;
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Crd[Crd.last] = new Object();
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@ -262,11 +262,6 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
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hide_object="true"
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/>
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<!--
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NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
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NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
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-->
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<tooltip name="snToolTip"
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anchor="top"
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buffer_zone="4"
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@ -278,6 +273,11 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
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textcolor="0 0 0"
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/>
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<!--
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NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
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NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
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-->
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<!--
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==========================================
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- SETUP - COLORS
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@ -99,6 +99,14 @@
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/>
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</sprite>
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<sprite name="bkGraniteBorderBlack">
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<image texture="global/tile/granite.png"
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size="0 0 100% 100%"
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border="true"
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bordercolor="black"
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/>
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</sprite>
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<sprite name="textureSand">
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<image texture="global/tile/sandstone.png"
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size="0 0 100% 100%"
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@ -25,7 +25,7 @@
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<!--
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==========================================
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- STYLE - GLOBAL - WHEAT SKIN - PANES
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- STYLE - GLOBAL - PANES - WHEAT SKIN
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==========================================
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-->
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@ -51,6 +51,19 @@
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text_valign="center"
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/>
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<!--
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==========================================
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- STYLE - GLOBAL - PANES - HELLENIC SKIN
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==========================================
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-->
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<style name="skin*Hele*Window"
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sprite="bkGraniteBorderBlack"
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buffer_zone="10"
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text_align="left"
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text_valign="top"
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/>
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<!--
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==========================================
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- STYLE - GLOBAL - WHEAT SKIN - CONTROLS
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@ -393,7 +406,7 @@
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sprite_background="bkBorderBlack"
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sprite_bar="bkBlueBorderBlack"
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ghost="true"
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tooltip_style="session_tooltip"
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tooltip_style="snToolTip"
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tooltip="(TBA)"
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/>
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@ -430,7 +443,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
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text_align="right"
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font="prospero16"
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textcolor="white"
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tooltip_style="session_tooltip"
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tooltip_style="snToolTip"
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ghost="false"
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/>
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@ -439,7 +452,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
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/>
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<style name="session_object"
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tooltip_style="session_tooltip"
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tooltip_style="snToolTip"
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tooltip="(TBA)"
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/>
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@ -448,12 +461,12 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
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text_valign="center"
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sprite="wheatButton"
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sprite_over="wheatButtonOver"
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tooltip_style="session_tooltip"
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tooltip_style="snToolTip"
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tooltip="(TBA)"
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/>
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<style name="session_ghost_object"
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tooltip_style="session_tooltip"
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tooltip_style="snToolTip"
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tooltip="(TBA)"
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ghost="true"
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/>
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@ -461,7 +474,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
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<style name="session_ghost_miniheading_object"
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font="verdana8"
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textcolor="200 200 200"
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tooltip_style="session_tooltip"
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tooltip_style="snToolTip"
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tooltip="(TBA)"
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ghost="true"
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/>
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@ -469,7 +482,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
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<style name="session_ghost_subheading_object"
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font="verdana10"
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textcolor="200 200 200"
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tooltip_style="session_tooltip"
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tooltip_style="snToolTip"
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||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
@ -478,7 +491,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
font="verdana10"
|
||||
textcolor="200 200 200"
|
||||
text_align="center"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
@ -487,7 +500,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
font="verdana10"
|
||||
textcolor="200 200 200"
|
||||
text_align="left"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
@ -497,7 +510,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
textcolor="255 255 255"
|
||||
text_align="center"
|
||||
text_valign="bottom"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
@ -507,7 +520,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
textcolor="255 255 255"
|
||||
text_align="center"
|
||||
text_valign="bottom"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
@ -515,7 +528,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
<style name="session_ghost_heading_object"
|
||||
font="verdana12"
|
||||
textcolor="200 200 200"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
@ -524,7 +537,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
font="verdana12"
|
||||
textcolor="200 200 200"
|
||||
text_align="left"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
@ -532,7 +545,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
<style name="session_ghost_text_object"
|
||||
font="verdana10"
|
||||
textcolor="255 255 255"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
@ -541,7 +554,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
font="verdana10"
|
||||
textcolor="255 255 255"
|
||||
text_align="left"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
@ -551,13 +564,13 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
textcolor="255 255 255"
|
||||
text_align="left"
|
||||
text_valign="center"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
ghost="true"
|
||||
/>
|
||||
|
||||
<style name="session_minimap"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip=""
|
||||
/>
|
||||
|
||||
@ -568,7 +581,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
sprite_disabled="ui_portrait_default_square_grey"
|
||||
text_align="right"
|
||||
textcolor="255 255 255"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
/>
|
||||
|
||||
@ -578,7 +591,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
textcolor="255 255 255"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
/>
|
||||
|
||||
@ -588,7 +601,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
sprite_disabled="ui_portrait_default_circle_grey"
|
||||
text_align="right"
|
||||
textcolor="255 255 255"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
/>
|
||||
|
||||
@ -598,7 +611,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
sprite_disabled="ui_portrait_default_circle_grey"
|
||||
text_align="left"
|
||||
textcolor="255 255 255"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
/>
|
||||
|
||||
@ -607,7 +620,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
sprite_background=""
|
||||
sprite_bar="green_bar"
|
||||
ghost="true"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
/>
|
||||
|
||||
@ -615,7 +628,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
sprite_background=""
|
||||
sprite_bar="yellow_bar"
|
||||
ghost="true"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
/>
|
||||
|
||||
@ -623,7 +636,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
sprite_background=""
|
||||
sprite_bar="blue_bar"
|
||||
ghost="true"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
/>
|
||||
|
||||
@ -631,7 +644,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
sprite_background="bkBorderBlack"
|
||||
sprite_bar="blue_bar_outlined"
|
||||
ghost="true"
|
||||
tooltip_style="session_tooltip"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="(TBA)"
|
||||
/>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user