Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
This was SVN commit r10904.
This commit is contained in:
parent
72bd886f80
commit
893cb2668e
@ -1,4 +1,4 @@
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -29,7 +29,7 @@
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#include "graphics/TerrainTextureEntry.h"
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#include "graphics/TerrainTextureManager.h"
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#include "lib/timer.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "maths/MathUtil.h"
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#include "ps/CLogger.h"
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#include "ps/Loader.h"
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@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -20,7 +20,7 @@
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#include "lib/file/vfs/vfs.h"
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#include "lib/posix/posix_pthread.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "TextureManager.h"
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@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -19,7 +19,7 @@
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#include "graphics/TextureManager.h"
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#include "lib/alignment.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/file/vfs/vfs.h"
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#include "lib/res/h_mgr.h"
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#include "lib/tex/tex.h"
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@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -24,7 +24,7 @@ CDropDown
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#include "CDropDown.h"
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#include "lib/ogl.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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//-------------------------------------------------------------------
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@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -25,7 +25,7 @@ CList
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#include "CGUIScrollBarVertical.h"
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#include "ps/CLogger.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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//-------------------------------------------------------------------
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@ -1,4 +1,4 @@
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -29,7 +29,7 @@
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#include "graphics/TerrainTextureManager.h"
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#include "graphics/TerritoryTexture.h"
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#include "lib/ogl.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/bits.h"
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#include "lib/timer.h"
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#include "ps/Game.h"
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@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -20,7 +20,7 @@
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#include "scriptinterface/ScriptInterface.h"
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#include "gui/IGUIObject.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "ps/Hotkey.h"
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#include "js/jsapi.h"
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@ -1,4 +1,4 @@
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/* Copyright (c) 2010 Wildfire Games
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/* Copyright (c) 2012 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -27,7 +27,7 @@
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#ifndef INCLUDED_SDL
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#define INCLUDED_SDL
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#include "lib/external_libraries/sdl_fwd.h"
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#include "lib/external_libraries/libsdl_fwd.h"
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#include "lib/config2.h" // CONFIG2_WSDL
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#if OS_WIN && CONFIG2_WSDL
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@ -1,4 +1,4 @@
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/* Copyright (c) 2010 Wildfire Games
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/* Copyright (c) 2012 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -30,7 +30,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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const size_t MAX_HANDLERS = 8;
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static InHandler handler_stack[MAX_HANDLERS];
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@ -1,4 +1,4 @@
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/* Copyright (c) 2010 Wildfire Games
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/* Copyright (c) 2012 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -28,7 +28,7 @@
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#define INCLUDED_INPUT
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#include "lib/external_libraries/sdl_fwd.h"
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#include "lib/external_libraries/libsdl_fwd.h"
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// input handler return values.
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enum InReaction
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@ -1,4 +1,4 @@
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/* Copyright (c) 2011 Wildfire Games
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/* Copyright (c) 2012 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -31,7 +31,7 @@
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#include <string.h>
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#include <stdarg.h>
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/debug.h"
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#include "lib/sysdep/gfx.h"
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#include "lib/res/h_mgr.h"
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@ -1,4 +1,4 @@
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/* Copyright (c) 2010 Wildfire Games
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/* Copyright (c) 2012 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -28,7 +28,7 @@
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#include "lib/sysdep/gfx.h"
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#define WSDL_NO_KEYSYM
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/ogl.h"
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#if OS_WIN
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/* Copyright (c) 2011 Wildfire Games
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/* Copyright (c) 2012 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -26,7 +26,7 @@
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#include <stdio.h>
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#include <wchar.h>
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/utf8.h"
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#include "lib/sysdep/sysdep.h"
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#include "lib/sysdep/cursor.h"
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@ -1,4 +1,4 @@
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/* Copyright (c) 2010 Wildfire Games
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/* Copyright (c) 2012 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -25,7 +25,7 @@
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*/
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#include "precompiled.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#if CONFIG2_WSDL
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -38,7 +38,7 @@ that of Atlas depending on commandline parameters.
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#include "lib/input.h"
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#include "lib/ogl.h"
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#include "lib/timer.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/res/sound/snd_mgr.h"
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#include "ps/ArchiveBuilder.h"
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -19,7 +19,7 @@
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#include "graphics/TerrainTextureManager.h"
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#include "lib/external_libraries/enet.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/tex/tex.h"
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#include "network/NetServer.h"
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#include "network/NetClient.h"
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#include "lib/input.h"
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#include "lib/ogl.h"
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#include "lib/timer.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/file/common/file_stats.h"
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#include "lib/res/h_mgr.h"
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#include "lib/res/graphics/cursor.h"
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,7 +18,7 @@
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#include "precompiled.h"
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#include "Globals.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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bool g_app_minimized = false;
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -32,7 +32,7 @@
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#include "CStr.h"
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#include "lib/input.h"
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#include "lib/external_libraries/sdl.h" // see note below
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#include "lib/external_libraries/libsdl.h" // see note below
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// note: we need the real SDL header - it defines SDL_USEREVENT, which is
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// required for our HOTKEY event type definition. this is OK since
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -19,7 +19,7 @@
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#include "Joystick.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,7 +18,7 @@
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#ifndef INCLUDED_JOYSTICK
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#define INCLUDED_JOYSTICK
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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class CJoystick
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{
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -21,7 +21,7 @@
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#include "KeyName.h"
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#include "CStr.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include <map>
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#define INCLUDED_KEYNAME
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// Need SDLK_* enum values.
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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class CStr8;
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -32,7 +32,7 @@
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#include "ps/Font.h"
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#include "ps/Hotkey.h"
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#include "ps/Profile.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/res/graphics/unifont.h"
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#include "renderer/Renderer.h"
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#include "scriptinterface/ScriptInterface.h"
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "lib/timer.h"
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#include "lib/utf8.h"
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#include "lib/external_libraries/curl.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/external_libraries/zlib.h"
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#include "lib/file/archive/stream.h"
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#include "lib/sysdep/sysdep.h"
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "graphics/GameView.h"
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#include "gui/GUIManager.h"
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#include "lib/ogl.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/sysdep/gfx.h"
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "graphics/TextureManager.h"
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#include "gui/GUIManager.h"
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#include "lib/app_hooks.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/timer.h"
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#include "ps/CLogger.h"
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#include "ps/DllLoader.h"
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "graphics/GameView.h"
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#include "graphics/ObjectManager.h"
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#include "gui/GUIManager.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "maths/MathUtil.h"
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#include "ps/CConsole.h"
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#include "ps/Game.h"
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -25,7 +25,7 @@
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#include "graphics/CinemaTrack.h"
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#include "graphics/GameView.h"
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#include "gui/GUIManager.h"
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#include "lib/external_libraries/sdl.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/sysdep/cpu.h"
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#include "maths/MathUtil.h"
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#include "ps/Game.h"
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