New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
This was SVN commit r8209.
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binaries/data/mods/public/art/actors/structures/fndn_2x4.xml
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14
binaries/data/mods/public/art/actors/structures/fndn_2x4.xml
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="foundation 2x4 a">
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<mesh>structural/found_2x4_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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<texture>structural/foundation.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/found_2x4_a.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/found_2x4_a.dae
(Stored with Git LFS)
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@ -5,6 +5,12 @@
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<SpecificName>Goat</SpecificName>
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<IconCell>9</IconCell>
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</Identity>
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<Cost>
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<BuildTime>50</BuildTime>
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<Resources>
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<food>60</food>
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</Resources>
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</Cost>
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<ResourceSupply>
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<Amount>120</Amount>
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<Type>food.meat</Type>
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@ -12,8 +18,4 @@
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<VisualActor>
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<Actor>fauna/goat.xml</Actor>
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</VisualActor>
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<Footprint>
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<Circle radius="1.25"/>
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<Height>2.0</Height>
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</Footprint>
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</Entity>
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@ -13,6 +13,7 @@
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</Cost>
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<VisualActor>
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<Actor>structures/celts/special.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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<Footprint replace="">
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<Circle radius="9.0"/>
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@ -11,6 +11,11 @@
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<Health>
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<Max>110</Max>
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</Health>
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<TrainingQueue>
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<Entities datatype="tokens">
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gaia/fauna_goat
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</Entities>
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</TrainingQueue>
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<VisualActor>
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<Actor>structures/plot_corral.xml</Actor>
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</VisualActor>
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@ -25,7 +25,7 @@
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<Crush>10.0</Crush>
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</Armour>
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<VisualActor>
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<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
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<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
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</VisualActor>
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<Footprint>
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<Square width="9.5" depth="19.75"/>
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@ -14,8 +14,8 @@
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<xp>10</xp>
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</Loot>
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<Footprint>
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<Circle radius="2.0"/>
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<Height>2.5</Height>
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<Circle radius="1.5"/>
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<Height>2.25</Height>
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</Footprint>
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<UnitMotion>
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<WalkSpeed>2.0</WalkSpeed>
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