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forked from 0ad/0ad

New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.

This was SVN commit r8209.
This commit is contained in:
Michael D. Hafer 2010-09-29 06:20:21 +00:00
parent c9a2a97c25
commit 8f979d3250
7 changed files with 32 additions and 7 deletions

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="foundation 2x4 a">
<mesh>structural/found_2x4_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1">
<texture>structural/foundation.dds</texture>
</variant>
</group>
</actor>

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@ -5,6 +5,12 @@
<SpecificName>Goat</SpecificName>
<IconCell>9</IconCell>
</Identity>
<Cost>
<BuildTime>50</BuildTime>
<Resources>
<food>60</food>
</Resources>
</Cost>
<ResourceSupply>
<Amount>120</Amount>
<Type>food.meat</Type>
@ -12,8 +18,4 @@
<VisualActor>
<Actor>fauna/goat.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.25"/>
<Height>2.0</Height>
</Footprint>
</Entity>

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@ -13,6 +13,7 @@
</Cost>
<VisualActor>
<Actor>structures/celts/special.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
<Footprint replace="">
<Circle radius="9.0"/>

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@ -11,6 +11,11 @@
<Health>
<Max>110</Max>
</Health>
<TrainingQueue>
<Entities datatype="tokens">
gaia/fauna_goat
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
</VisualActor>

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@ -25,7 +25,7 @@
<Crush>10.0</Crush>
</Armour>
<VisualActor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="9.5" depth="19.75"/>

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@ -14,8 +14,8 @@
<xp>10</xp>
</Loot>
<Footprint>
<Circle radius="2.0"/>
<Height>2.5</Height>
<Circle radius="1.5"/>
<Height>2.25</Height>
</Footprint>
<UnitMotion>
<WalkSpeed>2.0</WalkSpeed>