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forked from 0ad/0ad

New Chinese ships for a mod some of the guys are working on.

This was SVN commit r8700.
This commit is contained in:
Michael D. Hafer 2010-11-27 04:56:20 +00:00
parent db22548ecb
commit 90b4e85b51
22 changed files with 127 additions and 19 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="chinese merchant sail">
<mesh>props/chin_merch_sail.dae</mesh>
<texture>props/chin_sail_dragon.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="chinese trireme sail">
<mesh>props/chin_tri_sail.dae</mesh>
<texture>props/chin_sail_dragon.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="Chinese Merchant Ship">
<mesh>structural/chin_merch.dae</mesh>
<props>
<prop actor="props/structures/chinese/merchant_sail.xml" attachpoint="root"/>
</props>
<texture>structural/chin_ship.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="Chinese Trireme">
<mesh>structural/chin_tri.dae</mesh>
<props>
<prop actor="props/structures/chinese/trireme_sail.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/chin_ship.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_farmstead.dae</mesh>
<props>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,18 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/rome_scout_tower.dae</mesh>
<props>
<prop actor="props/structures/romans/scout_tower.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
<texture>structural/rome_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_merchant">
<Identity>
<Civ>hele</Civ>
<SpecificName>Han Merchant Ship</SpecificName>
<History>Need History</History>
<Icon>units/chin_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/chinese/merchant_ship.xml</Actor>
</VisualActor>
<Footprint replace="">
<Square width="8.0" depth="22.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Unit radius="6.0"/>
</Obstruction>
</Entity>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_trireme">
<Identity>
<Civ>hele</Civ>
<SpecificName>Lou Chuan</SpecificName>
<History>Meant to be a central vessel in the fleet, the lou chuan was equipped for boarding and attacking enemy vessels, as well as with siege weapons including traction trebuchets for ranged combat.</History>
<Icon>units/chin_ship_trireme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/chinese/trireme.xml</Actor>
</VisualActor>
<Footprint>
<Square width="14.0" depth="36.0"/>
<Height>8.0</Height>
</Footprint>
</Entity>

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@ -1,18 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_gym_a.dae</mesh>
<props>
<prop actor="props/structures/hellenes/special_gym.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -13,7 +13,7 @@
<prop actor="units/hellenes/infantry_javelinist_b.xml" attachpoint="gar04"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="gar05"/>
</props>
<texture>structural/hele_struct_b.png</texture>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship">
<Identity>
<GenericName>Bireme</GenericName>
<GenericName>Light Warship</GenericName>
<Tooltip>Light Warship.</Tooltip>
</Identity>
<Cost>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship">
<Identity>
<GenericName>Quinquereme</GenericName>
<GenericName>Heavy Warship</GenericName>
<Tooltip>Heavy Warship.</Tooltip>
</Identity>
<Cost>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship">
<Identity>
<GenericName>Trireme</GenericName>
<GenericName>Medium Warship</GenericName>
<Tooltip>Medium Warship.</Tooltip>
</Identity>
<Cost>