New Chinese ships for a mod some of the guys are working on.
This was SVN commit r8700.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="chinese merchant sail">
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<mesh>props/chin_merch_sail.dae</mesh>
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<texture>props/chin_sail_dragon.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="chinese trireme sail">
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<mesh>props/chin_tri_sail.dae</mesh>
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<texture>props/chin_sail_dragon.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="Chinese Merchant Ship">
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<mesh>structural/chin_merch.dae</mesh>
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<props>
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<prop actor="props/structures/chinese/merchant_sail.xml" attachpoint="root"/>
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</props>
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<texture>structural/chin_ship.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="Chinese Trireme">
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<mesh>structural/chin_tri.dae</mesh>
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<props>
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<prop actor="props/structures/chinese/trireme_sail.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/chin_ship.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>structural/rome_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/romans/scout_tower.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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</props>
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<texture>structural/rome_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/internal/art/meshes/props/chin_merch_sail.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/props/chin_merch_sail.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/props/chin_tri_sail.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/props/chin_tri_sail.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/chin_merch.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/chin_merch.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/chin_tri.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/chin_tri.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/props/chin_sail_dragon.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/props/chin_sail_dragon.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/structural/chin_ship.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/structural/chin_ship.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/structural/chin_ship.png
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/structural/chin_ship.png
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship_merchant">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Han Merchant Ship</SpecificName>
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<History>Need History</History>
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<Icon>units/chin_ship_merchant.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/chinese/merchant_ship.xml</Actor>
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</VisualActor>
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<Footprint replace="">
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<Square width="8.0" depth="22.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="6.0"/>
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</Obstruction>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship_trireme">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Lou Chuan</SpecificName>
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<History>Meant to be a central vessel in the fleet, the lou chuan was equipped for boarding and attacking enemy vessels, as well as with siege weapons including traction trebuchets for ranged combat.</History>
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<Icon>units/chin_ship_trireme.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/chinese/trireme.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="14.0" depth="36.0"/>
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<Height>8.0</Height>
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</Footprint>
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</Entity>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_gym_a.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/special_gym.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<prop actor="units/hellenes/infantry_javelinist_b.xml" attachpoint="gar04"/>
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<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="gar05"/>
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</props>
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<texture>structural/hele_struct_b.png</texture>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/chin_ship_merchant.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/chin_ship_merchant.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/ui/session/portraits/units/chin_ship_trireme.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/ui/session/portraits/units/chin_ship_trireme.png
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship">
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<Identity>
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<GenericName>Bireme</GenericName>
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<GenericName>Light Warship</GenericName>
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<Tooltip>Light Warship.</Tooltip>
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</Identity>
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<Cost>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship">
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<Identity>
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<GenericName>Quinquereme</GenericName>
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<GenericName>Heavy Warship</GenericName>
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<Tooltip>Heavy Warship.</Tooltip>
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</Identity>
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<Cost>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship">
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<Identity>
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<GenericName>Trireme</GenericName>
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<GenericName>Medium Warship</GenericName>
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<Tooltip>Medium Warship.</Tooltip>
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</Identity>
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<Cost>
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