Tidied up some include paths
This was SVN commit r3929.
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@ -4,8 +4,8 @@
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#include "Singleton.h"
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#include "CStr.h"
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#include "boost/shared_ptr.hpp"
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#include "boost/weak_ptr.hpp"
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#include <boost/shared_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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#define g_MeshManager CMeshManager::GetSingleton()
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@ -11,7 +11,7 @@
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#define graphics_TerrainProperties_H
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#include "CStr.h"
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#include "boost/shared_ptr.hpp"
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#include <boost/shared_ptr.hpp>
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class CTerrainGroup;
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class XMBElement;
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@ -3,7 +3,7 @@
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#include <vector>
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#include <map>
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#include "boost/shared_ptr.hpp"
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#include <boost/shared_ptr.hpp>
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#include "lib/res/handle.h"
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@ -169,8 +169,8 @@
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// saved by including it here. (~10% in a full rebuild, as of r2365)
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#include "ps/CStr.h"
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#include "scripting/SpiderMonkey.h"
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#include "boost/shared_ptr.hpp"
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#include "boost/weak_ptr.hpp"
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#include <boost/shared_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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// (further headers to be precompiled go here)
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@ -24,8 +24,8 @@
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extern "C" {
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// this is not a core library module, so it doesn't define JPEG_INTERNALS
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#include "jpeglib.h"
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#include "jerror.h"
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#include <jpeglib.h>
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#include <jerror.h>
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}
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#include "lib.h"
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@ -29,7 +29,7 @@
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# define WINAPI __stdcall
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# define WINAPIV __cdecl
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#endif // OS_WIN
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#include "png.h"
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#include <png.h>
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#include "lib/byte_order.h"
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#include "lib/res/res.h"
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@ -13,7 +13,7 @@
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#include <stdlib.h>
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#include <ctype.h>
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#include "bfd.h"
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#include <bfd.h>
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#include <cxxabi.h>
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#ifndef bfd_get_section_size
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@ -29,7 +29,7 @@
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#include "lib.h"
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#include "win_internal.h"
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#define _NO_CVCONST_H // request SymTagEnum be defined
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#include "dbghelp.h"
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#include <dbghelp.h>
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#include <OAIdl.h> // VARIANT
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#include "posix.h"
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#include "sysdep/cpu.h"
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@ -9,5 +9,5 @@
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// saved by including it here. (~10% in a full rebuild, as of r2365)
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#include "ps/CStr.h"
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#include "scripting/SpiderMonkey.h"
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#include "boost/shared_ptr.hpp"
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#include "boost/weak_ptr.hpp"
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#include <boost/shared_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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@ -7,7 +7,7 @@
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#ifndef VECTOR_2D_INCLUDED
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#define VECTOR_2D_INCLUDED
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#include "math.h"
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#include <math.h>
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#include "Vector3D.h"
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class CVector2D
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@ -1,4 +1,4 @@
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/**
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/**
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* =========================================================================
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* File : ModelRenderer.h
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* Project : Pyrogenesis
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@ -13,7 +13,7 @@
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#ifndef MODELRENDERER_H
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#define MODELRENDERER_H
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#include "boost/shared_ptr.hpp"
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#include <boost/shared_ptr.hpp>
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#include "graphics/Color.h"
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#include "graphics/MeshManager.h"
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@ -284,7 +284,7 @@ public:
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WaterManager* GetWaterManager() { return m_WaterManager; }
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/**
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* GetWaterManager: Return the renderer's sky manager.
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* GetSkyManager: Return the renderer's sky manager.
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*
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* @return the SkyManager object used by the renderer
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*/
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@ -3,7 +3,6 @@
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#include "BoundingObjects.h"
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#include "ogl.h"
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#include "MathUtil.h"
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#include "stdio.h"
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bool CBoundingObject::intersects( CBoundingObject* obj )
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{
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@ -6,7 +6,7 @@
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#include "BaseFormation.h"
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#include "EntityFormation.h"
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#include "ps/Vector2D.h"
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#include "Vector2D.h"
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CFormationManager::~CFormationManager()
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{
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