1
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forked from 0ad/0ad

Fix unit civ tooltip

This was SVN commit r11987.
This commit is contained in:
WhiteTreePaladin 2012-06-18 23:51:07 +00:00
parent 03d56edb1b
commit 9fb45928a1
2 changed files with 3 additions and 40 deletions

View File

@ -633,9 +633,9 @@
<!-- Player Name and Civ -->
<object size="0 40 100% 100%">
<object size="50%-64 -24 50%+64 112" name="playerCivIcon" ghost="true" type="image"/>
<object size="0 0 100% 100%" name="playerColorBackground" ghost="true" type="image" sprite="playerColorBackground"/>
<object z="50" size="0 0 100% 100%" type="image" sprite="bottomEdgedPanelShader"/>
<object size="50%-64 -24 50%+64 112" name="playerCivIcon" type="image" ghost="true"/>
<object size="0 0 100% 100%" name="playerColorBackground" type="image" sprite="playerColorBackground" ghost="true"/>
<object z="50" size="0 0 100% 100%" type="image" sprite="bottomEdgedPanelShader" ghost="true"/>
<!-- Why is this being automatically ghosted? In the mean time, set ghost to false -->
<object ghost="false" size="0 0 100% 100%-5" name="player" type="text" style="SecondaryTextCentered" tooltip_style="sessionToolTip"/>

View File

@ -490,7 +490,6 @@
<sprite name="remove">
<image backcolor="0 0 0 0" size="0 0 100% 100%"/>
<!-- <image backcolor="255 0 0 255" size="0 0 100% 100%"/>-->
</sprite>
<sprite name="panelShader">
@ -498,10 +497,6 @@
size="0 0 100% 100%"
/>
</sprite>
<sprite name="edgedPanelShader">
<image texture="session/panel_shader_top_edge.png"
@ -530,38 +525,6 @@
/>
</sprite>
<!-- <sprite name="topPanelShader">
<image texture="session/panel_shader.png"
size="0 0 100% 100%"
/>
<image texture="session/panel_shader_edge.png"
real_texture_placement="0 0 256 5"
size="0 100% 100% 100%+5"
/>
</sprite>
<sprite name="bottomPanelShader">
<image texture="session/panel_shader_edge.png"
real_texture_placement="0 0 256 5"
size="0 -5 100% 0"
/>
<image texture="session/panel_shader.png"
size="0 0 100% 100%"
/>
</sprite>-->
<!-- <sprite name="playerColorShader">
<image texture="session/panel_shader.png"
real_texture_placement="0 0 256 32"
size="0 0 100% 100%"
/>
</sprite>-->
<sprite name="glassSquareMap">
<image backcolor="255 255 255 56" size="0 0 100% 1"/>
<image backcolor="255 255 255 56" size="100%-1 1 100% 100%"/>