Fix unit civ tooltip
This was SVN commit r11987.
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03d56edb1b
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@ -633,9 +633,9 @@
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<!-- Player Name and Civ -->
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<object size="0 40 100% 100%">
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<object size="50%-64 -24 50%+64 112" name="playerCivIcon" ghost="true" type="image"/>
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<object size="0 0 100% 100%" name="playerColorBackground" ghost="true" type="image" sprite="playerColorBackground"/>
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<object z="50" size="0 0 100% 100%" type="image" sprite="bottomEdgedPanelShader"/>
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<object size="50%-64 -24 50%+64 112" name="playerCivIcon" type="image" ghost="true"/>
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<object size="0 0 100% 100%" name="playerColorBackground" type="image" sprite="playerColorBackground" ghost="true"/>
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<object z="50" size="0 0 100% 100%" type="image" sprite="bottomEdgedPanelShader" ghost="true"/>
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<!-- Why is this being automatically ghosted? In the mean time, set ghost to false -->
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<object ghost="false" size="0 0 100% 100%-5" name="player" type="text" style="SecondaryTextCentered" tooltip_style="sessionToolTip"/>
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@ -490,7 +490,6 @@
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<sprite name="remove">
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<image backcolor="0 0 0 0" size="0 0 100% 100%"/>
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<!-- <image backcolor="255 0 0 255" size="0 0 100% 100%"/>-->
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</sprite>
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<sprite name="panelShader">
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@ -498,10 +497,6 @@
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="edgedPanelShader">
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<image texture="session/panel_shader_top_edge.png"
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@ -530,38 +525,6 @@
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/>
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</sprite>
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<!-- <sprite name="topPanelShader">
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<image texture="session/panel_shader.png"
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size="0 0 100% 100%"
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/>
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<image texture="session/panel_shader_edge.png"
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real_texture_placement="0 0 256 5"
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size="0 100% 100% 100%+5"
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/>
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</sprite>
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<sprite name="bottomPanelShader">
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<image texture="session/panel_shader_edge.png"
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real_texture_placement="0 0 256 5"
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size="0 -5 100% 0"
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/>
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<image texture="session/panel_shader.png"
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size="0 0 100% 100%"
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/>
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</sprite>-->
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<!-- <sprite name="playerColorShader">
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<image texture="session/panel_shader.png"
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real_texture_placement="0 0 256 32"
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size="0 0 100% 100%"
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/>
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</sprite>-->
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<sprite name="glassSquareMap">
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<image backcolor="255 255 255 56" size="0 0 100% 1"/>
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<image backcolor="255 255 255 56" size="100%-1 1 100% 100%"/>
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