Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands
This was SVN commit r14173.
This commit is contained in:
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@ -183,7 +183,7 @@ for (var ix = 0; ix < mapSize; ix++)
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log("Creating shores...");
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log("Creating shores...");
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for (var i = 0; i < scaleByMapSize(20,120); i++)
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for (var i = 0; i < scaleByMapSize(20,120); i++)
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{
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{
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placer = new ClumpPlacer(scaleByMapSize(50, 70), 0.2, 0.1, 10, randFloat(0.1,0.9)*mapSize, randFloat(0.67,0.74)*mapSize);
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placer = new ChainPlacer(1, floor(scaleByMapSize(4, 6)), floor(scaleByMapSize(16, 30)), 1, floor(randFloat(0.1,0.9)*mapSize), floor(randFloat(0.67,0.74)*mapSize));
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var terrainPainter = new LayeredPainter(
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var terrainPainter = new LayeredPainter(
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[tSnowA, tSnowA], // terrains
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[tSnowA, tSnowA], // terrains
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[2] // widths
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[2] // widths
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@ -198,7 +198,7 @@ for (var i = 0; i < scaleByMapSize(20,120); i++)
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// create islands
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// create islands
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log("Creating islands...");
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log("Creating islands...");
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placer = new ClumpPlacer(scaleByMapSize(40, 180), 0.2, 0.1, 1);
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placer = new ChainPlacer(1, floor(scaleByMapSize(4, 6)), floor(scaleByMapSize(16, 40)), 0.1);
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var terrainPainter = new LayeredPainter(
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var terrainPainter = new LayeredPainter(
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[tSnowA, tSnowA], // terrains
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[tSnowA, tSnowA], // terrains
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[3] // widths
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[3] // widths
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@ -216,7 +216,7 @@ paintTerrainBasedOnHeight(-6, 1, 1, tWater);
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// create lakes
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// create lakes
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log("Creating lakes...");
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log("Creating lakes...");
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var numLakes = round(scaleByMapSize(1,4) * numPlayers);
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var numLakes = round(scaleByMapSize(1,4) * numPlayers);
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var placer = new ClumpPlacer(scaleByMapSize(100,250), 0.8, 0.1, 10);
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var placer = new ChainPlacer(1, floor(scaleByMapSize(5, 7)), floor(scaleByMapSize(20, 50)), 0.1);
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var terrainPainter = new LayeredPainter(
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var terrainPainter = new LayeredPainter(
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[tShoreBlend, tShore, tWater], // terrains
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[tShoreBlend, tShore, tWater], // terrains
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[1,1] // widths
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[1,1] // widths
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@ -236,7 +236,7 @@ RMS.SetProgress(45);
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// create hills
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// create hills
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log("Creating hills...");
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log("Creating hills...");
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placer = new ClumpPlacer(scaleByMapSize(20, 150), 0.2, 0.1, 1);
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placer = new ChainPlacer(1, floor(scaleByMapSize(4, 6)), floor(scaleByMapSize(16, 40)), 0.1);
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var terrainPainter = new LayeredPainter(
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var terrainPainter = new LayeredPainter(
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[tCliff, tSnowA], // terrains
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[tCliff, tSnowA], // terrains
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[3] // widths
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[3] // widths
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@ -246,7 +246,7 @@ createAreas(
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placer,
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placer,
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[terrainPainter, elevationPainter, paintClass(clHill)],
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[terrainPainter, elevationPainter, paintClass(clHill)],
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avoidClasses(clPlayer, 20, clHill, 15, clWater, 2, clBaseResource, 2),
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avoidClasses(clPlayer, 20, clHill, 15, clWater, 2, clBaseResource, 2),
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scaleByMapSize(2, 8) * numPlayers
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scaleByMapSize(1, 4) * numPlayers
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);
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);
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@ -268,12 +268,12 @@ var types = [
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]; // some variation
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]; // some variation
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var size = numForest / (scaleByMapSize(2,8) * numPlayers);
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var size = numForest / (scaleByMapSize(3,6) * numPlayers);
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var num = floor(size / types.length);
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var num = floor(size / types.length);
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for (var i = 0; i < types.length; ++i)
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for (var i = 0; i < types.length; ++i)
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{
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{
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placer = new ClumpPlacer(numForest / num, 0.1, 0.1, 1);
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placer = new ChainPlacer(1, floor(scaleByMapSize(3, 5)), numForest / (num * floor(scaleByMapSize(2,4))), 1);
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painter = new LayeredPainter(
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painter = new LayeredPainter(
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types[i], // terrains
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types[i], // terrains
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[2] // widths
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[2] // widths
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@ -298,10 +298,10 @@ RMS.SetProgress(70);
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// create dirt patches
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// create dirt patches
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log("Creating dirt patches...");
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log("Creating dirt patches...");
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var sizes = [scaleByMapSize(3, 9), scaleByMapSize(5, 15), scaleByMapSize(8, 24)];
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var sizes = [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)];
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for (var i = 0; i < sizes.length; i++)
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for (var i = 0; i < sizes.length; i++)
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{
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{
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placer = new ClumpPlacer(sizes[i], 0.3, 0.06, 0.5);
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placer = new ChainPlacer(1, floor(scaleByMapSize(3, 5)), sizes[i], 0.5);
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painter = new LayeredPainter(
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painter = new LayeredPainter(
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[tSnowD,tSnowB,tSnowC], // terrains
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[tSnowD,tSnowB,tSnowC], // terrains
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[2,1] // widths
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[2,1] // widths
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@ -313,10 +313,10 @@ for (var i = 0; i < sizes.length; i++)
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scaleByMapSize(20, 80)
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scaleByMapSize(20, 80)
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);
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);
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}
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}
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var sizes = [scaleByMapSize(3, 9), scaleByMapSize(5, 15), scaleByMapSize(8, 24)];
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var sizes = [scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)];
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for (var i = 0; i < sizes.length; i++)
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for (var i = 0; i < sizes.length; i++)
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{
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{
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placer = new ClumpPlacer(sizes[i], 0.3, 0.06, 0.5);
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placer = new ChainPlacer(1, floor(scaleByMapSize(3, 5)), sizes[i], 0.5);
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painter = new LayeredPainter(
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painter = new LayeredPainter(
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[tSnowE,tSnowE], // terrains
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[tSnowE,tSnowE], // terrains
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[1] // widths
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[1] // widths
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@ -334,14 +334,14 @@ log("Creating stone mines...");
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group = new SimpleGroup([new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)], true, clRock);
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group = new SimpleGroup([new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)], true, clRock);
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createObjectGroups(group, 0,
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createObjectGroups(group, 0,
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avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
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avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
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scaleByMapSize(4,16), 100
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scaleByMapSize(8,32), 100
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);
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);
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// create small stone quarries
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// create small stone quarries
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group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock);
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group = new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock);
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createObjectGroups(group, 0,
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createObjectGroups(group, 0,
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avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
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avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1),
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scaleByMapSize(4,16), 100
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scaleByMapSize(8,32), 100
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);
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);
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log("Creating metal mines...");
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log("Creating metal mines...");
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@ -349,7 +349,7 @@ log("Creating metal mines...");
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group = new SimpleGroup([new SimpleObject(oMetalLarge, 1,1, 0,4)], true, clMetal);
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group = new SimpleGroup([new SimpleObject(oMetalLarge, 1,1, 0,4)], true, clMetal);
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createObjectGroups(group, 0,
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createObjectGroups(group, 0,
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avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 1),
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avoidClasses(clWater, 3, clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clHill, 1),
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scaleByMapSize(4,16), 100
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scaleByMapSize(8,32), 100
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);
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);
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@ -409,12 +409,17 @@ createObjectGroups(group, 0,
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setSunColour(0.6, 0.6, 0.6);
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setSunColour(0.6, 0.6, 0.6);
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setSunElevation(PI/ 6);
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setSunElevation(PI/ 6);
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setWaterColour(0.0, 0.047, 0.286); // dark majestic blue
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setWaterColour(0.3, 0.347, 0.386); // dark majestic blue
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setWaterTint(0.471, 0.776, 0.863); // light blue
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setWaterTint(0.171, 0.236, 0.263); // light blue
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setWaterReflectionTint(0.0, 0.047, 0.286);
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setWaterReflectionTint(0.0, 0.047, 0.086);
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setWaterMurkiness(0.82);
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setWaterMurkiness(0.82);
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setWaterWaviness(3);
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setWaterWaviness(3);
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setWaterReflectionTintStrength(0.15);
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setWaterReflectionTintStrength(0.15);
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setFogFactor(0.95);
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setFogThickness(0.09);
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setPPSaturation(0.28);
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setPPEffect("hdr");
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setSkySet("fog");
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setSkySet("fog");
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ExportMap();
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ExportMap();
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@ -210,7 +210,7 @@ createAreas(
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log("Creating marshes...");
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log("Creating marshes...");
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for (var i = 0; i < 7; i++)
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for (var i = 0; i < 7; i++)
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{
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{
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placer = new ClumpPlacer(9*scaleByMapSize(50,130)*randFloat(0.6,1.4), 0.8, 0.1, 10);
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placer = new ChainPlacer(1, floor(scaleByMapSize(6, 12)), floor(scaleByMapSize(15, 60)), 0.8);
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var terrainPainter = new LayeredPainter(
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var terrainPainter = new LayeredPainter(
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[tShoreBlend, tShore, tWater], // terrains
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[tShoreBlend, tShore, tWater], // terrains
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[1,1] // widths
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[1,1] // widths
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@ -265,11 +265,11 @@ var types = [
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[[tForestFloor, tGrass, pForestD], [tForestFloor, pForestD]],
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[[tForestFloor, tGrass, pForestD], [tForestFloor, pForestD]],
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[[tForestFloor, tGrass, pForestP], [tForestFloor, pForestP]]
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[[tForestFloor, tGrass, pForestP], [tForestFloor, pForestP]]
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]; // some variation
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]; // some variation
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var size = numForest / (scaleByMapSize(2,8) * numPlayers);
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var size = numForest / (scaleByMapSize(3,6) * numPlayers);
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var num = floor(size / types.length);
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var num = floor(size / types.length);
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for (var i = 0; i < types.length; ++i)
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for (var i = 0; i < types.length; ++i)
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{
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{
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placer = new ClumpPlacer(numForest / num, 0.1, 0.1, 1);
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placer = new ChainPlacer(1, floor(scaleByMapSize(3, 5)), numForest / (num * floor(scaleByMapSize(2,4))), 1);
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painter = new LayeredPainter(
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painter = new LayeredPainter(
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types[i], // terrains
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types[i], // terrains
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[2] // widths
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[2] // widths
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@ -286,10 +286,10 @@ RMS.SetProgress(50);
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// create mud patches
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// create mud patches
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log("Creating mud patches...");
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log("Creating mud patches...");
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var sizes = [scaleByMapSize(3, 21), scaleByMapSize(5, 37), scaleByMapSize(8, 50)];
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var sizes = [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)];
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for (var i = 0; i < sizes.length; i++)
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for (var i = 0; i < sizes.length; i++)
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{
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{
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placer = new ClumpPlacer(sizes[i], 0.3, 0.06, 0.5);
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placer = new ChainPlacer(1, floor(scaleByMapSize(3, 5)), sizes[i], 1);
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painter = new LayeredPainter(
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painter = new LayeredPainter(
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[tGrassA, tGrassB, tMud], // terrains
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[tGrassA, tGrassB, tMud], // terrains
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[1,1] // widths
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[1,1] // widths
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@ -476,4 +476,11 @@ setWaterMurkiness(0.8);
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setWaterWaviness(0.8);
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setWaterWaviness(0.8);
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setWaterReflectionTintStrength(0.4);
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setWaterReflectionTintStrength(0.4);
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setFogThickness(0.25);
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setFogFactor(0.6);
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setPPEffect("hdr");
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setPPSaturation(0.44);
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setPPBloom(0.3);
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ExportMap();
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ExportMap();
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@ -25,14 +25,14 @@ var g_Environment = {
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},
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},
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Fog: {
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Fog: {
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FogFactor: 0.0,
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FogFactor: 0.0,
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FogThickness: 0.0,
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FogThickness: 0.5,
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FogColor: {r: 0.8, g: 0.8, b: 0.8, a: 0}
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FogColor: {r: 0.8, g: 0.8, b: 0.8, a: 0}
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},
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},
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Postproc: {
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Postproc: {
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Brightness: 0.0,
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Brightness: 0.0,
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Contrast: 0.0,
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Contrast: 1.0,
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Saturation: 0.5,
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Saturation: 1.0,
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Bloom: 0.0,
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Bloom: 0.2,
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PostprocEffect: "default"
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PostprocEffect: "default"
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}
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}
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};
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};
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@ -410,7 +410,7 @@ for (var i = 0; i < types.length; ++i)
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// Set environment
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// Set environment
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setSkySet("sunny");
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setSkySet("sunny");
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setSunElevation(PI / 6);
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setSunElevation(PI / 8);
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setSunRotation(randFloat(0, TWO_PI));
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setSunRotation(randFloat(0, TWO_PI));
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setSunColour(0.746, 0.718, 0.539);
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setSunColour(0.746, 0.718, 0.539);
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setWaterColour(0.292, 0.347, 0.691);
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setWaterColour(0.292, 0.347, 0.691);
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@ -419,5 +419,14 @@ setWaterReflectionTint(0.562, 0.511, 0.425);
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setWaterMurkiness(0.83);
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setWaterMurkiness(0.83);
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setWaterReflectionTintStrength(0.377);
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setWaterReflectionTintStrength(0.377);
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setFogColor(0.8, 0.76, 0.61);
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setFogThickness(0.2);
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setFogFactor(0.4);
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setPPEffect("hdr");
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setPPContrast(0.65);
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setPPSaturation(0.42);
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setPPBloom(0.6);
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// Export map data
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// Export map data
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ExportMap();
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ExportMap();
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