volume roilloff returned to standard with bug fixed. Added hints to help stereo playback
This was SVN commit r12864.
This commit is contained in:
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355bdfb748
commit
a23d245405
@ -295,7 +295,9 @@ Status CSoundManager::AlcInit()
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m_Device = alcOpenDevice(NULL);
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if(m_Device)
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{
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m_Context = alcCreateContext(m_Device, 0); // no attrlist needed
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ALCint attribs[] = {ALC_STEREO_SOURCES, 16, 0};
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m_Context = alcCreateContext(m_Device, &attribs[0]);
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if(m_Context)
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alcMakeContextCurrent(m_Context);
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}
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@ -37,8 +37,7 @@ CSoundData::~CSoundData()
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{
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if (m_ALBuffer != 0)
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alDeleteBuffers(1, &m_ALBuffer);
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if ( m_FileName )
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delete m_FileName;
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delete m_FileName;
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}
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void CSoundData::InitProperties()
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@ -120,17 +119,16 @@ ALsizei CSoundData::GetBufferCount()
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return 1;
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}
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std::wstring* CSoundData::GetFileName()
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CStrW* CSoundData::GetFileName()
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{
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return m_FileName;
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}
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void CSoundData::SetFileName(const Path& aName)
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{
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if ( m_FileName )
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delete m_FileName;
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delete m_FileName;
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m_FileName = new std::wstring( aName.string() );
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m_FileName = new CStrW( aName.string() );
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}
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CSoundData* CSoundData::IncrementCount()
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@ -53,7 +53,7 @@ public:
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virtual ALuint GetBuffer();
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virtual ALsizei GetBufferCount();
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virtual std::wstring* GetFileName();
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virtual CStrW* GetFileName();
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virtual void SetFileName(const Path& aName);
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virtual ALuint* GetBufferPtr();
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@ -63,7 +63,7 @@ protected:
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ALuint m_ALBuffer;
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int m_RetentionCount;
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std::wstring* m_FileName;
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CStrW* m_FileName;
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};
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@ -46,8 +46,6 @@ CSoundBase::~CSoundBase()
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CSoundData::ReleaseSoundData(m_SoundData);
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m_SoundData = 0;
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}
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if (m_Name)
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delete m_Name;
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}
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void CSoundBase::ResetVars()
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@ -62,7 +60,6 @@ void CSoundBase::ResetVars()
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m_EndVolume = 0;
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ResetFade();
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m_Name = new std::string("sound name");
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}
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void CSoundBase::ResetFade()
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@ -89,6 +86,10 @@ void CSoundBase::SetRollOff(ALfloat rolls)
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{
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if ( m_ALSource )
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{
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alSourcef(m_ALSource, AL_REFERENCE_DISTANCE, 70.0f);
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AL_CHECK
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alSourcef(m_ALSource, AL_MAX_DISTANCE, 200.0);
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AL_CHECK
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alSourcef(m_ALSource, AL_ROLLOFF_FACTOR, rolls);
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AL_CHECK
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}
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@ -148,13 +149,6 @@ bool CSoundBase::InitOpenAL()
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AL_CHECK
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alSourcei(m_ALSource,AL_LOOPING,AL_FALSE);
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AL_CHECK
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alSourcef(m_ALSource, AL_REFERENCE_DISTANCE, 70.0f);
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AL_CHECK
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alSourcef(m_ALSource, AL_MAX_DISTANCE, 145.0);
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AL_CHECK
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alSourcef(m_ALSource, AL_ROLLOFF_FACTOR, 1.0);
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AL_CHECK
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return true;
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}
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else
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@ -304,24 +298,12 @@ void CSoundBase::Stop()
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}
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}
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const char* CSoundBase::Name()
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CStrW* CSoundBase::GetName()
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{
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return m_Name->c_str();
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}
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if ( m_SoundData )
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return m_SoundData->GetFileName();
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std::string CSoundBase::GetName()
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{
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return std::string(m_Name->c_str());
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}
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void CSoundBase::SetNameFromPath(char* fileLoc)
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{
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std::string anst(fileLoc);
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size_t pos = anst.find_last_of("/");
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if(pos != std::wstring::npos)
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m_Name->assign(anst.begin() + pos + 1, anst.end());
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else
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m_Name->assign(anst.begin(), anst.end());
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return NULL;
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}
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#endif // CONFIG2_AUDIO
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@ -36,7 +36,6 @@ protected:
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ALuint m_ALSource;
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CSoundData* m_SoundData;
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std::string* m_Name;
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bool m_LastPlay;
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bool m_Looping;
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bool m_ShouldBePlaying;
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@ -73,8 +72,7 @@ public:
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void PlayAsMusic();
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void PlayAsAmbient();
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const char* Name();
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std::string GetName();
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CStrW* GetName();
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virtual bool GetLooping();
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virtual void SetLooping(bool loops);
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@ -84,7 +82,7 @@ public:
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protected:
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void SetNameFromPath(char* fileLoc);
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void SetNameFromPath(VfsPath& itemPath);
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void ResetFade();
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bool HandleFade();
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@ -37,7 +37,7 @@ public:
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virtual bool IsPlaying() = 0;
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virtual std::string GetName() = 0;
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virtual CStrW* GetName() = 0;
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virtual bool IdleTask() = 0;
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virtual void Play() = 0;
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@ -189,7 +189,7 @@ void JSound::ScriptingInit()
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CStr JSound::ToString(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
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{
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#if CONFIG2_AUDIO
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return "[object Sound: " + (m_SndItem ? m_SndItem->GetName() : "(null)") + "]";
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return "[object Sound: " + (m_SndItem ? m_SndItem->GetName()->ToUTF8() : "(null)") + "]";
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#else // !CONFIG2_AUDIO
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return "[object Sound: audio disabled]";
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#endif // !CONFIG2_AUDIO
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@ -130,7 +130,7 @@ float CSoundGroup::RadiansOffCenter(const CVector3D& position, bool& onScreen, f
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else {
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if ((x < 0) || (x > screenWidth))
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{
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itemRollOff = 5.0;
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itemRollOff = 2.0;
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}
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float pixPerRadian = audioWidth / (radianCap * 2);
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answer = (x - (screenWidth/2)) / pixPerRadian;
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@ -147,7 +147,7 @@ float CSoundGroup::RadiansOffCenter(const CVector3D& position, bool& onScreen, f
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else {
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if ((y < 0) || (y > screenHeight))
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{
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itemRollOff = 5.0;
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itemRollOff = 2.0;
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}
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}
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@ -162,7 +162,7 @@ void CSoundGroup::UploadPropertiesAndPlay(int theIndex, const CVector3D& positio
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#if CONFIG2_AUDIO
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if ( g_SoundManager ) {
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bool isOnscreen;
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ALfloat initialRolllOff = 1.0f;
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ALfloat initialRolllOff = 0.1f;
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ALfloat itemRollOff = initialRolllOff;
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float offSet = RadiansOffCenter(position, isOnscreen, itemRollOff);
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@ -178,11 +178,11 @@ void CSoundGroup::UploadPropertiesAndPlay(int theIndex, const CVector3D& positio
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if (!TestFlag(eOmnipresent))
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{
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hSound->SetLocation(CVector3D((sndDist * sin(offSet)), 0, - sndDist * cos(offSet)));
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if (TestFlag(eDistanceless))
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hSound->SetRollOff(initialRolllOff);
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else
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hSound->SetRollOff(itemRollOff);
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itemRollOff = 0;
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hSound->SetLocation(CVector3D((sndDist * sin(offSet)), 0, - sndDist * cos(offSet)));
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hSound->SetRollOff(itemRollOff);
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}
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if (TestFlag(eRandPitch))
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