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[Gameplay A24] - Add a poisoned status effect to the maurya champion infantry archer

Reviewed by: @borg-
Comments by: @Freagarach
Fixes #5768
Refs: https://code.wildfiregames.com/D3276

Differential Revision: https://code.wildfiregames.com/D3279
This was SVN commit r24508.
This commit is contained in:
Stan 2021-01-04 13:50:51 +00:00
parent bc00a6b8df
commit a24c8419c5
5 changed files with 42 additions and 0 deletions

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@ -0,0 +1,7 @@
{
"applierTooltip": "This unit causes poison damage.",
"code": "Poisoned",
"icon": "poisoned",
"statusName": "Poisoned",
"receiverTooltip": "This unit is poisoned."
}

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@ -0,0 +1,6 @@
{
"code": "Poison",
"name": "Poison",
"description": "Damage caused by venomous or poisoned objects, like a snake or a poisoned weapon.",
"order": 5
}

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@ -105,6 +105,12 @@
</Repairable>
<Resistance>
<Entity>
<ApplyStatus>
<Poisoned>
<Duration>0.0</Duration>
<BlockChance>1</BlockChance>
</Poisoned>
</ApplyStatus>
<Damage>
<Hack>1</Hack>
<Pierce>1</Pierce>
@ -112,6 +118,12 @@
</Damage>
</Entity>
<Foundation>
<ApplyStatus>
<Poisoned>
<Duration>0.0</Duration>
<BlockChance>1</BlockChance>
</Poisoned>
</ApplyStatus>
<Damage>
<Hack>1</Hack>
<Pierce>1</Pierce>

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@ -1,5 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_archer">
<Attack>
<Ranged>
<ApplyStatus>
<Poisoned>
<Interval>2000</Interval>
<Damage>
<Poison>1.0</Poison>
</Damage>
<Stackability>Extend</Stackability>
<Duration>10000</Duration>
</Poisoned>
</ApplyStatus>
</Ranged>
</Attack>
<Identity>
<Civ>maur</Civ>
<Phenotype>female</Phenotype>