Removes unused forward declarations of class and struct.
This was SVN commit r25903.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -27,7 +27,6 @@ class FCDEntityInstance;
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class FCDSceneNode;
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class FCDSkinController;
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class FMMatrix44;
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class FUStatus;
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class Skeleton;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2013 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -20,9 +20,7 @@
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#include "lib/file/vfs/vfs.h"
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class CStr8;
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class CColladaManagerImpl;
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class MD5;
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class CColladaManager
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{
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@ -21,8 +21,6 @@
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#include "graphics/Texture.h"
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#include "lib/res/handle.h"
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struct UnifontGlyphData;
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/**
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* Storage for a bitmap font. Loaded by CFontManager.
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*/
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@ -27,7 +27,6 @@
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#include "scriptinterface/ScriptTypes.h"
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#include "simulation2/system/Entity.h"
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class CObjectEntry;
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class CTerrain;
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class WaterManager;
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class SkyManager;
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@ -30,13 +30,10 @@ class CTerrain;
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class CCamera;
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class CCinemaManager;
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class CPostprocManager;
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class CTriggerManager;
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class WaterManager;
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class SkyManager;
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class CSimulation2;
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struct MapTrigger;
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struct MapTriggerGroup;
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class XMLWriter_File;
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class CMapWriter : public CMapIO
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{
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@ -23,10 +23,8 @@
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#include "ps/CStrIntern.h"
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class CActorDef;
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class CModel;
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class CObjectEntry;
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class CObjectManager;
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class CSkeletonAnim;
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class CXeromyces;
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class XMBElement;
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@ -23,7 +23,6 @@ class CSkeletonAnim;
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class CObjectBase;
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class CObjectManager;
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class CSimulation2;
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struct SPropPoint;
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#include <map>
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#include <set>
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@ -27,7 +27,6 @@
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#include <vector>
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class CFrustum;
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class CTerrain;
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class CSimContext;
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class CTexturedLineRData;
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struct SOverlayDescriptor;
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@ -29,7 +29,6 @@
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class CColladaManager;
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class CSkeletonAnimDef;
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class CStr8;
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///////////////////////////////////////////////////////////////////////////////
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// CSkeletonAnimManager : owner class of all skeleton anims - manages creation,
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -29,9 +29,6 @@
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#include <vector>
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class XMBElement;
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class CXeromyces;
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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// CTerrainTextureEntry: class wrapping a terrain texture object; contains various other required
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// elements - color of minimap, terrain "group" it belongs to, etc
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@ -33,8 +33,6 @@
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#define NUM_ALPHA_MAPS 14
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class XMBElement;
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class CXeromyces;
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class CTerrainTextureEntry;
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class CTerrainProperties;
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@ -28,7 +28,6 @@ class CActorDef;
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class CModelAbstract;
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class CObjectEntry;
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class CObjectManager;
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class CSkeletonAnim;
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class CUnitAnimation;
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@ -26,9 +26,7 @@
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#include <set>
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class CUnit;
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class CVector3D;
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class CObjectManager;
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class CStr8;
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class CStrW;
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///////////////////////////////////////////////////////////////////////////////
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@ -25,8 +25,6 @@
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#include <vector>
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class ScriptInterface;
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/**
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* When in focus, returns all currently pressed keys.
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* After a set time without changes, it will trigger a "combination" event.
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@ -27,9 +27,7 @@
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#include <deque>
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#include <vector>
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class CCamera;
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class CMatrix3D;
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class CTerrain;
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class CMiniMap : public IGUIObject
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{
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@ -32,7 +32,6 @@
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class CGame;
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class CNetClientSession;
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class CNetClientTurnManager;
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class CNetServer;
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class ScriptInterface;
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typedef struct _ENetHost ENetHost;
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@ -25,8 +25,6 @@ class CNetMessage;
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class CFileTransferResponseMessage;
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class CFileTransferDataMessage;
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class CFileTransferAckMessage;
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class CNetClientSession;
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class CNetServerSession;
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class INetSession;
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// Assume this is sufficiently less than MTU that packets won't get
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@ -22,7 +22,6 @@
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#include <string>
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typedef struct _ENetHost ENetHost;
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class ScriptInterface;
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class CStr8;
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namespace StunClient
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -28,8 +28,6 @@
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#include <vector>
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class ScriptInterface;
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/**
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* Struct ProfileColumn: Describes one column of an AbstractProfileTable.
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*/
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@ -22,7 +22,6 @@
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#include "scriptinterface/StructuredClone.h"
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class CSimulation2;
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class CGUIManager;
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/**
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* @file
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -21,8 +21,6 @@
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#include "lib/os_path.h"
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#include "scriptinterface/ScriptTypes.h"
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class CSimulation2;
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class CGUIManager;
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class CStrW;
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class ScriptInterface;
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@ -85,7 +85,6 @@ XMB_Text {
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#include <string>
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#include <string_view>
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class CXeromyces;
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class XMBStorage;
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class XMBElement;
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@ -26,8 +26,6 @@ typedef xmlRelaxNG *xmlRelaxNGPtr;
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typedef struct _xmlDoc xmlDoc;
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typedef xmlDoc *xmlDocPtr;
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class IRelaxNGGrammar;
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class RelaxNGValidator
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{
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public:
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -24,8 +24,6 @@
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#include <vector>
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class CVector3D;
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class MikkTSpace
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{
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@ -1,4 +1,4 @@
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/* Copyright (C) 2012 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -34,7 +34,6 @@
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#include "graphics/Texture.h"
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class CLightEnv;
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class CMatrix3D;
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class CModel;
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class ShadowMap;
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#ifndef INCLUDED_RENDERINGOPTIONS
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#define INCLUDED_RENDERINGOPTIONS
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class CConfigDB;
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class CStr8;
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class CRenderer;
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@ -24,7 +24,6 @@
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class CBoundingBoxAligned;
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class CCamera;
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class CFrustum;
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class CMatrix3D;
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class CVector3D;
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struct ShadowMapInternals;
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@ -34,7 +34,6 @@ class CShaderDefines;
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class CSimulation2;
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class ShadowMap;
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class WaterManager;
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struct TerrainRendererInternals;
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#include "maths/Vector2D.h"
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#include "renderer/VertexBufferManager.h"
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class CSimulation2;
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class CFrustum;
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struct CoastalPoint;
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struct WaveObject;
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/**
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -20,8 +20,6 @@
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#include "simulation2/system/Interface.h"
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struct CColor;
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class ICmpGuiInterface : public IComponent
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{
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public:
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#include "ICmpRallyPointRenderer.h"
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#include "simulation2/system/InterfaceScripted.h"
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class CFixedVector2D;
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BEGIN_INTERFACE_WRAPPER(RallyPointRenderer)
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DEFINE_INTERFACE_METHOD("SetDisplayed", ICmpRallyPointRenderer, SetDisplayed)
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DEFINE_INTERFACE_METHOD("SetPosition", ICmpRallyPointRenderer, SetPosition)
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#include <vector>
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class CVector3D;
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class ISoundItem;
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enum eSndGrpFlags
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{
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