Fix serialization failure.
This was SVN commit r12941.
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@ -337,6 +337,8 @@ public:
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serialize.NumberFixed_Unbounded("speed", m_Speed);
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serialize.Bool("moving", m_Moving);
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SerializeVector<SerializeWaypoint>()(serialize, "long path", m_LongPath.m_Waypoints);
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SerializeVector<SerializeWaypoint>()(serialize, "short path", m_ShortPath.m_Waypoints);
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