[Gameplay A24] - Reduce ranged soldier resistance.
A frequent complaint is that ranged troops are too effective in 0 A.D. They're supposed to die quickly, however, they get the same resistance increases as melee troops. This limits the advanced and elite resistance bonus to melee only (thus also excluding healers) and reduces the resistance of ranged champions and heroes by two levels, to stay in pace with their elite counterparts. As a consequence, nothing changes for basic ranged troops, but advanced are about 11% easier to kill, and elite, champion, and heroes about 23%. Patch by: @Nescio Differential revision: D3369 Reviewed by: @wraitii Comment by: @borg- This was SVN commit r24636.
This commit is contained in:
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1649a8c221
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@ -1,7 +1,7 @@
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{
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"autoResearch": true,
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"icon": "upgrade_advanced.png",
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"tooltip": "Advanced and Elite units +20% training time, +25% health, +1 resistance, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.",
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"tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.",
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"modifications": [
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{ "value": "Attack/Capture/Capture", "add": 0.7 },
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{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
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@ -17,9 +17,9 @@
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{ "value": "Loot/stone", "multiply": 1.2 },
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{ "value": "Loot/metal", "multiply": 1.2 },
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{ "value": "Loot/xp", "multiply": 1.2 },
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{ "value": "Resistance/Entity/Damage/Hack", "add": 1 },
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{ "value": "Resistance/Entity/Damage/Pierce", "add": 1 },
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{ "value": "Resistance/Entity/Damage/Crush", "add": 1 },
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{ "value": "Resistance/Entity/Damage/Hack", "add": 1, "affects": "Melee" },
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{ "value": "Resistance/Entity/Damage/Pierce", "add": 1, "affects": "Melee" },
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{ "value": "Resistance/Entity/Damage/Crush", "add": 1, "affects": "Melee" },
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{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
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],
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"affects": ["Advanced Unit", "Elite Unit"]
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@ -1,7 +1,7 @@
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{
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"autoResearch": true,
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"icon": "upgrade_elite.png",
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"tooltip": "Elite units +20% training time, +25% health, +1 resistance, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.",
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"tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.",
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"modifications": [
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{ "value": "Attack/Capture/Capture", "add": 0.8 },
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{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
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@ -17,9 +17,9 @@
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{ "value": "Loot/stone", "multiply": 1.2 },
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{ "value": "Loot/metal", "multiply": 1.2 },
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{ "value": "Loot/xp", "multiply": 1.2 },
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{ "value": "Resistance/Entity/Damage/Hack", "add": 1 },
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{ "value": "Resistance/Entity/Damage/Pierce", "add": 1 },
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{ "value": "Resistance/Entity/Damage/Crush", "add": 1 },
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{ "value": "Resistance/Entity/Damage/Hack", "add": 1, "affects": "Melee" },
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{ "value": "Resistance/Entity/Damage/Pierce", "add": 1, "affects": "Melee" },
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{ "value": "Resistance/Entity/Damage/Crush", "add": 1, "affects": "Melee" },
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{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }
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],
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"affects": ["Elite Unit"]
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@ -30,6 +30,14 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<Resistance>
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<Entity>
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<Damage>
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<Hack op="add">-2</Hack>
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<Pierce op="add">-2</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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@ -30,6 +30,14 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<Resistance>
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<Entity>
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<Damage>
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<Hack op="add">-2</Hack>
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<Pierce op="add">-2</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
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@ -33,6 +33,14 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<Resistance>
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<Entity>
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<Damage>
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<Hack op="add">-2</Hack>
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<Pierce op="add">-2</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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@ -33,6 +33,14 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<Resistance>
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<Entity>
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<Damage>
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<Hack op="add">-2</Hack>
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<Pierce op="add">-2</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
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@ -30,6 +30,14 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<Resistance>
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<Entity>
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<Damage>
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<Hack op="add">-2</Hack>
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<Pierce op="add">-2</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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@ -30,6 +30,14 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<Resistance>
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<Entity>
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<Damage>
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<Hack op="add">-2</Hack>
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<Pierce op="add">-2</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
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@ -30,6 +30,14 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<Resistance>
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<Entity>
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<Damage>
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<Hack op="add">-2</Hack>
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<Pierce op="add">-2</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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@ -30,6 +30,14 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<Resistance>
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<Entity>
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<Damage>
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<Hack op="add">-2</Hack>
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<Pierce op="add">-2</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
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