Fixes a few more broken actor references.
This was SVN commit r10996.
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Civ centre palms">
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<mesh>props/kart_civiccentre_palms</mesh>
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<mesh>props/kart_civiccentre_palms.dae</mesh>
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</variant>
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</group>
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<group>
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@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_fc.pmd</mesh>
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<mesh>props/iber_fc.dae</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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</variant>
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@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/pers_fc.pmd</mesh>
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<mesh>props/pers_fc.dae</mesh>
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<props/>
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<texture>props/pers_prop_a.dds</texture>
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</variant>
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@ -5,7 +5,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_fc.pmd</mesh>
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<mesh>props/rome_fc.dae</mesh>
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<texture>structural/rome_struct_2.dds</texture>
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</variant>
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</group>
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@ -5,7 +5,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/rome_fc.pmd</mesh>
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<mesh>structural/rome_fc.dae</mesh>
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<props>
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<prop actor="props/structures/romans/farmstead.xml" attachpoint="props_main"/>
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<prop actor="props/structures/romans/farmstead_hay.xml" attachpoint="hay"/>
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