This was SVN commit r6890.
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@ -5,7 +5,7 @@
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<variant name="base">
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<mesh>props/shield/aspis_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -1,17 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<mesh>props/shield/aspis_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_hypaspist_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/mace_round_hypaspist_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="silver-shield-a">
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<texture>props/shield/mace_silver_a.dds</texture>
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@ -20,7 +17,5 @@
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<texture>props/shield/mace_silver_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,13 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_h_b.pmd</mesh>
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<mesh>props/shield/aspis_b.dae</mesh>
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<texture>props/shield/mace_round_back.dds</texture>
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</variant>
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</group>
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</actor>
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