Deletes some obsolete data files.
This was SVN commit r11814.
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@ -1,56 +0,0 @@
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<formation tag="Form Box 2"
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bonus="actions.move.speed_curr"
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bonusbase="actions.move.speed"
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bonustype="Melee"
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bonusval=".2"
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penalty=""
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penaltytype=""
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penaltyval=""
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anglepenalty ="actions.move.speed"
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anglepenaltydivs ="6"
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anglepenaltytype ="Melee"
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anglepenaltyval =".2"
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required="10"
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next="BoxForm3"
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prior="BoxForm1"
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movement="Group Line"
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rankspacing="5.0f"
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filespacing="5.0f"
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>
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<fl category="Melee">
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<rk order="1"></rk>
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<rk order="10"></rk>
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<rk order="2"></rk>
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<rk order="11"></rk>
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<rk order="3"></rk>
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</fl>
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<fl category="Melee">
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<rk order="12"></rk>
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<rk category="Melee, Ranged" order="18"></rk>
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<rk category="Melee, Ranged" order="22"></rk>
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<rk category="Melee, Ranged" order="19"></rk>
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<rk order="13"></rk>
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</fl>
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<fl category="Melee">
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<rk order="4"></rk>
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<rk category="Melee, Ranged" order="23"></rk>
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<rk category="Support, Lead, Ranged" order="5"></rk>
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<rk category="Melee, Ranged" order="24"></rk>
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<rk order="6"></rk>
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</fl>
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<fl category="melee">
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<rk order="14"></rk>
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<rk category="Melee, Ranged" order="20"></rk>
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<rk category="Melee, Ranged" order="25"></rk>
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<rk category="Melee, Ranged" order="21"></rk>
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<rk order="15"></rk>
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</fl>
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<fl category="Melee">
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<rk order="7"></rk>
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<rk order="16"></rk>
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<rk order="8"></rk>
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<rk order="17"></rk>
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<rk order="9"></rk>
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</fl>
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</formation>
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@ -1,52 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Improved Architecture</Generic>
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<Specific>Willow Reeds</Specific>
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<Icon>sheet_tech_shared</Icon>
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<Icon_Cell>13</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>50</Food>
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<Wood>80</Wood>
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<Stone>90</Stone>
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<Metal>10</Metal>
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</Resource>
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<Entity>Melee</Entity>
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<Entity>Ranged</Entity>
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<!--<Entity>some_entity_class_name</Entity>-->
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<!--<Tech>otherexample</Tech>
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<Tech>tech_file_name</Tech>-->
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</Req>
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<Effect>
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<Target>Infantry</Target>
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<Target>some_entity_class_name</Target>
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<Pair>real_example</Pair>
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<Set>
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<Attribute>traits.health.max</Attribute>
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<Value>17</Value>
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</Set>
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<Script File="" />
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<Function Name="" />
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</Effect>
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</Tech>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Metal Mining 2</Generic>
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<Specific>Helots</Specific>
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<Icon>PortraitSheetTech</Icon>
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<Icon_Cell>0</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>100</Food>
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<Wood>200</Wood>
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<Stone>0</Stone>
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<Metal>0</Metal>
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</Resource>
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<Tech>hele_wedge_and_mallet</Tech>
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<Tech>hele_stone_1</Tech>
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</Req>
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<Effect>
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<Target>Worker</Target>
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<Pair>hele_slaves</Pair>
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<Modifier>
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<Attribute>actions.gather.resource.Metal</Attribute>
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<Value>15%</Value>
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</Modifier>
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</Effect>
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</Tech>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Stone Mining 2</Generic>
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<Specific>Slaves</Specific>
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<Icon>PortraitSheetTech</Icon>
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<Icon_Cell>0</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>200</Food>
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<Wood>100</Wood>
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<Stone>0</Stone>
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<Metal>0</Metal>
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</Resource>
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<Tech>hele_wedge_and_mallet</Tech>
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<Tech>hele_stone_1</Tech>
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</Req>
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<Effect>
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<Target>Worker</Target>
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<Pair>hele_helots</Pair>
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<Modifier>
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<Attribute>actions.gather.resource.stone</Attribute>
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<Value>15%</Value>
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</Modifier>
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</Effect>
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</Tech>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Spearman Armour 1</Generic>
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<Specific>Reinforced Sandals</Specific>
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<Icon>PortraitSheetTech</Icon>
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<Icon_Cell>0</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>0</Food>
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<Wood>100</Wood>
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<Stone>0</Stone>
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<Metal>100</Metal>
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</Resource>
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</Req>
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<Effect>
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<Target>InfantrySpearman</Target>
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<Pair>hele_spearman_speed_1</Pair>
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<Modifier>
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<Attribute>traits.armour.value</Attribute>
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<Value>10%</Value>
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</Modifier>
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<Modifier>
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<Attribute>actions.move.speed</Attribute>
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<Value>-3%</Value>
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</Modifier>
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<Modifier>
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<Attribute>actions.move.run.speed</Attribute>
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<Value>-3%</Value>
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</Modifier>
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</Effect>
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</Tech>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Spearman Speed 1</Generic>
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<Specific>Rocket Boots</Specific>
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<Icon>PortraitSheetTech</Icon>
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<Icon_Cell>0</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>0</Food>
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<Wood>100</Wood>
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<Stone>0</Stone>
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<Metal>100</Metal>
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</Resource>
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</Req>
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<Effect>
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<Target>InfantrySpearman</Target>
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<Pair>hele_spearman_armour_1</Pair>
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<Modifier>
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<Attribute>traits.armour.value</Attribute>
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<Value>-3%</Value>
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</Modifier>
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<Modifier>
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<Attribute>actions.move.speed</Attribute>
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<Value>10%</Value>
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</Modifier>
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<Modifier>
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<Attribute>actions.move.run.speed</Attribute>
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<Value>10%</Value>
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</Modifier>
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</Effect>
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</Tech>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Stone Mining 1</Generic>
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<Specific>Unnamed... For Now</Specific>
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<Icon>PortraitSheetTech</Icon>
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<Icon_Cell>0</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>100</Food>
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<Wood>50</Wood>
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<Stone>0</Stone>
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<Metal>0</Metal>
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</Resource>
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</Req>
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<Effect>
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<Target>Worker</Target>
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<Pair>hele_wedge_and_mallet</Pair>
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<Modifier>
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<Attribute>actions.gather.resource.stone</Attribute>
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<Value>15%</Value>
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</Modifier>
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</Effect>
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</Tech>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Metal Mining 1</Generic>
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<Specific>Wedge and Mallet</Specific>
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<Icon>PortraitSheetTech</Icon>
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<Icon_Cell>0</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>50</Food>
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<Wood>100</Wood>
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<Stone>0</Stone>
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<Metal>0</Metal>
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</Resource>
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</Req>
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<Effect>
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<Target>Worker</Target>
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<Pair>hele_stone_1</Pair>
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<Modifier>
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<Attribute>actions.gather.resource.Metal</Attribute>
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<Value>15%</Value>
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</Modifier>
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</Effect>
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</Tech>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Improved Architecture</Generic>
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<Specific>Willow Reeds</Specific>
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<Icon>PortraitSheetTech</Icon>
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<Icon_Cell>0</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>50</Food>
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<Wood>80</Wood>
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<Stone>90</Stone>
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<Metal>10</Metal>
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</Resource>
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<Entity>Melee</Entity>
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<Entity>Ranged</Entity>
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<!--<Tech>example</Tech>-->
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</Req>
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<Effect>
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<Target>Melee</Target>
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<Target>Ranged</Target>
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<!--<Pair>example</Pair>-->
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<Modifier>
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<Attribute>traits.health.max</Attribute>
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<Value>5</Value>
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</Modifier>
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<Script File="scripts/tech_functions.js" />
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<Function Name="techExample" />
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</Effect>
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</Tech>
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