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forked from 0ad/0ad

Deletes some obsolete data files.

This was SVN commit r11814.
This commit is contained in:
historic_bruno 2012-05-10 04:36:18 +00:00
parent e6dcd0480f
commit b3f9daead8
9 changed files with 0 additions and 410 deletions

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@ -1,56 +0,0 @@
<formation tag="Form Box 2"
bonus="actions.move.speed_curr"
bonusbase="actions.move.speed"
bonustype="Melee"
bonusval=".2"
penalty=""
penaltytype=""
penaltyval=""
anglepenalty ="actions.move.speed"
anglepenaltydivs ="6"
anglepenaltytype ="Melee"
anglepenaltyval =".2"
required="10"
next="BoxForm3"
prior="BoxForm1"
movement="Group Line"
rankspacing="5.0f"
filespacing="5.0f"
>
<fl category="Melee">
<rk order="1"></rk>
<rk order="10"></rk>
<rk order="2"></rk>
<rk order="11"></rk>
<rk order="3"></rk>
</fl>
<fl category="Melee">
<rk order="12"></rk>
<rk category="Melee, Ranged" order="18"></rk>
<rk category="Melee, Ranged" order="22"></rk>
<rk category="Melee, Ranged" order="19"></rk>
<rk order="13"></rk>
</fl>
<fl category="Melee">
<rk order="4"></rk>
<rk category="Melee, Ranged" order="23"></rk>
<rk category="Support, Lead, Ranged" order="5"></rk>
<rk category="Melee, Ranged" order="24"></rk>
<rk order="6"></rk>
</fl>
<fl category="melee">
<rk order="14"></rk>
<rk category="Melee, Ranged" order="20"></rk>
<rk category="Melee, Ranged" order="25"></rk>
<rk category="Melee, Ranged" order="21"></rk>
<rk order="15"></rk>
</fl>
<fl category="Melee">
<rk order="7"></rk>
<rk order="16"></rk>
<rk order="8"></rk>
<rk order="17"></rk>
<rk order="9"></rk>
</fl>
</formation>

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@ -1,52 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Tech>
<ID>
<Generic>Improved Architecture</Generic>
<Specific>Willow Reeds</Specific>
<Icon>sheet_tech_shared</Icon>
<Icon_Cell>13</Icon_Cell>
<Classes>Buff</Classes>
<Rollover></Rollover>
<History></History>
</ID>
<Req>
<Time>5</Time>
<Resource>
<Food>50</Food>
<Wood>80</Wood>
<Stone>90</Stone>
<Metal>10</Metal>
</Resource>
<Entity>Melee</Entity>
<Entity>Ranged</Entity>
<!--<Entity>some_entity_class_name</Entity>-->
<!--<Tech>otherexample</Tech>
<Tech>tech_file_name</Tech>-->
</Req>
<Effect>
<Target>Infantry</Target>
<Target>some_entity_class_name</Target>
<Pair>real_example</Pair>
<Set>
<Attribute>traits.health.max</Attribute>
<Value>17</Value>
</Set>
<Script File="" />
<Function Name="" />
</Effect>
</Tech>

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@ -1,41 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Tech>
<ID>
<Generic>Metal Mining 2</Generic>
<Specific>Helots</Specific>
<Icon>PortraitSheetTech</Icon>
<Icon_Cell>0</Icon_Cell>
<Classes>Buff</Classes>
<Rollover></Rollover>
<History></History>
</ID>
<Req>
<Time>5</Time>
<Resource>
<Food>100</Food>
<Wood>200</Wood>
<Stone>0</Stone>
<Metal>0</Metal>
</Resource>
<Tech>hele_wedge_and_mallet</Tech>
<Tech>hele_stone_1</Tech>
</Req>
<Effect>
<Target>Worker</Target>
<Pair>hele_slaves</Pair>
<Modifier>
<Attribute>actions.gather.resource.Metal</Attribute>
<Value>15%</Value>
</Modifier>
</Effect>
</Tech>

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@ -1,41 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Tech>
<ID>
<Generic>Stone Mining 2</Generic>
<Specific>Slaves</Specific>
<Icon>PortraitSheetTech</Icon>
<Icon_Cell>0</Icon_Cell>
<Classes>Buff</Classes>
<Rollover></Rollover>
<History></History>
</ID>
<Req>
<Time>5</Time>
<Resource>
<Food>200</Food>
<Wood>100</Wood>
<Stone>0</Stone>
<Metal>0</Metal>
</Resource>
<Tech>hele_wedge_and_mallet</Tech>
<Tech>hele_stone_1</Tech>
</Req>
<Effect>
<Target>Worker</Target>
<Pair>hele_helots</Pair>
<Modifier>
<Attribute>actions.gather.resource.stone</Attribute>
<Value>15%</Value>
</Modifier>
</Effect>
</Tech>

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@ -1,48 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Tech>
<ID>
<Generic>Spearman Armour 1</Generic>
<Specific>Reinforced Sandals</Specific>
<Icon>PortraitSheetTech</Icon>
<Icon_Cell>0</Icon_Cell>
<Classes>Buff</Classes>
<Rollover></Rollover>
<History></History>
</ID>
<Req>
<Time>5</Time>
<Resource>
<Food>0</Food>
<Wood>100</Wood>
<Stone>0</Stone>
<Metal>100</Metal>
</Resource>
</Req>
<Effect>
<Target>InfantrySpearman</Target>
<Pair>hele_spearman_speed_1</Pair>
<Modifier>
<Attribute>traits.armour.value</Attribute>
<Value>10%</Value>
</Modifier>
<Modifier>
<Attribute>actions.move.speed</Attribute>
<Value>-3%</Value>
</Modifier>
<Modifier>
<Attribute>actions.move.run.speed</Attribute>
<Value>-3%</Value>
</Modifier>
</Effect>
</Tech>

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@ -1,48 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Tech>
<ID>
<Generic>Spearman Speed 1</Generic>
<Specific>Rocket Boots</Specific>
<Icon>PortraitSheetTech</Icon>
<Icon_Cell>0</Icon_Cell>
<Classes>Buff</Classes>
<Rollover></Rollover>
<History></History>
</ID>
<Req>
<Time>5</Time>
<Resource>
<Food>0</Food>
<Wood>100</Wood>
<Stone>0</Stone>
<Metal>100</Metal>
</Resource>
</Req>
<Effect>
<Target>InfantrySpearman</Target>
<Pair>hele_spearman_armour_1</Pair>
<Modifier>
<Attribute>traits.armour.value</Attribute>
<Value>-3%</Value>
</Modifier>
<Modifier>
<Attribute>actions.move.speed</Attribute>
<Value>10%</Value>
</Modifier>
<Modifier>
<Attribute>actions.move.run.speed</Attribute>
<Value>10%</Value>
</Modifier>
</Effect>
</Tech>

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@ -1,38 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Tech>
<ID>
<Generic>Stone Mining 1</Generic>
<Specific>Unnamed... For Now</Specific>
<Icon>PortraitSheetTech</Icon>
<Icon_Cell>0</Icon_Cell>
<Classes>Buff</Classes>
<Rollover></Rollover>
<History></History>
</ID>
<Req>
<Time>5</Time>
<Resource>
<Food>100</Food>
<Wood>50</Wood>
<Stone>0</Stone>
<Metal>0</Metal>
</Resource>
</Req>
<Effect>
<Target>Worker</Target>
<Pair>hele_wedge_and_mallet</Pair>
<Modifier>
<Attribute>actions.gather.resource.stone</Attribute>
<Value>15%</Value>
</Modifier>
</Effect>
</Tech>

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@ -1,38 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Tech>
<ID>
<Generic>Metal Mining 1</Generic>
<Specific>Wedge and Mallet</Specific>
<Icon>PortraitSheetTech</Icon>
<Icon_Cell>0</Icon_Cell>
<Classes>Buff</Classes>
<Rollover></Rollover>
<History></History>
</ID>
<Req>
<Time>5</Time>
<Resource>
<Food>50</Food>
<Wood>100</Wood>
<Stone>0</Stone>
<Metal>0</Metal>
</Resource>
</Req>
<Effect>
<Target>Worker</Target>
<Pair>hele_stone_1</Pair>
<Modifier>
<Attribute>actions.gather.resource.Metal</Attribute>
<Value>15%</Value>
</Modifier>
</Effect>
</Tech>

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@ -1,48 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Tech>
<ID>
<Generic>Improved Architecture</Generic>
<Specific>Willow Reeds</Specific>
<Icon>PortraitSheetTech</Icon>
<Icon_Cell>0</Icon_Cell>
<Classes>Buff</Classes>
<Rollover></Rollover>
<History></History>
</ID>
<Req>
<Time>5</Time>
<Resource>
<Food>50</Food>
<Wood>80</Wood>
<Stone>90</Stone>
<Metal>10</Metal>
</Resource>
<Entity>Melee</Entity>
<Entity>Ranged</Entity>
<!--<Tech>example</Tech>-->
</Req>
<Effect>
<Target>Melee</Target>
<Target>Ranged</Target>
<!--<Pair>example</Pair>-->
<Modifier>
<Attribute>traits.health.max</Attribute>
<Value>5</Value>
</Modifier>
<Script File="scripts/tech_functions.js" />
<Function Name="techExample" />
</Effect>
</Tech>