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forked from 0ad/0ad

Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.

This was SVN commit r8541.
This commit is contained in:
Michael D. Hafer 2010-11-06 18:45:42 +00:00
parent 43665f09c5
commit b4d6ad9f0b
17 changed files with 36 additions and 18 deletions

View File

@ -33,7 +33,7 @@
<Crush>0.0</Crush>
<MaxRange>56.0</MaxRange>
<MinRange>20.0</MinRange>
<ProjectileSpeed>40.0</ProjectileSpeed>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>

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@ -33,7 +33,7 @@
<Crush>0.0</Crush>
<MaxRange>44</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<ProjectileSpeed>40.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>

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@ -28,7 +28,7 @@
<Crush>0.0</Crush>
<MaxRange>56.0</MaxRange>
<MinRange>20.0</MinRange>
<ProjectileSpeed>40.0</ProjectileSpeed>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>

View File

@ -28,7 +28,7 @@
<Crush>0.0</Crush>
<MaxRange>40</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<ProjectileSpeed>40.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>

View File

@ -28,7 +28,7 @@
<Crush>0.0</Crush>
<MaxRange>48.0</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>900</PrepareTime>
<RepeatTime>1500</RepeatTime>
</Ranged>

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@ -40,6 +40,11 @@
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.5</BarHeight>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Sound>
<SoundGroups>
<attack_impact>attack/impact/arrow_metal.xml</attack_impact>

View File

@ -24,6 +24,11 @@
<Pierce>10.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.5</BarHeight>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<GarrisonHolder>
<Max>15</Max>
<EjectHealth>0.1</EjectHealth>

View File

@ -42,5 +42,10 @@
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
</GarrisonHolder>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.5</BarHeight>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
</Entity>

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@ -40,6 +40,11 @@
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.5</BarHeight>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Sound>
<SoundGroups>
<attack_impact>attack/impact/arrow_metal.xml</attack_impact>

View File

@ -32,7 +32,7 @@
<Crush>25.0</Crush>
<MaxRange>60</MaxRange>
<MinRange>8.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>5000</PrepareTime>
<RepeatTime>3000</RepeatTime>
</Ranged>

View File

@ -32,7 +32,7 @@
<Crush>100.0</Crush>
<MaxRange>80</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>25.0</ProjectileSpeed>
<ProjectileSpeed>30.0</ProjectileSpeed>
<PrepareTime>5000</PrepareTime>
<RepeatTime>5000</RepeatTime>
</Ranged>

View File

@ -30,7 +30,7 @@
<Crush>0.0</Crush>
<MaxRange>56</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<ProjectileSpeed>40.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>

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@ -34,7 +34,7 @@
<Crush>0.0</Crush>
<MaxRange>52</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>25.0</ProjectileSpeed>
<ProjectileSpeed>40.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>

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@ -24,12 +24,10 @@
<Attack>
<Ranged>
<Pierce>30.0</Pierce>
<MaxRange>64.0</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/hellenes/infantry_archer_a.xml</Actor>
</VisualActor>
<Vision>
<Range>52</Range>
</Vision>
</Entity>

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@ -27,12 +27,10 @@
<Attack>
<Ranged>
<Pierce>35.0</Pierce>
<MaxRange>68.0</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/hellenes/infantry_archer_e.xml</Actor>
</VisualActor>
<Vision>
<Range>48</Range>
</Vision>
</Entity>

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@ -29,7 +29,8 @@
</UnitMotion>
<Attack>
<Ranged>
<Pierce>35.0</Pierce>
<Pierce>36.0</Pierce>
<MaxRange>48.0</MaxRange>
</Ranged>
</Attack>
<VisualActor>

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@ -15,7 +15,8 @@
</Stamina>
<Attack>
<Ranged>
<Pierce>40.0</Pierce>
<Pierce>37.0</Pierce>
<MaxRange>52.0</MaxRange>
</Ranged>
</Attack>
<VisualActor>