Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
This was SVN commit r8541.
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@ -33,7 +33,7 @@
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<Crush>0.0</Crush>
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<MaxRange>56.0</MaxRange>
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<MinRange>20.0</MinRange>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<ProjectileSpeed>50.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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@ -33,7 +33,7 @@
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<Crush>0.0</Crush>
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<MaxRange>44</MaxRange>
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<MinRange>16.0</MinRange>
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<ProjectileSpeed>30.0</ProjectileSpeed>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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@ -28,7 +28,7 @@
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<Crush>0.0</Crush>
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<MaxRange>56.0</MaxRange>
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<MinRange>20.0</MinRange>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<ProjectileSpeed>50.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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@ -28,7 +28,7 @@
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<Crush>0.0</Crush>
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<MaxRange>40</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>30.0</ProjectileSpeed>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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@ -28,7 +28,7 @@
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<Crush>0.0</Crush>
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<MaxRange>48.0</MaxRange>
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<MinRange>16.0</MinRange>
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<ProjectileSpeed>50.0</ProjectileSpeed>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<PrepareTime>900</PrepareTime>
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<RepeatTime>1500</RepeatTime>
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</Ranged>
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@ -40,6 +40,11 @@
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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<Sound>
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<SoundGroups>
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<attack_impact>attack/impact/arrow_metal.xml</attack_impact>
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@ -24,6 +24,11 @@
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<Pierce>10.0</Pierce>
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<Crush>1.0</Crush>
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</Armour>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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<GarrisonHolder>
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<Max>15</Max>
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<EjectHealth>0.1</EjectHealth>
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@ -42,5 +42,10 @@
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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</GarrisonHolder>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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</Entity>
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@ -40,6 +40,11 @@
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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<Sound>
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<SoundGroups>
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<attack_impact>attack/impact/arrow_metal.xml</attack_impact>
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@ -32,7 +32,7 @@
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<Crush>25.0</Crush>
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<MaxRange>60</MaxRange>
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<MinRange>8.0</MinRange>
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<ProjectileSpeed>30.0</ProjectileSpeed>
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<ProjectileSpeed>50.0</ProjectileSpeed>
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<PrepareTime>5000</PrepareTime>
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<RepeatTime>3000</RepeatTime>
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</Ranged>
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@ -32,7 +32,7 @@
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<Crush>100.0</Crush>
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<MaxRange>80</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>25.0</ProjectileSpeed>
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<ProjectileSpeed>30.0</ProjectileSpeed>
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<PrepareTime>5000</PrepareTime>
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<RepeatTime>5000</RepeatTime>
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</Ranged>
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@ -30,7 +30,7 @@
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<Crush>0.0</Crush>
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<MaxRange>56</MaxRange>
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<MinRange>16.0</MinRange>
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<ProjectileSpeed>30.0</ProjectileSpeed>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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@ -34,7 +34,7 @@
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<Crush>0.0</Crush>
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<MaxRange>52</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>25.0</ProjectileSpeed>
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<ProjectileSpeed>40.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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@ -24,12 +24,10 @@
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<Attack>
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<Ranged>
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<Pierce>30.0</Pierce>
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<MaxRange>64.0</MaxRange>
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</Ranged>
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</Attack>
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<VisualActor>
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<Actor>units/hellenes/infantry_archer_a.xml</Actor>
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</VisualActor>
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<Vision>
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<Range>52</Range>
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</Vision>
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</Entity>
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@ -27,12 +27,10 @@
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<Attack>
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<Ranged>
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<Pierce>35.0</Pierce>
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<MaxRange>68.0</MaxRange>
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</Ranged>
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</Attack>
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<VisualActor>
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<Actor>units/hellenes/infantry_archer_e.xml</Actor>
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</VisualActor>
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<Vision>
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<Range>48</Range>
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</Vision>
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</Entity>
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@ -29,7 +29,8 @@
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</UnitMotion>
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<Attack>
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<Ranged>
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<Pierce>35.0</Pierce>
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<Pierce>36.0</Pierce>
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<MaxRange>48.0</MaxRange>
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</Ranged>
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</Attack>
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<VisualActor>
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@ -15,7 +15,8 @@
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</Stamina>
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<Attack>
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<Ranged>
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<Pierce>40.0</Pierce>
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<Pierce>37.0</Pierce>
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<MaxRange>52.0</MaxRange>
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</Ranged>
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</Attack>
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<VisualActor>
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