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forked from 0ad/0ad

Removes fixed shader technique from effects.

This was SVN commit r25283.
This commit is contained in:
Vladislav Belov 2021-04-17 22:07:18 +00:00
parent fd008e11ad
commit b7e6811ea6
11 changed files with 0 additions and 115 deletions

View File

@ -6,11 +6,6 @@
<pass shader="arb/gui_add"/>
</technique>
<technique>
<require shaders="fixed"/>
<pass shader="fixed:gui_add"/>
</technique>
<technique>
<require shaders="glsl"/>
<pass shader="glsl/gui_add"/>

View File

@ -6,11 +6,6 @@
<pass shader="arb/gui_basic"/>
</technique>
<technique>
<require shaders="fixed"/>
<pass shader="fixed:gui_basic"/>
</technique>
<technique>
<require shaders="glsl"/>
<pass shader="glsl/gui_basic"/>

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@ -6,11 +6,6 @@
<pass shader="arb/gui_grayscale"/>
</technique>
<technique>
<require shaders="fixed"/>
<pass shader="fixed:gui_grayscale"/>
</technique>
<technique>
<require shaders="glsl"/>
<pass shader="glsl/gui_grayscale"/>

View File

@ -6,11 +6,6 @@
<pass shader="arb/gui_solid"/>
</technique>
<technique>
<require shaders="fixed"/>
<pass shader="fixed:gui_solid"/>
</technique>
<technique>
<require shaders="glsl"/>
<pass shader="glsl/gui_solid"/>

View File

@ -6,11 +6,6 @@
<pass shader="arb/gui_solid_mask"/>
</technique>
<technique>
<require shaders="fixed"/>
<pass shader="fixed:gui_solid"/>
</technique>
<technique>
<require shaders="glsl"/>
<pass shader="glsl/gui_solid_mask"/>

View File

@ -8,13 +8,6 @@
</pass>
</technique>
<technique>
<require shaders="fixed"/>
<pass shader="fixed:gui_text">
<blend src="src_alpha" dst="one_minus_src_alpha"/>
</pass>
</technique>
<technique>
<require shaders="glsl"/>
<pass shader="glsl/gui_text">

View File

@ -11,9 +11,4 @@
<pass shader="glsl/minimap"/>
</technique>
<technique>
<require shaders="fixed"/>
<pass shader="fixed:minimap"/>
</technique>
</effect>

View File

@ -13,14 +13,6 @@
<pass shader="glsl/model_solid"/>
</technique>
<technique>
<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
<require shaders="fixed"/>
<define name="USE_PLAYERCOLOR" value="0"/>
<define name="USE_OBJECTCOLOR" value="0"/>
<pass shader="fixed:model_solid"/>
</technique>
<technique>
<require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
@ -34,14 +26,6 @@
<pass shader="glsl/model_solid_player"/>
</technique>
<technique>
<require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
<require shaders="fixed"/>
<define name="USE_PLAYERCOLOR" value="1"/>
<define name="USE_OBJECTCOLOR" value="0"/>
<pass shader="fixed:model_solid"/>
</technique>
<technique>
<require shaders="arb"/>
@ -53,15 +37,4 @@
<pass shader="glsl/model_common"/>
</technique>
<technique>
<require context="USE_PLAYERCOLOR || USE_OBJECTCOLOR"/>
<require shaders="fixed"/>
<pass shader="fixed:model_color"/>
</technique>
<technique>
<require shaders="fixed"/>
<pass shader="fixed:model"/>
</technique>
</effect>

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@ -17,16 +17,6 @@
</pass>
</technique>
<technique>
<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
<require shaders="fixed"/>
<define name="USE_PLAYERCOLOR" value="0"/>
<define name="USE_OBJECTCOLOR" value="0"/>
<pass shader="fixed:model_solid_tex">
<alpha func="gequal" ref="0.4"/>
</pass>
</technique>
<!--
@ -46,14 +36,6 @@
<pass shader="glsl/model_solid_player"/>
</technique>
<technique>
<require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
<require shaders="fixed"/>
<define name="USE_PLAYERCOLOR" value="1"/>
<define name="USE_OBJECTCOLOR" value="0"/>
<pass shader="fixed:model_solid"/>
</technique>
<technique>
@ -74,14 +56,6 @@
</pass>
</technique>
<technique>
<require context="USE_ALPHATEST"/>
<require shaders="fixed"/>
<pass shader="fixed:model">
<alpha func="gequal" ref="0.4"/>
</pass>
</technique>
<technique>
@ -102,14 +76,6 @@
</pass>
</technique>
<technique>
<require context="ALPHABLEND_PASS_OPAQUE"/>
<require shaders="fixed"/>
<pass shader="fixed:model">
<alpha func="gequal" ref="0.6375"/>
</pass>
</technique>
<technique>
@ -134,15 +100,4 @@
</pass>
</technique>
<technique>
<require context="ALPHABLEND_PASS_BLEND"/>
<require shaders="fixed"/>
<pass shader="fixed:model">
<define name="USE_TRANSPARENT" value="1"/>
<alpha func="gequal" ref="0.05"/>
<blend src="src_alpha" dst="one_minus_src_alpha"/>
<depth func="less" mask="false"/>
</pass>
</technique>
</effect>

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@ -16,7 +16,4 @@
<technique>
<require shaders="arb"/>
</technique>
<technique>
<require shaders="fixed"/>
</technique>
</effect>

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@ -13,7 +13,4 @@
<technique>
<require shaders="arb"/>
</technique>
<technique>
<require shaders="fixed"/>
</technique>
</effect>