Removes fixed shader technique from effects.
This was SVN commit r25283.
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@ -6,11 +6,6 @@
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<pass shader="arb/gui_add"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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<pass shader="fixed:gui_add"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/gui_add"/>
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@ -6,11 +6,6 @@
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<pass shader="arb/gui_basic"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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<pass shader="fixed:gui_basic"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/gui_basic"/>
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@ -6,11 +6,6 @@
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<pass shader="arb/gui_grayscale"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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<pass shader="fixed:gui_grayscale"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/gui_grayscale"/>
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@ -6,11 +6,6 @@
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<pass shader="arb/gui_solid"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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<pass shader="fixed:gui_solid"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/gui_solid"/>
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@ -6,11 +6,6 @@
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<pass shader="arb/gui_solid_mask"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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<pass shader="fixed:gui_solid"/>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/gui_solid_mask"/>
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@ -8,13 +8,6 @@
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</pass>
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</technique>
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<technique>
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<require shaders="fixed"/>
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<pass shader="fixed:gui_text">
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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</pass>
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</technique>
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<technique>
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<require shaders="glsl"/>
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<pass shader="glsl/gui_text">
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@ -11,9 +11,4 @@
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<pass shader="glsl/minimap"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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<pass shader="fixed:minimap"/>
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</technique>
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</effect>
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@ -13,14 +13,6 @@
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<pass shader="glsl/model_solid"/>
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</technique>
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<technique>
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<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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<require shaders="fixed"/>
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<define name="USE_PLAYERCOLOR" value="0"/>
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<define name="USE_OBJECTCOLOR" value="0"/>
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<pass shader="fixed:model_solid"/>
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</technique>
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<technique>
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<require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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@ -34,14 +26,6 @@
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<pass shader="glsl/model_solid_player"/>
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</technique>
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<technique>
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<require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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<require shaders="fixed"/>
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<define name="USE_PLAYERCOLOR" value="1"/>
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<define name="USE_OBJECTCOLOR" value="0"/>
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<pass shader="fixed:model_solid"/>
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</technique>
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<technique>
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<require shaders="arb"/>
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@ -53,15 +37,4 @@
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<pass shader="glsl/model_common"/>
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</technique>
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<technique>
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<require context="USE_PLAYERCOLOR || USE_OBJECTCOLOR"/>
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<require shaders="fixed"/>
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<pass shader="fixed:model_color"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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<pass shader="fixed:model"/>
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</technique>
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</effect>
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@ -17,16 +17,6 @@
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</pass>
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</technique>
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<technique>
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<require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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<require shaders="fixed"/>
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<define name="USE_PLAYERCOLOR" value="0"/>
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<define name="USE_OBJECTCOLOR" value="0"/>
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<pass shader="fixed:model_solid_tex">
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<alpha func="gequal" ref="0.4"/>
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</pass>
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</technique>
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<!--
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@ -46,14 +36,6 @@
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<pass shader="glsl/model_solid_player"/>
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</technique>
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<technique>
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<require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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<require shaders="fixed"/>
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<define name="USE_PLAYERCOLOR" value="1"/>
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<define name="USE_OBJECTCOLOR" value="0"/>
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<pass shader="fixed:model_solid"/>
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</technique>
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<technique>
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@ -74,14 +56,6 @@
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</pass>
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</technique>
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<technique>
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<require context="USE_ALPHATEST"/>
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<require shaders="fixed"/>
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<pass shader="fixed:model">
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<alpha func="gequal" ref="0.4"/>
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</pass>
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</technique>
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<technique>
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@ -102,14 +76,6 @@
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</pass>
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</technique>
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<technique>
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<require context="ALPHABLEND_PASS_OPAQUE"/>
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<require shaders="fixed"/>
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<pass shader="fixed:model">
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<alpha func="gequal" ref="0.6375"/>
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</pass>
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</technique>
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<technique>
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@ -134,15 +100,4 @@
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</pass>
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</technique>
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<technique>
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<require context="ALPHABLEND_PASS_BLEND"/>
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<require shaders="fixed"/>
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<pass shader="fixed:model">
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<define name="USE_TRANSPARENT" value="1"/>
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<alpha func="gequal" ref="0.05"/>
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<blend src="src_alpha" dst="one_minus_src_alpha"/>
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<depth func="less" mask="false"/>
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</pass>
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</technique>
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</effect>
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@ -16,7 +16,4 @@
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<technique>
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<require shaders="arb"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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</technique>
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</effect>
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@ -13,7 +13,4 @@
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<technique>
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<require shaders="arb"/>
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</technique>
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<technique>
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<require shaders="fixed"/>
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</technique>
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</effect>
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