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forked from 0ad/0ad

Lots of building stuff.

This was SVN commit r8714.
This commit is contained in:
Michael D. Hafer 2010-11-27 17:18:29 +00:00
parent 3c318af2e0
commit bbe49141ec
13 changed files with 89 additions and 11 deletions

View File

@ -8,6 +8,16 @@
<VisualActor>
<Actor>structures/carthaginians/house.xml</Actor>
</VisualActor>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>120</BuildTime>
<Resources>
<wood>150</wood>
</Resources>
</Cost>
<Health>
<Max>1200</Max>
</Health>
<Footprint>
<Square width="14.5" depth="14.5"/>
<Height>5.0</Height>

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@ -8,4 +8,14 @@
<VisualActor>
<Actor>structures/romans/house.xml</Actor>
</VisualActor>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>120</BuildTime>
<Resources>
<wood>150</wood>
</Resources>
</Cost>
<Health>
<Max>1200</Max>
</Health>
</Entity>

View File

@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_fc_hay.pmd</mesh>
<variant frequency="1" name="farmstead hay">
<mesh>props/hele_farmstead_hay.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="farmstead props">
<mesh>props/hele_farmstead_props.dae</mesh>
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="farmstead shield">
<mesh>props/hele_farmstead_shield.dae</mesh>
<texture>props/hele_props_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Farmstead">
<mesh>structural/hele_farmstead.dae</mesh>
<props>
<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -12,6 +12,14 @@
<Max>990</Max>
</Health>
<VisualActor>
<Actor>structures/hellenes/farmstead.xml</Actor>
<Actor>structures/hellenes/farmstead_new.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="20.0" depth="18.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="18.0" depth="16.0"/>
</Obstruction>
</Entity>

View File

@ -2,14 +2,18 @@
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>hele</Civ>
<SpecificName>Oikos</SpecificName>
<SpecificName>Oikon</SpecificName>
<History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>
</Identity>
<Cost>
<BuildTime>88</BuildTime>
<PopulationBonus>10</PopulationBonus>
<BuildTime>120</BuildTime>
<Resources>
<wood>150</wood>
</Resources>
</Cost>
<Health>
<Max>880</Max>
<Max>1200</Max>
</Health>
<VisualActor>
<Actor>structures/hellenes/house_new.xml</Actor>