This was SVN commit r6654.
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@ -30,12 +30,12 @@ lodbias = -0.5
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language=english
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; Enable/disable windowed mode.
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windowed=true
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windowed=false
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; You can specify these as well, but the default (keeping the current resolution) is
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; probably best for most people.
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xres = 1024
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yres = 768
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xres = 1152
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yres = 864
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; Logging settings:
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;
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@ -94,15 +94,14 @@ sound.mastergain = 0.5
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; useful for people without access to said file.
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; > SYSTEM SETTINGS
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hotkey.exit = "Ctrl+F4", "Ctrl+Break" ; Exit to desktop.
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hotkey.leave = Escape ;End current game or Exit.
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hotkey.pause = Pause ; Pause/unpause game.
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hotkey.screenshot = F2 ; Take PNG screenshot.
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hotkey.exit = "Ctrl+F4", "Ctrl+Break" ; Exit to desktop.
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hotkey.leave = Escape ; End current game or Exit.
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hotkey.pause = Pause ; Pause/unpause game.
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hotkey.screenshot = F2 ; Take PNG screenshot.
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hotkey.bigscreenshot = "Ctrl+Alt+F2" ; Take large BMP screenshot.
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hotkey.screenshot.watermark = "W" ; Toggle product/company watermark for official
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hotkey.wireframe = "Alt+W" ; Toggle wireframe mode.
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hotkey.archive.abort = "Alt+F4" ; Prematurely terminate the archive builder process.
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hotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official
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hotkey.wireframe = "Alt+W" ; Toggle wireframe mode.
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hotkey.archive.abort = "Alt+F4" ; Prematurely terminate the archive builder process.
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; > CAMERA SETTINGS
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hotkey.camera.reset = "H" ; Reset camera rotation to default.
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@ -120,10 +119,10 @@ hotkey.camera.rotate.abouttarget.keyboard = "Ctrl" ;
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hotkey.camera.pan = MouseMiddle, ForwardSlash ; Scroll by moving mouse.
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hotkey.camera.pan.keyboard = "~Shift+~Ctrl" ; = holding neither Ctrl nor Shift
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hotkey.camera.left = LeftArrow ; Scroll or rotate left.
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hotkey.camera.right = RightArrow ; Scroll or rotate right.
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hotkey.camera.up = UpArrow ; Scroll or rotate up/forwards.
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hotkey.camera.down = DownArrow ; Scroll or rotate down/backwards.
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hotkey.camera.left = LeftArrow, "A" ; Scroll or rotate left.
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hotkey.camera.right = RightArrow, "D" ; Scroll or rotate right.
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hotkey.camera.up = UpArrow, "W" ; Scroll or rotate up/forwards.
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hotkey.camera.down = DownArrow, "S" ; Scroll or rotate down/backwards.
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hotkey.camera.bookmark.0 = F5 ; Saved bookmark 1.
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hotkey.camera.bookmark.1 = F6 ; Saved bookmark 2.
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hotkey.camera.bookmark.2 = F7 ; Saved bookmark 3.
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@ -171,7 +170,7 @@ hotkey.orbital.toggle = V ; Enable/disable ball arena.
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hotkey.orbital.cheat = "LeftCtrl+Backslash" ; Freeze ball.
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hotkey.dudemachine.random = "Ctrl+ForwardSlash" ; Create random Dude.
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hotkey.water.toggle = "Q" ; Toggle water rendering
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hotkey.water.raise = "A" ; Raise water plane
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hotkey.water.raise = "X" ; Raise water plane
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hotkey.water.lower = "Z" ; Lower water plane
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hotkey.territory.rendering.toggle = "T" ; Toggle territory rendering
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@ -182,7 +181,7 @@ hotkey.session.minimap.toggle = "Shift+M" ; Toggle Map Orb.
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hotkey.resourcepool.toggle = "Shift+R" ; Toggle Resource Pool.
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hotkey.grouppane.toggle = "Shift+G" ; Toggle Group Pane.
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hotkey.teamtray.toggle = "Shift+T" ; Toggle Team Tray.
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hotkey.session.ShowPlayersList = "Shift+P" ; Toggle Players List
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hotkey.session.ShowPlayersList = "Shift+P" ; Toggle Players List
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; > SESSION ORIENTATION KEYS
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hotkey.session.gui.flip = "Alt+G" ; Toggle GUI to top/bottom/left/right of screen.
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet hero 02">
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<mesh>props/helmet/iber_hero_02.dae</mesh>
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<texture>props/helmet/iber_hero_02.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -18,7 +18,7 @@
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</animations>
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<props>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/iber_helmet_hero_02.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
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<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
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BIN
binaries/data/mods/internal/art/meshes/props/helmet/iber_hero_02.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/helmet/iber_hero_02.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/textures/skins/props/helmet/iber_hero_02.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/helmet/iber_hero_02.dds
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/textures/skins/structural/kart_struct.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/structural/kart_struct.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/grass/grass1_spring.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/terrain/types/grass/grass1_spring.dds
(Stored with Git LFS)
Binary file not shown.
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