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forked from 0ad/0ad

This was SVN commit r6654.

This commit is contained in:
Michael D. Hafer 2009-02-06 07:16:27 +00:00
parent 31736c184d
commit bc34d2291d
7 changed files with 40 additions and 20 deletions

View File

@ -30,12 +30,12 @@ lodbias = -0.5
language=english
; Enable/disable windowed mode.
windowed=true
windowed=false
; You can specify these as well, but the default (keeping the current resolution) is
; probably best for most people.
xres = 1024
yres = 768
xres = 1152
yres = 864
; Logging settings:
;
@ -94,15 +94,14 @@ sound.mastergain = 0.5
; useful for people without access to said file.
; > SYSTEM SETTINGS
hotkey.exit = "Ctrl+F4", "Ctrl+Break" ; Exit to desktop.
hotkey.leave = Escape ;End current game or Exit.
hotkey.pause = Pause ; Pause/unpause game.
hotkey.screenshot = F2 ; Take PNG screenshot.
hotkey.exit = "Ctrl+F4", "Ctrl+Break" ; Exit to desktop.
hotkey.leave = Escape ; End current game or Exit.
hotkey.pause = Pause ; Pause/unpause game.
hotkey.screenshot = F2 ; Take PNG screenshot.
hotkey.bigscreenshot = "Ctrl+Alt+F2" ; Take large BMP screenshot.
hotkey.screenshot.watermark = "W" ; Toggle product/company watermark for official
hotkey.wireframe = "Alt+W" ; Toggle wireframe mode.
hotkey.archive.abort = "Alt+F4" ; Prematurely terminate the archive builder process.
hotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official
hotkey.wireframe = "Alt+W" ; Toggle wireframe mode.
hotkey.archive.abort = "Alt+F4" ; Prematurely terminate the archive builder process.
; > CAMERA SETTINGS
hotkey.camera.reset = "H" ; Reset camera rotation to default.
@ -120,10 +119,10 @@ hotkey.camera.rotate.abouttarget.keyboard = "Ctrl" ;
hotkey.camera.pan = MouseMiddle, ForwardSlash ; Scroll by moving mouse.
hotkey.camera.pan.keyboard = "~Shift+~Ctrl" ; = holding neither Ctrl nor Shift
hotkey.camera.left = LeftArrow ; Scroll or rotate left.
hotkey.camera.right = RightArrow ; Scroll or rotate right.
hotkey.camera.up = UpArrow ; Scroll or rotate up/forwards.
hotkey.camera.down = DownArrow ; Scroll or rotate down/backwards.
hotkey.camera.left = LeftArrow, "A" ; Scroll or rotate left.
hotkey.camera.right = RightArrow, "D" ; Scroll or rotate right.
hotkey.camera.up = UpArrow, "W" ; Scroll or rotate up/forwards.
hotkey.camera.down = DownArrow, "S" ; Scroll or rotate down/backwards.
hotkey.camera.bookmark.0 = F5 ; Saved bookmark 1.
hotkey.camera.bookmark.1 = F6 ; Saved bookmark 2.
hotkey.camera.bookmark.2 = F7 ; Saved bookmark 3.
@ -171,7 +170,7 @@ hotkey.orbital.toggle = V ; Enable/disable ball arena.
hotkey.orbital.cheat = "LeftCtrl+Backslash" ; Freeze ball.
hotkey.dudemachine.random = "Ctrl+ForwardSlash" ; Create random Dude.
hotkey.water.toggle = "Q" ; Toggle water rendering
hotkey.water.raise = "A" ; Raise water plane
hotkey.water.raise = "X" ; Raise water plane
hotkey.water.lower = "Z" ; Lower water plane
hotkey.territory.rendering.toggle = "T" ; Toggle territory rendering
@ -182,7 +181,7 @@ hotkey.session.minimap.toggle = "Shift+M" ; Toggle Map Orb.
hotkey.resourcepool.toggle = "Shift+R" ; Toggle Resource Pool.
hotkey.grouppane.toggle = "Shift+G" ; Toggle Group Pane.
hotkey.teamtray.toggle = "Shift+T" ; Toggle Team Tray.
hotkey.session.ShowPlayersList = "Shift+P" ; Toggle Players List
hotkey.session.ShowPlayersList = "Shift+P" ; Toggle Players List
; > SESSION ORIENTATION KEYS
hotkey.session.gui.flip = "Alt+G" ; Toggle GUI to top/bottom/left/right of screen.

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet hero 02">
<mesh>props/helmet/iber_hero_02.dae</mesh>
<texture>props/helmet/iber_hero_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -18,7 +18,7 @@
</animations>
<props>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/iber_helmet_hero_02.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>

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