Increase turn rate of most unit types slightly
Following general comments by players that the new turn rates were too slow for good feeling/gameplay, this increases turn rates for most units. This remains a rather conservative increase, so further changes may be needed. Differential Revision: https://code.wildfiregames.com/D3274 This was SVN commit r24533.
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@ -54,7 +54,7 @@
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<Anchor>upright</Anchor>
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<Floating>false</Floating>
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<FloatDepth>0</FloatDepth>
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<TurnRate>3</TurnRate>
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<TurnRate>10</TurnRate>
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</Position>
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<Trader>
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<GainMultiplier>0.75</GainMultiplier>
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@ -70,7 +70,7 @@
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<Anchor>pitch</Anchor>
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<Floating>false</Floating>
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<FloatDepth>0.0</FloatDepth>
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<TurnRate>6</TurnRate>
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<TurnRate>8</TurnRate>
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</Position>
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<RangeOverlayManager/>
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<RangeOverlayRenderer/>
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@ -43,7 +43,7 @@
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<metal>0</metal>
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</Loot>
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<Position>
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<TurnRate>4</TurnRate>
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<TurnRate>5</TurnRate>
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</Position>
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<Promotion>
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<RequiredXp>150</RequiredXp>
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@ -30,7 +30,7 @@
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<metal>10</metal>
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</Loot>
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<Position>
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<TurnRate>4</TurnRate>
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<TurnRate>5</TurnRate>
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</Position>
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<Resistance>
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<Entity>
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@ -25,7 +25,7 @@
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<metal>20</metal>
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</Loot>
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<Position>
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<TurnRate>2</TurnRate>
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<TurnRate>3</TurnRate>
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</Position>
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<Resistance>
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<Entity>
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@ -14,7 +14,7 @@
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<xp>260</xp>
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</Loot>
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<Position>
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<TurnRate>2</TurnRate>
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<TurnRate>3</TurnRate>
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</Position>
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<Promotion>
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<RequiredXp>150</RequiredXp>
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@ -28,7 +28,7 @@
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<xp>50</xp>
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</Loot>
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<Position>
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<TurnRate>2</TurnRate>
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<TurnRate>3</TurnRate>
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</Position>
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<Resistance>
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<Entity>
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@ -23,7 +23,7 @@
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</Formations>
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</Identity>
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<Position>
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<TurnRate>4</TurnRate>
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<TurnRate>5</TurnRate>
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</Position>
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<Resistance>
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<Entity>
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@ -30,7 +30,7 @@
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<VisibleClasses datatype="tokens">Elephant Melee</VisibleClasses>
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</Identity>
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<Position>
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<TurnRate>2</TurnRate>
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<TurnRate>3</TurnRate>
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</Position>
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<Resistance>
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<Entity>
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@ -33,7 +33,7 @@
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</Loot>
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<Position>
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<Anchor>pitch</Anchor>
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<TurnRate>2</TurnRate>
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<TurnRate>3</TurnRate>
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</Position>
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<Resistance>
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<Entity>
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