shooting fortresses
This was SVN commit r8646.
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d8bc3635a2
commit
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@ -9,6 +9,7 @@
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<prop actor="props/structures/celts/broch_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/broch_top.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/celt_broch.dds</texture>
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</variant>
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@ -12,6 +12,7 @@
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<prop actor="props/structures/celts/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/fortress_a5.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/celt_wall.dds</texture>
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</variant>
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@ -1,16 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_ff.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/fortress.xml" attachpoint="props_main"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,6 +6,7 @@
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<mesh>structural/hele_wall_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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BIN
binaries/data/mods/public/maps/scenarios/tower_attacks.pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/tower_attacks.pmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/tower_attacks.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/tower_attacks.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -32,4 +32,10 @@
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units/celt_super_infantry_brit
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</Entities>
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</TrainingQueue>
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<Attack>
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<Ranged>
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<MaxRange>60.0</MaxRange>
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<MinRange>24.0</MinRange>
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</Ranged>
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</Attack>
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</Entity>
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@ -38,6 +38,22 @@
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<Vision>
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<Range>40</Range>
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</Vision>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>25.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>40.0</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>1</DefaultArrowCount>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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</BuildingAI>
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<GarrisonHolder>
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<Max>20</Max>
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<EjectHealth>0.1</EjectHealth>
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