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forked from 0ad/0ad

shooting fortresses

This was SVN commit r8646.
This commit is contained in:
Michael D. Hafer 2010-11-18 06:16:43 +00:00
parent d8bc3635a2
commit bf295edda6
8 changed files with 34 additions and 4 deletions

View File

@ -9,6 +9,7 @@
<prop actor="props/structures/celts/broch_shields.xml" attachpoint="root"/>
<prop actor="props/structures/celts/broch_doors.xml" attachpoint="root"/>
<prop actor="props/structures/celts/broch_top.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/celt_broch.dds</texture>
</variant>

View File

@ -12,6 +12,7 @@
<prop actor="props/structures/celts/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/celts/fortress_a5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/celt_wall.dds</texture>
</variant>

View File

@ -1,16 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_ff.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/fortress.xml" attachpoint="props_main"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,6 +6,7 @@
<mesh>structural/hele_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
</variant>

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binaries/data/mods/public/maps/scenarios/tower_attacks.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/tower_attacks.xml (Stored with Git LFS) Normal file

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View File

@ -32,4 +32,10 @@
units/celt_super_infantry_brit
</Entities>
</TrainingQueue>
<Attack>
<Ranged>
<MaxRange>60.0</MaxRange>
<MinRange>24.0</MinRange>
</Ranged>
</Attack>
</Entity>

View File

@ -38,6 +38,22 @@
<Vision>
<Range>40</Range>
</Vision>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40.0</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>1</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
<GarrisonHolder>
<Max>20</Max>
<EjectHealth>0.1</EjectHealth>