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forked from 0ad/0ad

Added a new StoneMine for Temperate terrains and new terrain decals.

This was SVN commit r12376.
This commit is contained in:
danschub 2012-08-12 01:56:53 +00:00
parent 49b734336a
commit c4c215d5e1
14 changed files with 101 additions and 4 deletions

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@ -63,16 +63,16 @@ renderpath = default
;;;;; EXPERIMENTAL ;;;;;
; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true.
preferglsl = false
preferglsl = true
; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. Incompatible with gpuskinning.
gentangents = false
gentangents = true
; Use smooth LOS interpolation; REQUIRES preferglsl=true.
smoothlos = false
smoothlos = true
; Quality level of shader effects (set to 10 to display effects)
materialmgr.quality = 0.0
materialmgr.quality = 10.0
; Maximum distance to display parallax effect. Set to 0 to disable parallax.
materialmgr.PARALLAX_DIST.max = 150

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="decal_stone_medit_b">
<decal width="24" depth="24" angle="0" offsetx="0" offsetz="0"/>
</variant>
</group>
<group>
<variant frequency="1" name="decal_01">
<textures>
<texture file="gaia/decal_stone_medit_03.png" name="baseTex"/>
<texture file="gaia/decal_stone_medit_03_spec.png" name="specTex"/>
<texture file="gaia/decal_stone_medit_03_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="decal_02">
<textures>
<texture file="gaia/decal_stone_medit_04.png" name="baseTex"/>
<texture file="gaia/decal_stone_medit_04_spec.png" name="specTex"/>
<texture file="gaia/decal_stone_medit_04_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_test.xml</material>
</actor>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<mesh>gaia/geo_rock_set_01_temperate_stonemine.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="gaia/stonequarry_temperate.png" name="baseTex"/>
<texture file="gaia/stonequarry_temperate_norm.png" name="normTex"/>
<texture file="gaia/stonequarry_temperate_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_temperate_rock01_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
<prop actor="geology/decal_stone_medit_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>rock_bump_spec_ao_test.xml</material>
</actor>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="terrain_base"/>
<define name="USE_NORMAL_MAP" value="1"/>
<define name="USE_SPECULAR_MAP" value="1"/>
<uniform name="effectSettings" value="2.5 15.0 0.0 0.0"/>
</material>

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