Beefed up Hero Health.
Added a new farm field texture. This was SVN commit r10871.
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1e4b950ed1
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@ -4,7 +4,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_fortress_transp.dae</mesh>
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<texture>structural/rome_struct_2.png</texture>
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<texture>structural/rome_struct_2.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<decal angle="0" depth="35" offsetx="0" offsetz="0" width="35"/>
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<texture>gaia/decal_farmland_2.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -7,7 +7,7 @@
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<props>
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<prop actor="props/structures/romans/fortress.xml" attachpoint="root"/>
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</props>
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<texture>structural/rome_struct_2.png</texture>
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<texture>structural/rome_struct_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -25,6 +25,7 @@
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<props>
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<prop actor="units/romans/hero_marcellus_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
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</props>
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</variant>
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</group>
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@ -25,6 +25,7 @@
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<props>
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<prop actor="units/romans/hero_maximus_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
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</props>
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</variant>
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</group>
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@ -25,6 +25,7 @@
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<props>
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<prop actor="units/romans/hero_scipio_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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</props>
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<texture>skeletal/horse_rome_marcellus.dds</texture>
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</variant>
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BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_2.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_2.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_marcellus.dds
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_marcellus.dds
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binaries/data/mods/public/art/textures/skins/structural/rome_struct_2.dds
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binaries/data/mods/public/art/textures/skins/structural/rome_struct_2.dds
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binaries/data/mods/public/art/textures/skins/structural/rome_struct_2.png
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binaries/data/mods/public/art/textures/skins/structural/rome_struct_2.png
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binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-1.png
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binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-1.png
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binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-2.png
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binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-2.png
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binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-3.png
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binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-3.png
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@ -5,4 +5,7 @@
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<SpecificName>Keshtzar</SpecificName>
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<History>A farmer's field.</History>
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</Identity>
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<VisualActor>
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<Actor>structures/plot_field_new_2.xml</Actor>
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</VisualActor>
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</Entity>
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@ -31,7 +31,7 @@
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</Resources>
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</Cost>
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<Health>
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<Max>500</Max>
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<Max>1000</Max>
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<RegenRate>0.5</RegenRate>
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</Health>
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<Identity>
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@ -36,7 +36,7 @@
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</Resources>
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</Cost>
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<Health>
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<Max>450</Max>
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<Max>1000</Max>
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<RegenRate>0.5</RegenRate>
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</Health>
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<Identity>
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@ -29,7 +29,7 @@
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</Resources>
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</Cost>
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<Health>
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<Max>450</Max>
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<Max>1000</Max>
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<RegenRate>0.5</RegenRate>
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</Health>
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<Identity>
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@ -28,7 +28,7 @@
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</Resources>
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</Cost>
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<Health>
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<Max>400</Max>
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<Max>800</Max>
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<RegenRate>0.5</RegenRate>
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</Health>
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<Identity>
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@ -8,10 +8,6 @@
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<Cost>
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<BuildTime>35</BuildTime>
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</Cost>
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<Health>
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<Max>350</Max>
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<RegenRate>0.2</RegenRate>
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</Health>
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<Identity>
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<GenericName>Hero Archer</GenericName>
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<Classes datatype="tokens">Hero</Classes>
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@ -31,10 +31,6 @@
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<Cost>
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<BuildTime>35</BuildTime>
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</Cost>
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<Health>
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<Max>350</Max>
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<RegenRate>0.2</RegenRate>
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</Health>
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<Identity>
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<Classes datatype="tokens">Hero</Classes>
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<GenericName>Hero Skirmisher</GenericName>
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@ -48,10 +48,6 @@
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</Bonuses>
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</Charge>
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</Attack>
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<Health>
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<Max>400</Max>
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<RegenRate>0.5</RegenRate>
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</Health>
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<Identity>
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<Classes datatype="tokens">Melee Sword</Classes>
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<GenericName>Hero Swordsman</GenericName>
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@ -24,7 +24,7 @@
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</Resources>
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</Cost>
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<Health>
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<Max>200</Max>
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<Max>800</Max>
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<RegenRate>0.2</RegenRate>
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</Health>
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<Identity>
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@ -55,7 +55,7 @@
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>800</Max>
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<Max>1200</Max>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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@ -23,9 +23,6 @@
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<Square width="4.5" depth="9.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<Max>500</Max>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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<Classes datatype="tokens">Chariot</Classes>
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@ -26,7 +26,7 @@
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<Max>500</Max>
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<Max>1100</Max>
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</Health>
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<Identity>
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<Civ>pers</Civ>
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@ -26,7 +26,7 @@
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<Max>400</Max>
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<Max>1100</Max>
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</Health>
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<Identity>
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<Civ>pers</Civ>
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