New particle textures and campfire.
This was SVN commit r9164.
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@ -1,18 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<mesh>test/balrog.pmd</mesh>
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<mesh>test/balrog.pmd</mesh>
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<props>
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<props>
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<prop actor="props/temp/balrogwings.xml" attachpoint="props_main"/>
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<prop actor="props/temp/balrogwings.xml" attachpoint="props_main"/>
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<prop actor="particle/flame.xml" attachpoint="head"/>
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<prop actor="particle/smoke.xml" attachpoint="head"/>
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</props>
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</props>
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<texture>temp/balrog.dds</texture>
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<texture>temp/balrog.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="Base1">
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<mesh>props/special/campfire.dae</mesh>
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<props>
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<prop actor="particle/smoke.xml" attachpoint="root"/>
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<prop actor="particle/flame.xml" attachpoint="root"/>
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<prop actor="props/special/campfire_decal.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="Base1">
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<mesh>props/special/campfire_decal.dae</mesh>
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<texture>props/decal_campfire.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/special/campfire.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/special/campfire.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/props/special/campfire_decal.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/special/campfire_decal.dae
(Stored with Git LFS)
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@ -5,7 +5,7 @@
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<blend mode="multiply"/>
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<blend mode="multiply"/>
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<constant name="emissionrate" value="10.0"/>
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<constant name="emissionrate" value="10.0"/>
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<uniform name="lifetime" min="2.0" max="3.0"/>
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<uniform name="lifetime" min="4.0" max="6.0"/>
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<uniform name="angle" min="-3.14" max="3.14"/>
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<uniform name="angle" min="-3.14" max="3.14"/>
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@ -14,9 +14,9 @@
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<uniform name="velocity.z" min="-0.5" max="0.5"/>
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<uniform name="velocity.z" min="-0.5" max="0.5"/>
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<uniform name="velocity.angle" min="-2.0" max="2.0"/>
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<uniform name="velocity.angle" min="-2.0" max="2.0"/>
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<uniform name="size" min="1.5" max="2.5"/>
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<uniform name="size" min="2.5" max="3.5"/>
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<uniform name="color.r" min="0.6" max="0.8"/>
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<uniform name="color.r" min="0.2" max="0.4"/>
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<copy name="color.g" from="color.r"/>
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<copy name="color.g" from="color.r"/>
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<copy name="color.b" from="color.r"/>
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<copy name="color.b" from="color.r"/>
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BIN
binaries/data/mods/public/art/textures/particles/flame.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/particles/flame.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/particles/smoke.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/particles/smoke.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_campfire.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/decal_campfire.png
(Stored with Git LFS)
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