ptolemaic galatian shields for basic, advanced and elite with specular maps.
This was SVN commit r13921.
This commit is contained in:
parent
1f032b7c59
commit
cbe103bdfe
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/ptol_thureos.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="G">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_g.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_a_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="H">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_h.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_b_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="I">
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<textures>
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||||
<texture file="props/shield/ptol_thureos_galatian_i.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="J">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_j.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_a_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="K">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_k.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_b_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="L">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_l.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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||||
</group>
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||||
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<material>player_trans_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant name="Base">
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||||
<mesh>props/shield/ptol_thureos.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="A">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_a.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="B">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_b.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_b_wood_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="C">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_c.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_c_wood_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="D">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_d.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="E">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_e.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_b_wood_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="F">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_f.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_c_wood_spec.png" name="specTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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||||
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<material>player_trans_spec.xml</material>
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||||
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</actor>
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@ -0,0 +1,53 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant name="Base">
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<mesh>props/shield/ptol_thureos.dae</mesh>
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||||
</variant>
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||||
</group>
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||||
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<group>
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||||
<variant name="M">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_m.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="N">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_n.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_b_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="O">
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<textures>
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||||
<texture file="props/shield/ptol_thureos_galatian_o.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="P">
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||||
<textures>
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<texture file="props/shield/ptol_thureos_galatian_p.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_a_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="Q">
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||||
<textures>
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<texture file="props/shield/ptol_thureos_galatian_q.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_b_metalcap_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="R">
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<textures>
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<texture file="props/shield/ptol_thureos_galatian_r.png" name="baseTex"/>
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<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_spec.xml</material>
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||||
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</actor>
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@ -0,0 +1,190 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
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||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tights.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/ptol_thureos_galatian_a.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Tattoos-1">
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||||
<mesh>skeletal/m_tights.dae</mesh>
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||||
<textures><texture file="skeletal/celt_ijv_e_01.dds" name="baseTex"/></textures>
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||||
</variant>
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||||
<variant frequency="1" name="Tattoos-2">
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||||
<mesh>skeletal/m_tights.dae</mesh>
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||||
<textures><texture file="skeletal/celt_ijv_e_02.dds" name="baseTex"/></textures>
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||||
</variant>
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||||
<variant frequency="3" name="Tattoos-3">
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||||
<mesh>skeletal/m_tights.dae</mesh>
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||||
<textures><texture file="skeletal/kart_isw_a_01.dds" name="baseTex"/></textures>
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||||
</variant>
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||||
<variant frequency="3" name="Tattoos-4">
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||||
<mesh>skeletal/m_tights.dae</mesh>
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||||
<textures><texture file="skeletal/kart_isw_a_02.dds" name="baseTex"/></textures>
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||||
</variant>
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||||
<variant frequency="10" name="Trousers-1">
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||||
<mesh>skeletal/m_pants.dae</mesh>
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||||
<textures><texture file="skeletal/kart_isw_a_03.dds" name="baseTex"/></textures>
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||||
</variant>
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||||
<variant frequency="10" name="Trousers-2">
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||||
<mesh>skeletal/m_pants.dae</mesh>
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||||
<textures><texture file="skeletal/kart_isw_a_04.dds" name="baseTex"/></textures>
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||||
</variant>
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||||
<variant frequency="20" name="Trousers-3">
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||||
<mesh>skeletal/m_pants.dae</mesh>
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||||
<textures><texture file="skeletal/kart_isw_a_05.dds" name="baseTex"/></textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Idle"/>
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<variant name="gather_tree">
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||||
<props>
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||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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</props>
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||||
</variant>
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||||
<variant name="gather_grain">
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||||
<props>
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||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
<prop attachpoint="helmet"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_fruit">
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||||
<props>
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||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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||||
</props>
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||||
</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="helmet"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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||||
<variant name="gather_rock">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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||||
</props>
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</variant>
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||||
<variant name="carry_food">
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||||
<props>
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||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="helmet"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="carry_meat">
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||||
<props>
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||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="helmet"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="carry_wood">
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<props>
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<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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||||
<prop attachpoint="shield"/>
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</props>
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||||
</variant>
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||||
<variant name="carry_stone">
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||||
<props>
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||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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||||
<prop attachpoint="helmet"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="carry_metal">
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||||
<props>
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||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
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||||
<prop actor="" attachpoint="l_hand"/>
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||||
<prop attachpoint="helmet"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
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||||
</actor>
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@ -0,0 +1,179 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/ptol_thureos_galatian_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Pants-1">
|
||||
<textures><texture file="skeletal/celt_ijv_a_01.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Pants-2">
|
||||
<textures><texture file="skeletal/celt_ijv_a_02.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Pants-3">
|
||||
<textures><texture file="skeletal/celt_ijv_a_03.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Pants-4">
|
||||
<textures><texture file="skeletal/celt_ijv_a_04.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="attack_slaughter">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,170 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/ptol_thureos_galatian_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Body Armour-1">
|
||||
<mesh>skeletal/m_pants.dae</mesh>
|
||||
<textures><texture file="skeletal/kart_isw_e_01.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Body Armour-2">
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<textures><texture file="skeletal/celt_isw_e_02.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
BIN
binaries/data/mods/public/art/meshes/props/shield/ptol_thureos.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/ptol_thureos.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_metal_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_metal_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_metalcap_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_metalcap_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_wood_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_wood_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_metal_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_metal_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_metalcap_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_metalcap_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_wood_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_wood_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_metal_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_metal_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_metalcap_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_metalcap_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_wood_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_wood_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_b.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_c.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_d.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_d.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_e.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_e.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_f.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_f.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_g.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_g.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_h.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_h.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_i.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_i.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_j.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_j.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_k.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_k.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_l.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_l.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_m.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_m.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_n.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_n.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_o.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_o.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_p.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_p.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_q.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_q.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_r.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_galatian_r.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -32,6 +32,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/infantry_swordsman_a.xml</Actor>
|
||||
<Actor>units/ptolemies/infantry_swordsman_a.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -27,6 +27,6 @@
|
||||
<Entity>units/ptol_infantry_swordsman_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/infantry_swordsman_b.xml</Actor>
|
||||
<Actor>units/ptolemies/infantry_swordsman_b.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -30,6 +30,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/infantry_swordsman_e.xml</Actor>
|
||||
<Actor>units/ptolemies/infantry_swordsman_e.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user