Fixed subtle bug
This was SVN commit r772.
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56e41b3003
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@ -1008,7 +1008,7 @@ bool CRenderer::LoadTexture(CTexture* texture,u32 wrapflags)
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if (h) {
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// already tried to load this texture, nothing to do here - just return success according
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// to whether this is a valid handle or not
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return h==0xfffffff ? true : false;
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return h==0xffffffff ? true : false;
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} else {
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h=tex_load(texture->GetName());
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if (!h) {
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