Change hawk and boar skeletons so that the root identifiers are unique. Fixes #2332.
Also adjust the DAEs to fit the new identifiers. This was SVN commit r14699.
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binaries/data/mods/public/art/animation/other/hawk_flight.dae
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@ -46,7 +46,7 @@
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</standard_skeleton>
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<skeleton title="Boar" target="Boar">
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<identifier><root>Armature</root></identifier>
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<identifier><root>BoarArmature_</root></identifier>
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<bone name="BoarArmature"><target>BoarArmature</target>
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<bone name="Body"><target>Body</target>
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<bone name="Body2"><target>Body2</target>
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@ -17,7 +17,7 @@
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</standard_skeleton>
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<skeleton title="BlenderHawk" target="hawk">
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<identifier><root>Armature</root></identifier>
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<identifier><root>BlenderHawk</root></identifier>
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<bone name="Body"><target>Body</target>
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<bone name="Head"><target>Head</target></bone>
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<bone name="Tail"><target>Tail</target></bone>
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